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Maverick4
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Maverick4
6,800 posts
Peasant

this is gonna be my first time making an RPG so just...headsups...
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[b]STORY[/b]

When a new disease escapes when the truck transporting it to a top=secret lab crashes, it makes world news. Shortly there after, 95% of the population is killed, .5% of the population is immune and the other 4.5% are well...dead...living...er...ZOMBIES! (dramatic music). The world is up for grabs as you battle the zombies in a wild test for survival!

(sounds like a tv gameshow...)

Classes:

Soilder: good with weapons, CQC (close quarters combat)
Medic: heals people, best weapon is is SMG (sub machine gun)
Heavy Demo: good with explosions, traps, etc. Similar to engineer, as he can build/repair things.
Scout: good with rifles (sniper, or standerd)can also detect zombies.
Officer: Really good with pistols. Gives tactics and is over all in charge of what ever group he is in. Also need to be smart, one wrong move and theres a new zombie in town...

Soilder starts with: Ak-47, 4 HE grenades, knife
Medic starts with: Mp-85, 2 Frag grenades, knife
Heavy Demo starts with: Rocket launcher, 2 mines, knife
Scout starts with: Standerd issue US rife, 2 HE grenades, knife
Officer starts with: Glock 9mm, radio, knife

Registration:

(so we can prove your not a zombie)

Name: (...)
Age: (15-25)
Class: (see above...)
Gender: (Male or Female)
Armor: Clothes
Perks: (see below)

Inventory:

Perks

choose 3:

agility - light on your feet, have good reflexes

long arm - can throw objects extremly far

confusion - can make the enemy (mainly zombies), question their motives

hard hitting - recive less damage, and give more damage (takes up 2 perks)

resiting - takes several zombie bites to convert you into a half'y

thick skin - cannont be turned into a zombie or half'y at all (takes up 3 perks)

camoflage - harder to detect

endurance - have more energy, so you can do things longer (running, etc)

sable eye - have great acuracy, almost never missing your mark

assasin - attacks agains an enemy unawares deal more damage

wraith - you can move across open places, and making you harder to detect when moving

may day - you are able to call up reinforcements (artillers, plane strikes, etc) for a short time (takes 2 perks)

healing hands - your a much better healer

metal monkey - your repair skills are way better, alowing you to fix most anything

lead wall - you manipulate your gun to fire much faster

Enemys

zombie: undead, open woulds...you kno...zombie?
half'y: fresh zombie if "killed" can revert back to human form

thug: immune person stealing from homes ussualy attacks you on sight

gangsta: better armed thug. ussualy travels in gangs

corrupeted soilder: soilder who has gone crazy! kills EVERYTHING on sight!

PLEASE ONLY 1-5 PEOPLE FOR THIS GAME!!!

  • 184 Replies
Pois0nArr0w
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Pois0nArr0w
2,053 posts
Nomad

Sorry, Bloodhawk, Greg is gonna update you and theonewhoplays.

zlith
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zlith
1,252 posts
Nomad

Name: ??? call me VISE
Age: 20
Rank: Scout
Gender: Male
Armor: Clothes
Perks: sable eye, assasin, wraith
inventory: Standerd issue US rife, 2 HE grenades, knife

2) Take your rifle, open the window and check it out

Pois0nArr0w
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Pois0nArr0w
2,053 posts
Nomad

VISE

You slide open the window and point your rifle in the direction of the disturbance. You see two figures standing over a corpse. You lean out the window to get a closer look and the barrel of your rifle knocks against the ground. Do you

1) Stay completely still and hope the two figures didn't hear you
2) Pull yourself back into the apartment and lock the window.
3) Try to pick off the figures with your rifle
4) Crawl out the window and run

zlith
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zlith
1,252 posts
Nomad

Name: ??? call me VISE
Age: 20
Rank: Scout
Gender: Male
Armor: Clothes
Perks: sable eye, assasin, wraith
inventory: Standerd issue US rife, 2 HE grenades, knife

1) Stay completely still and hope the two figures didn't hear you

Pois0nArr0w
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Pois0nArr0w
2,053 posts
Nomad

VISE

You remain motionless. The two figures seem to notice something, but dismiss it. You slowly pull yourself back ito your apartment, lest the figures look your way. Do you

1) Call the police
2) Turn on the news
3) Climb out the back window and run away from the apartment
4) Climb out the back window and try to get a better look at the figures

Gregbyte
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Gregbyte
1,053 posts
Nomad

@Poisonarrow no its alright thanks. Ok well check back on when Katherine last posted and if she doesn't post again in one week kick her.

