ForumsForum GamesFlyboys: Flying Tigers RPG

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Maverick4
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Maverick4
6,800 posts
Peasant

The sequel to 'Flyboys: The Pacific'
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Three of the Five spots are reserved by Parsat, Zlith, and Afroninja. The other Two spots will serve on a first come, first serve basis.
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Flying Tigers, the story of Claire Chennault and His American Voulunteers, 1941-1942. Enjoy.

American Volunteer Group(AVG) Story:

You left for China because of three things: Better pay, Easy pickins', and the Scenery. Little did you know that in 6 months, you would be fighting Tojo as they attempted to take over China, and reach hands with Nazi Germany in the Middle East, to make their diplomatic affair physical. The only thing that stands between Tojo taking over China, India, and making it to the Middle East are a handful of pilots, and their Curtiss P-40 Tomahawks.

Chinese Air Force (CAF) Story:

The Generalissimo (Chaing Kai-Shek) built up an airforce to prevent Tojo from gaining anymore ground in China. The Republic Lancer P43 Fighter Plane became the standard airplane of the CAF. As Tojo gained more and more ground, the CAF lost more and more of its planes. You become on of the last pilots in the CAF to help push the Japs back into the sea.

Royal Air Force (RAF) Story:

After the Disaterous Retreat across Burma by the British Army, your the last RAF squadron left in Burma. Flying the Hurricane Mk.IIb, your the last line for the British in Burma. Without you, the AVG and the CAF will be hard pressed by the Japs.
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Registration

Name: (simple enough, I hope)
Age: (19-36[based on actual ages of AVG])
Force: (AVG, CAF, or RAF)
Rank: Pilot (this will increase with kills)
Side Arm: Colt 45 (allows you to continue fighting if yu crash, land, etc)
Plane: (see above story)
Lvl: 1 0/20 XP
HP: 20/20
Armor: (see below)
Fuel: (you have 7 points to spend on armor and speed. more armor means you take less damage, but can stay up less. More fuel means your faster and can stay up longer, but take more damage)
Perks: (pick one, see below)
Plane Weapons: 50 cal MGs (4)(more weapons can be bought upon leveling up, same with stronger, more of...)

Perks

For now, you can only pick one perk. More perks will be availible later on.

Self-sealing Fuel tanks: Your fuel tanks will seal up if they are hit. Useful if you reley on fuel, rather than armor.

Reflector-Sight: Your equipped with this better sight, rather than the standard 'tube' sight from WWI.

Cannible Mechanics: Your Mechanics will repair your plane faster, taking needed parts from other planes.(the mechanics wont eat you either :P)

Exhaust Covers: Your exhaust pipes have a cover, making you harder to spot, especially at night.

Long Patrol: Your plane is more economical, so you can travel further on the same amount of gas.

Mixed rounds: Your ammo is upgraded from standard rounds (1 tracer, 4 normal rounds) to the improved 'mixed rounds' (1 tracer, 1 incendiary, 3 normal rounds) that does more damage

Umbrella insurance: Your parrachute comes with a spare parachute, incase the first one fails. Useful if you take alot of chances...or are stupid

Porcupine Formation: You know how to better attack Jap bombers when they move into the infamous 'Porcupine Formation

How is 'Flying Tigers' Differnt from 'The Pacific'?

1. There will always be one choice out of four or five in which you die or get wounded. If you happen to choose that one, don't worry, I'll give you the option to parachute out a total of 3 times. After that, it's game over. War is hell, and people die. I have to say that some of you chose some fatal mistakes in the last one *looks at TSL3*, but I let them slide. Not anymore.

2. You may have noticed the Armor/Fuel tabs. These can be your best friend, or your worst enemy. More fuel means you can out run the enemy in dire situations, but more armor means you can take less damage. Play to your strengths, because the enemy plays to your weaknesses.

3. You can be killed when your not in a plane. You may have noticed the 'sidearm' tab. This means that you can still fight when your not in a plane. You may be attacked by a wild animal, or be captured by angry chinese farmers when your plane goes down.

4. Remember that you are not limited to the choices I give you. There will almost always be an answer marked "Other," where you can do something different or even do two actions I've given you, provided they don't contradict. Surprise me with your tactical skill! If you are especially creative, you may be rewarded with a new weapon or even a perk.
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Special Thanks To:

TSL3: For making me realize that i was getting to soft on you guys, and that kamikazing the Soryu is considered stupid by most people.

