ForumsGamesALL things Gemcraft 0 here!

2103 504083
firetail_madness
offline
firetail_madness
20,591 posts
Blacksmith

This is a reminder to all the people who haven't checked yet, as well as a general discussion on the game.

Discuss.

  • 2,103 Replies
surfthenet
offline
surfthenet
703 posts
Nomad

What about some R/B--O/C--R/C?

I think yayformeee didn't get high score because he didn't have grade 9 R/O quickly, you don't have to full all the traps, the trap price getting higher, in GoE level better if you make high grade R/O every 3 tiles, and put other R/? later.

I think GoE is the easiest endurance, too bad it's not 3X.

One question, +5 monster hit?

Is this means if there is 8 monster pass at the same time, it will be 6 monster got hit or only 5?

I think R/B--R/C--R/Y is a good combo?

10 monster come in, 5 of them get slow, 5 of them stuck in the R/C and R/Y have high range so it can hit first 5 monster in R/B and later hit other 5 monster in R/C. If you repeat this trap, it could be ultimate combo traps.

yayformeee
offline
yayformeee
136 posts
Nomad

GoE is the ultimate endurance level, and R/B traps are very good because the slow the monsters 96% for 11.5 seconds at the max when dual

Cyc2u
offline
Cyc2u
28 posts
Jester

I dont understand how (red) splash differs from (lime) chain. It seems both gems explain doing the exact same thing, which is hit more than 1 monster at once? (chain hit and splash damage)
If i put lime in a trap i can see the monster run over the trap and the one behind him takes damage. With red i dont see anything happening, and if i combine it with another color it doesnt even show up as being in the trap when you put your mouse over it. If i mix R/O only orange shows up and the damage increases slightly.
Is that a bug, and what does red do that lime doesnt?

vesperbot
offline
vesperbot
955 posts
Nomad

Cyc2u, well, the lime trap is more random than red, the red trap has a fixed and big enough maximum of monsters to hit per shot, while lime has a chance for a shot to hop to the next monster. I don't remember what's the percentage for lime dual gem if it's in trap, but I expect it's better to uniformly hit 6 monsters (that's why these trap work best in dense crowd) than to play random each time the trap fires, ending up sometimes with only one monster get hit.

About red component not being displayed while in trap - well, that's sort of a bug, though it still exists. The red trap gem has the number of targets equal to 1 plus its splash radius, divided by 15.0 and rounded down, so while your gem doesn't have 15.0 splash, it won't show the red component as well as number of targets. But the mastery's bonus to target limit adds up and works regardless of the radius, so the actual target limit of your R/O gem is greater than 1, though while the calculated pre-mastery targets limit is 1, the red component is not being displayed.

anonymous12321
offline
anonymous12321
2 posts
Nomad

but that is only true when you have no upgrades on splash mastery because if you do it adds on to the amount of targets it can hit

anonymous12321
offline
anonymous12321
2 posts
Nomad

Oh sorry to double-post but when I play on gemcraft chapter 0 I can always see the amount of monsters it can hit so I don't know why I can and you can't

curiousgeorge43545
offline
curiousgeorge43545
13 posts
Nomad

[IMG]http://i23.photobucket.com/albums/b375/curious_george_43545/Picture1-2.png[/IMG]

My favorite level, about 20 million xp from it, cannot find a level that comes close to it score wise. Any recommendations?

curiousgeorge43545
offline
curiousgeorge43545
13 posts
Nomad

Err.. here we go
http://i23.photobucket.com/albums/b375/curious_george_43545/Picture1-2.png

yayformeee
offline
yayformeee
136 posts
Nomad

actually, for traps, for lime, it hits one monster multiple times in one hit. this value is fixed and is not a percent chance. So lime-orange can be pretty good too. or L/P. And a triple R/Y/L could be devastating at high levels

yayformeee
offline
yayformeee
136 posts
Nomad

sorry. I was wrong. it's a percent of one extra hit per monster. sorry for double post

Church51
offline
Church51
11 posts
Nomad

i love mixing all colors to make rainbow soheres

Dragonarmor
offline
Dragonarmor
15 posts
Nomad

curious george got some good exp off those that level

AsSto
offline
AsSto
64 posts
Nomad

I'm curious about something. In any mode, to get the maximum XP from a wave you got to call early the wave + the wave before. Does that work also for endurance mode ? (I mean, do you get the same XP by letting the waves go on or do you get more by calling them early in endurance mode ?)

yayformeee
offline
yayformeee
136 posts
Nomad

no. it does'nt. a lot of bonuses are taken away for endurance. The calling waves early. the Exp shrine only gives multiplyer boost instead of some exp from every monster

AsSto
offline
AsSto
64 posts
Nomad

Thank you ^^. So I don't have to sacrifice a wave in endurance anymore.

Showing 496-510 of 2103