Pascal
John joins you. Susy holds his left hand and follows him around like a loyal dog. You look around at the three ways you can go...
1) To the mall!
2) To the cornershop!
3) To the terraced housing nearby.

Nigel
You turn around slowly but see that the approaching zombie is in fact Mike! You swear under your breath and raise your rifle. He'd already seen you and is slowly lumbering towards you...
1) FIRE!
2) Warn him and if he keeps coming shoot.
3) Headshot...
4) Knife throw

VISE and poison are going along a bit fast :P

Pois0nArr0w
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Pois0nArr0w
2,053 posts
Nomad

VISE and poison are going along a bit fast :P


Is that bad?
zlith
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zlith
1,252 posts
Nomad

Name: ??? call me VISE
Age: 20
Rank: Scout
Gender: Male
Armor: Clothes
Perks: sable eye, assasin, wraith
inventory: Standerd issue US rife, 2 HE grenades, knife

4) Climb out the back window and try to get a better look at the figures

Gregbyte
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Gregbyte
1,053 posts
Nomad

no its just that it gets intimidating when people have to catch up-that happens a lot when you live in different timezones e.g. most people here are in the USA and I'm over the ocean

Pois0nArr0w
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Pois0nArr0w
2,053 posts
Nomad

Ah, I see.
--

VISE

You climb out your back window and sneak around the apartment complex until you have a clear view of the figures. You see not men, not living men, at least. The figures resemble damaged corpses, held up like marionettes on invisible wires. Their flesh has been torn completely from their body in some places. You hear a low moaning sound coming from one of them. You turn towards the noise and realize that the thing has seen you! It starts a slow, staggering walk towards you. Do you

1) Shoot the zombie
2) Use Sable Eye perk and shoot the zombie in the head
3) Pull out your knife and get ready for CQC
4) Make a hasty retreat

theonewhoplays
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theonewhoplays
403 posts
Nomad

Name: Pascal
Age: 23
Class: Soldier
Gender: Male
Armor: Clothes
Perks: hard hitting, resiting
Weapons: AK-47, 4 HE granades, Knife
Allies: John (weapon: Clock), Susy

i'll go in the mall

Gregbyte
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Gregbyte
1,053 posts
Nomad

Pascal
You head over to the mall, sort of relaxed and make coversation with John. This is when you hear a racous laughing coming from a street alley. It doesn't sound like zombies, it sounds like real people.
1) Shout "CIVILISATION!!!" and run towards them.
2) Fire aimlessly into the darkness.
3) One HE grenade then follow up with your gun.
4) Send John in and follow him closely.
5) GO in with John left behind with your HE in hand, ready to blow. Threaten them to reveal themselves and if they do anything aggressive, say you'll pull the pin.

zlith
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zlith
1,252 posts
Nomad

Name: ??? call me VISE
Age: 20
Rank: Scout
Gender: Male
Armor: Clothes
Perks: sable eye, assasin, wraith
inventory: Standerd issue US rife, 2 HE grenades, knife

2) Use Sable Eye perk and shoot the zombie in the head

this game is cool

Pois0nArr0w
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Pois0nArr0w
2,053 posts
Nomad

Indeed.
---

VISE


You take aim and make an expert shot, sending a bullet through the center of the first zombies head and clipping the shoulder of the second. As your victim falls, his partner turns to face your direction, eyes filled with rage. He rushes forward, giving you no chance to make another good shot. Do you

1) Take your knife and throw it at the zombie
2) Shoot the zombie
3) Retreat
4) throw a grenade

zlith
offline
zlith
1,252 posts
Nomad

Name: ??? call me VISE
Age: 20
Rank: Scout
Gender: Male
Armor: Clothes
Perks: sable eye, assasin, wraith
inventory: Standerd issue US rife, 2 HE grenades, knife

I will use my knife!

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