Parsat: For mentioning the idea of making a fighter plane based RPG, for letting me use a bunch of his ides, for giving me a bunch of ideas, and for making me relize that i was getting soft.

Daniel Ford: For writing the book "Flying Tigers" that gave me the idea to do this RPG

  • 34 Replies
jcrulez
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jcrulez
421 posts
Nomad

Name:Justin
Age: 19
Force: AVG
Rank: Pilot
Side Arm: Colt 45
Plane:Curtiss P-40 Tomahawks
Lvl: 1 0/20 XP
HP: 20/20
Armor: 4
Fuel: 3
Perks: Exhaust Covers
Plane Weapons: 50 cal MGs

YAY!

Maverick4
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Maverick4
6,800 posts
Peasant

looks good, but you need to add '(4)' next to your MGs to dignify how many you have, as you can get more later in the game.

jcrulez
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jcrulez
421 posts
Nomad

Name:Justin
Age: 19
Force: AVG
Rank: Pilot
Side Arm: Colt 45
Plane:Curtiss P-40 Tomahawks
Lvl: 1 0/20 XP
HP: 20/20
Armor: 4
Fuel: 3
Perks: Exhaust Covers
Plane Weapons: 50 cal MGs (4)

Cool. Can we get bombs later because i like things that make a big "BOOM!".

zlith
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zlith
1,252 posts
Nomad

Name: Vise
Age: 22
Force: AVG
Rank: Pilot
Side Arm: Colt 45
Plane: Curtiss P-40 Tomahawk
Lvl: 1 0/20 XP
HP: 20/20
Armor: 2
Fuel: 5
Perks: Cannibal Mechanics
Plane Weapons: 50 cal MGs (4)

I hope I did that right. By the way how does Cannibal Mechanics work? Do I have to land or does crashing into other planes work.

Maverick4
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Maverick4
6,800 posts
Peasant

Many of the Tomahawks that the AVG where missing parts. The first plane unloaded was missing so manly parts, that it became a 'christmas tree' plane. Parts were used from damaged or broken planes, and were added to the Tomahawk. Plane No. 99 was actually the first plane uncrated. Most of the parts were gotten from a plane when its wings were dropped into the harbor. The wings were too salt encrusted to use, so the wingless plane was 'canniballized' for extra parts.

Your mechanics will use parts from shot down or damaged planes to replace/fix your plane faster.

jcrulez
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jcrulez
421 posts
Nomad

Poor TSL he dosent get to play

TSL3_needed
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TSL3_needed
5,579 posts
Nomad

I call spot! If I can. Whens my special perk?

jcrulez
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jcrulez
421 posts
Nomad

you missed it zlith got your spot

TSL3_needed
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TSL3_needed
5,579 posts
Nomad

How am I supposed to get on if I'm not on AG? I can't.

jcrulez
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jcrulez
421 posts
Nomad

nvm zlith was advance.

TSL3_needed
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TSL3_needed
5,579 posts
Nomad

Name: Wileix
Age: 19
Force: RAF
Rank: Pilot
Side Arm: Colt 45
Plane: Hurricane Mk.IIb
Lvl: 1 0/20 XP
HP: 20/20
Armor: 4
Fuel: 3
Perks: Economic Patrol
Plane Weapons: 50 cal MGs (4)

I personally prefer the regular army over the mercs.

jcrulez
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jcrulez
421 posts
Nomad

*gasp* You've betrayed your country! Just kidding. BTW Mav can we fly wingman from different armies I.E. Me and Tsl on a secret mission or the like?

TSL3_needed
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TSL3_needed
5,579 posts
Nomad

Haha, that's what I'm talking about! Anyway, if I could have a secret item it would be the Spitfire. Wow that would rock.

Parsat
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Parsat
2,180 posts
Blacksmith

Name: Lord Hugh Jass
Age: 20
Force: RAF
Rank: Pilot
Side Arm: Colt 45
Plane: Hurricane Mk.IIb
Lvl: 1 0/20 XP
HP: 20/20
Armor: 4
Fuel: 3
Perks: Mixed Rounds
Plane Weapons: 50 cal MGs (4)

One thing. The RAF's main standby sidearm was the Webley Revolver instead of the Colt. Should I change it?

zlith
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zlith
1,252 posts
Nomad

When do we start? Is mav even on?

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