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Parsat
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Parsat
2,180 posts
Blacksmith

Yesterday, June 6, 2009, was the 65th anniversary of D-Day. I thought, then, that it would be interesting to make an RPG off of the events of D-Day and Operation Overlord. This RPG is open for three people.

Application
Name:
Division:
Class:
Equipment:
Perks:

Division
Once a division has been taken, another person cannot take it. You may choose from:

101st Airborne Division (paratroops into Normandy the night before the invasion)
1st Infantry Division (lands on Omaha Beach)
2nd Ranger Battalion (lands on Pointe du Hoc)

Classes
Rifleman: Starts with your choice of the M1 Garand or the M1 Carbine, a Colt M1911 pistol, and two other items of your choice. Upgraded class is the Sniper, deadly at long-range and one-on-one combat.
Sub-machinegunner: Starts with the M1A1 Thompson, as well as a Colt M1911 pistol and two other items of your choice. Upgraded class is the Squad Leader, who can call down airstrikes.
Support Gunner: Starts with the BAR, as well as a Colt M1911 pistol and two other items of your choice. Upgraded class is the Machine Gunner, who can mow down enemies with their M1916 LMG.
Engineer: Starts with the M1898 Trench Shotgun, a Colt M1911 pistol, a satchel charge, and one item of your choice. Upgraded classes include the the Rocket Soldier, armed with a bazooka, or the Incendiary Soldier, armed with a flamethrower.

Items
First Aid Kit: Heal yourself or another
Knife: Better melee damage than the butt of your gun
Liberator Pistol: A very small pistol for melee encounters
Pineapple Grenade (3): Explosive damage
Smoke Grenade (3): Creates a cloud of smoke
Flak Jacket: Reduces explosive damage
Bouncing Betty (2): Explosive mines
Signal Flare (2): Can be used to blind enemies or signal to allies
Camouflage: Makes you harder to detect
Phosphorus Grenade (3): Creates a cloud of hazardous gas
Gas Mask: Protects you from gas
Shades: Protects you from flares
Bandolier: Allows you to carry more ammo
Molotov Cocktails (2): Incendiary, good against vehicles
Asbestos Clothes: Reduces damage done by fire

Perks
You can choose only two perks.

Stopping Power: Increases your firearm damage
Fireworks: Increases your explosive damage
Will to Live: Increases your health
Quickload: Allows you to reload faster
Trigger Finger: Allows you to fire your weapon faster
Safe Than Sorry: Allows you to carry another weapon in exchange for your pistol
Penetration: Allows your bullets to better penetrate cover
Conditioning: Allows you to run and sprint faster
Steady Aim: Increases your accuracy
Leadership: Starts you as a corporal instead of a private, allows you to command your men and have them fight more efficiently

  • 158 Replies
keeton52
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keeton52
928 posts
Nomad

Parsat If you could get a couple more people to help run this could you allow it to have more people because only 3 people on the internet, where thousands of people go isnt really fair to those who havnt had the chance to be around when this started

Gregbyte
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Gregbyte
1,053 posts
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yeah keeton but can any one man create an RPG for the whole Allied Army?! How about we spend a year planning for the ultima RPG where there are 50 admins, 500 moderators and 1000 writers where each writer controls three people. Using advanced technology we can track their individual posts an---NO!

keeton52
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keeton52
928 posts
Nomad

Hey Gregabyte byte my a** Im not taking answers from you...only Parsat

Gregbyte
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Gregbyte
1,053 posts
Nomad

whooo-someones angry. I'm only defending Parsat-although I doubt he can't argue his own case because hes the intellectual type.

keeton52
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keeton52
928 posts
Nomad

Angry! No Tired...Massively tired, Im Just saying ONLY three people is not fair to the internet.

Gregbyte
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Gregbyte
1,053 posts
Nomad

Most RPGs only go up to three anyway.

Parsat
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Parsat
2,180 posts
Blacksmith

Since people have also wanted in, and I had no idea this game would become so popular, I will expand this to other events in WWII. Please refer to the application on the first page. The divisions you may choose from now are:

The 79th Infantry Division, fighting at Cherbourg
The 1st Ranger Battalion, fighting in Tunisia
The VI Corps, fighting in the French town of Montelimar

Parsat
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Parsat
2,180 posts
Blacksmith

Keeton: As the GM of this RPG, you cannot tell me what to do, nor is the Internet fair in any sense. First come, first serve is perfectly fair. However, I've taken your advice and included three more campaigns for three more people to join.

keeton52
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keeton52
928 posts
Nomad

Hey Parsat, I have an Idea to make things somewhat easier, Go to webs.com its a free website making thing, But you can make your own forums with Moderators, and stuff

Gregbyte
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Gregbyte
1,053 posts
Nomad

yeah I've heard of webs.com but that website can be overlooked. Here in the blooming internet industry known as ArmorGames (compliment) it's more likely to be popular. Nice addition of the new divisions.

keeton52
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keeton52
928 posts
Nomad

I didn't mean to tell you what to do, I was suggesting, but in my current state of tired suggestions sound like orders....Im using the little red lines thingy to correct my spelling

Gregbyte
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Gregbyte
1,053 posts
Nomad

no worries We all kill ourselves tired sometimes *cough*always for me*cough*

Parsat
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Parsat
2,180 posts
Blacksmith

I like to keep it here, because there's plenty of people to join. But thanks for the suggestion.

Name: Greg Hawkeye
Division: 2nd Ranger Battalion
Class: Rifleman
Equipment: M1 Garand with Bayonet, Colt M1911, Knife, Smoke grenades (2)
Perks: Steady Aim, Penetration

You run down the trenches, surprising the Germans there and quickly taking them out with your Garand and Colt in close combat. The Rangers are skilled, and eventually the tide turns towards them. The bunkers are soon silenced. You regroup with the rest of the men.

"Past this manor should be where they're hiding the artillery guns. Hawkeye, Johnson, Wilson, I want the three of you to flank left while we stay here and engage the troops. Also, here's a bayonet for your Garand; its former user isn't going to be using it anymore."

You take the bayonet and move to the left with your comrades. Your Ranger companions have started the firefight, taking cover behind the stone fences. You have several places you can investigate:

A) Inside the manor. The guns definitely aren't in there, but it could offer you a higher view.
B) Behind the manor. Maybe it's in the backyard?
C) The vineyard on the other side of the manor.
D) The village just past the manor.

Gregbyte
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Gregbyte
1,053 posts
Nomad

Name: Greg Hawkeye
Division: 2nd Ranger Battalion
Class: Rifleman
Equipment: M1 Garand with Bayonet, Colt M1911, Knife, Smoke grenades (2)
Perks: Steady Aim, Penetration

Using Johnson and Wilsons covering fire and support, breach the manor and work my way to the top floor where I can analyse where they are and relay the message back to the main group.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

im gonna have to take the 79th infantry

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