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Maverick4
offline
Maverick4
6,800 posts
Peasant

this is gonna be my first time making an RPG so just...headsups...
------------------------------------------------------------

[b]STORY[/b]

When a new disease escapes when the truck transporting it to a top=secret lab crashes, it makes world news. Shortly there after, 95% of the population is killed, .5% of the population is immune and the other 4.5% are well...dead...living...er...ZOMBIES! (dramatic music). The world is up for grabs as you battle the zombies in a wild test for survival!

(sounds like a tv gameshow...)

Classes:

Soilder: good with weapons, CQC (close quarters combat)
Medic: heals people, best weapon is is SMG (sub machine gun)
Heavy Demo: good with explosions, traps, etc. Similar to engineer, as he can build/repair things.
Scout: good with rifles (sniper, or standerd)can also detect zombies.
Officer: Really good with pistols. Gives tactics and is over all in charge of what ever group he is in. Also need to be smart, one wrong move and theres a new zombie in town...

Soilder starts with: Ak-47, 4 HE grenades, knife
Medic starts with: Mp-85, 2 Frag grenades, knife
Heavy Demo starts with: Rocket launcher, 2 mines, knife
Scout starts with: Standerd issue US rife, 2 HE grenades, knife
Officer starts with: Glock 9mm, radio, knife

Registration:

(so we can prove your not a zombie)

Name: (...)
Age: (15-25)
Class: (see above...)
Gender: (Male or Female)
Armor: Clothes
Perks: (see below)

Inventory:

Perks

choose 3:

agility - light on your feet, have good reflexes

long arm - can throw objects extremly far

confusion - can make the enemy (mainly zombies), question their motives

hard hitting - recive less damage, and give more damage (takes up 2 perks)

resiting - takes several zombie bites to convert you into a half'y

thick skin - cannont be turned into a zombie or half'y at all (takes up 3 perks)

camoflage - harder to detect

endurance - have more energy, so you can do things longer (running, etc)

sable eye - have great acuracy, almost never missing your mark

assasin - attacks agains an enemy unawares deal more damage

wraith - you can move across open places, and making you harder to detect when moving

may day - you are able to call up reinforcements (artillers, plane strikes, etc) for a short time (takes 2 perks)

healing hands - your a much better healer

metal monkey - your repair skills are way better, alowing you to fix most anything

lead wall - you manipulate your gun to fire much faster

Enemys

zombie: undead, open woulds...you kno...zombie?
half'y: fresh zombie if "killed" can revert back to human form

thug: immune person stealing from homes ussualy attacks you on sight

gangsta: better armed thug. ussualy travels in gangs

corrupeted soilder: soilder who has gone crazy! kills EVERYTHING on sight!

PLEASE ONLY 1-5 PEOPLE FOR THIS GAME!!!

  • 184 Replies
Pois0nArr0w
offline
Pois0nArr0w
2,053 posts
Nomad

Sawwy. zilth, make a category for weapons and move what need be.
--
VISE

You set off towards the mall. Following the path leading from your apartment, you end up at a three way intersection. Next to you is a sign. It reads: <-South Mall, ^Beacon City, Minstrel Estates ->

1) Go back
2) South Mall
3) Beacon City
4) Minstrel Estates

(made up names)
2) Go left

zlith
offline
zlith
1,252 posts
Nomad

Name: ??? call me VISE
Age: 20
Rank: Scout
Gender: Male
Armor: Clothes
Perks: sable eye, assasin, wraith
inventory: flare, fishing wire
weapons: Standerd issue US rife, 2 HE grenades, knife, makeshift flamethrower x10

3) Beacon City

Pois0nArr0w
offline
Pois0nArr0w
2,053 posts
Nomad

VISE

You take the road leading to Beacon City. Some hours later, you look ahead of you and see that the city is in view. You are somewhat suspicious about the lack of zombie attacks, but dismiss it once you know that it won't be long until you reach civilization. Do you

1) Set up camp for the night
2) Stay up till morning, watching for zombies
3) Head toward the city

zlith
offline
zlith
1,252 posts
Nomad

Name: ??? call me VISE
Age: 20
Rank: Scout
Gender: Male
Armor: Clothes
Perks: sable eye, assasin, wraith
inventory: flare, fishing wire
weapons: Standerd issue US rife, 2 HE grenades, knife, makeshift flamethrower x10

1) Set up camp for the night
and I use the fishing wire and the grenades to make a trap so the grenades will blow up if the trip wire is um tripped?

PS: I make sure the blasts won't reach me

Pois0nArr0w
offline
Pois0nArr0w
2,053 posts
Nomad

Hm... Your Mary-Sue is showing.
--
VISE

You set up camp and place traps around it, a safe distance away from you. Checking your watch, you find out that it is around three o' clock in the morning. Stretching out on the sand, you quickly fall asleep. You wake up around an hour later, hearing strange sounds in the distance. Do you

1) Go back to sleep. Your traps will handle it.
2) Grab your rifle
3) Grab your knife
4) Use your flare

Gregbyte
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Gregbyte
1,053 posts
Nomad

Pascal
You walk into the mall and realise that your food could be running out in the near future. Whilst you and John contemplate what to do next, you hear a scream from behind you! A zombie is attacking Susy and is already ready to bite out of her arm. John in desperation fires quickly and it hits the zombie in the arm, making it move two steps back! You aim through your guider and fire a quick burst of bullets into its body. It falls down with a thud and the dust quickly clears. John is helping Susy. You go over and realise that the zombie did bite Susy and in fact took quite a chunk out of her arm and the bone is visible. You try to patch it up as best as possible with some of your clothing and John decides to carry her, rendering himself useless in battle. Soon Susy faints and you can sometimes hear John softly cry. You decide to next:
1) Go to the food area
2) Toy section =D
3) Sports shop (weapons, clothing etc.)
4) tech shop
5) Cinema

zlith
offline
zlith
1,252 posts
Nomad

Name: ??? call me VISE
Age: 20
Rank: Scout
Gender: Male
Armor: Clothes
Perks: sable eye, assassin, wraith
inventory: flare,
weapons: Standerd issue US rife, knife, makeshift flamethrower x10
traps: blast tripwire x2 (can I just have a traps category)

2) Grab your rifle
there is only 2 grenades so I want to save them as long as I can.

Pois0nArr0w
offline
Pois0nArr0w
2,053 posts
Nomad

Eh, sure. What the heck. Go wild... *yawn* I'm really tired today... I need a Mountain Dew.
--

You grab your rifle, preparing for the imminent zombie attack. But, lo and behold, it's not a zombie. You hear voices calling out. Calling for help. Do you

1) Call out to the person
2) Let your traps handle it. You've got enough trouble looking after yourself.
3) Light your flare to get a better look at the person
4) Warn the person of the traps

zlith
offline
zlith
1,252 posts
Nomad

Name: ??? call me VISE
Age: 20
Rank: Scout
Gender: Male
Armor: Clothes
Perks: sable eye, assassin, wraith
inventory: flare,
weapons: Standerd issue US rife, knife, makeshift flamethrower x10
traps: blast tripwire x2

4) Warn the person of the traps

PS Dew the Dew

Pois0nArr0w
offline
Pois0nArr0w
2,053 posts
Nomad

Mweh... My mom won't buy any cause I'm leaving to summer camp in three days and she doesn't think I can finish a twelve pack of Voltage by then...
--

VISE

You call out to the person. "Hey! Stay where you are! You might be walking into a trap!" "Ok... I'm staying still..." the person replies, voice quavering. Do you

1) Disarm the traps
2) Try to lead the person through the traps
3) Light your flare so you can see the person
4) Shoot blindly in the direction of the person

theonewhoplays
offline
theonewhoplays
403 posts
Nomad

Name: Pascal
Age: 23
Class: Soldier
Gender: Male
Armor: Clothes+ Kevlar vest
Perks: hard hitting, resiting
Weapons: AK-47, 4 HE granades, Knife, Smoke grenade
Inventory:10 nails, 50 $, 2 wooden planks
Allies:

I'll go to the food shop

Gregbyte
offline
Gregbyte
1,053 posts
Nomad

Pascal
You head over to the food hall where you see several zombies scattered around the place. They have not yet noticed you so you duck down behind a previously upturned table and formulate a battle plan:
1) Mow 'em down with auto fire.
2) Run into the restaurant itself whilst rapid fire bursting [choose to leave John & Susy behind or not]
3) Look up and shoot quickly in bursts.
4) Take aim with John's glock and hit them in the chests.

zlith
offline
zlith
1,252 posts
Nomad

Name: ??? call me VISE
Age: 20
Rank: Scout
Gender: Male
Armor: Clothes
Perks: sable eye, assassin, wraith
inventory: flare,
weapons: Standerd issue US rife, knife, makeshift flamethrower x10
traps: blast tripwire x2

1) Disarm the traps

PS

4) Use your flare

3) Light your flare to get a better look at the person

3) Light your flare so you can see the person

you realy want me to use my only flare.
Pois0nArr0w
offline
Pois0nArr0w
2,053 posts
Nomad

Naw, just an option. You can keep it as long as you want.
--

VISE

You proceed to disarm the traps. When you're done, you call out to the person, saying it's ok to walk closer now. When the person walks into view, you notice two things. First, the person is a girl, and second, she has a grenade belt and war paint on. No grenades, though. She must have run out. Do you

1) Ask her name
2) Tell her to go away
3) Invite her to sit with you
4) Light your flare(lol)

zlith
offline
zlith
1,252 posts
Nomad

Name: ??? call me VISE
Age: 20
Rank: Scout
Gender: Male
Armor: Clothes
Perks: sable eye, assassin, wraith
inventory: flare,
weapons: Standerd issue US rife, knife, makeshift flamethrower x10
traps: blast tripwire x2

1) Ask her name

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