This is a remake, since the last 'Flying Tigers' was filled with 5 pages of post unrelated to the content of the game. The SAME PEOPLE will have to register AGAIN. I will NOT accept any players other than those who signed up in the previous thread. __________ The sequel to 'Flyboys: The Pacific' __________ Three of the Five spots are reserved by Parsat, Zlith, and Afroninja. The other Two spots will serve on a first come, first serve basis. __________ Flying Tigers, the story of Claire Chennault and His American Voulunteers, 1941-1942. Enjoy.
American Volunteer Group(AVG) Story:
You left for China because of three things: Better pay, Easy pickins', and the Scenery. Little did you know that in 6 months, you would be fighting Tojo as they attempted to take over China, and reach hands with Nazi Germany in the Middle East, to make their diplomatic affair physical. The only thing that stands between Tojo taking over China, India, and making it to the Middle East are a handful of pilots, and their Curtiss P-40 Tomahawks.
Chinese Air Force (CAF) Story:
The Generalissimo (Chaing Kai-Shek) built up an airforce to prevent Tojo from gaining anymore ground in China. The Republic Lancer P43 Fighter Plane became the standard airplane of the CAF. As Tojo gained more and more ground, the CAF lost more and more of its planes. You become on of the last pilots in the CAF to help push the Japs back into the sea.
Royal Air Force (RAF) Story:
After the Disaterous Retreat across Burma by the British Army, your the last RAF squadron left in Burma. Flying the Hurricane Mk.IIb, your the last line for the British in Burma. Without you, the AVG and the CAF will be hard pressed by the Japs. __________ Registration
Name: (simple enough, I hope) Age: (19-36[based on actual ages of AVG]) Force: (AVG, CAF, or RAF) Rank: Pilot (this will increase with kills) Side Arm: Colt 45 (allows you to continue fighting if yu crash, land, etc) Plane: (see above story) Lvl: 1 0/20 XP HP: 20/20 Armor: (see below) Fuel: (you have 7 points to spend on armor and speed. more armor means you take less damage, but can stay up less. More fuel means your faster and can stay up longer, but take more damage) Perks: (pick one, see below) Plane Weapons: 50 cal MGs (4)(more weapons can be bought upon leveling up, same with stronger, more of...) Perks: For now, you can only pick one perk. More perks will be availible later on. __________ Perks:
Self-sealing Fuel tanks: Your fuel tanks will seal up if they are hit. Useful if you reley on fuel, rather than armor.
Reflector-Sight: Your equipped with this better sight, rather than the standard 'tube' sight from WWI.
Cannible Mechanics: Your Mechanics will repair your plane faster, taking needed parts from other planes.(the mechanics wont eat you either :P)
Exhaust Covers: Your exhaust pipes have a cover, making you harder to spot, especially at night.
Long Patrol: Your plane is more economical, so you can travel further on the same amount of gas.
Mixed rounds: Your ammo is upgraded from standard rounds (1 tracer, 4 normal rounds) to the improved 'mixed rounds' (1 tracer, 1 incendiary, 3 normal rounds) that does more damage
Umbrella insurance: Your parrachute comes with a spare parachute, incase the first one fails. Useful if you take alot of chances...or are stupid
Porcupine Formation: You know how to better attack Jap bombers when they move into the infamous 'Porcupine Formation __________ How is 'Flying Tigers' Differnt from 'The Pacific'?
1. There will always be one choice out of four or five in which you die or get wounded. If you happen to choose that one, don't worry, I'll give you the option to parachute out a total of 3 times. After that, it's game over. War is hell, and people die. I have to say that some of you chose some fatal mistakes in the last one *looks at TSL3*, but I let them slide. Not anymore.
2. You may have noticed the Armor/Fuel tabs. These can be your best friend, or your worst enemy. More fuel means you can out run the enemy in dire situations, but more armor means you can take less damage. Play to your strengths, because the enemy plays to your weaknesses.
3. You can be killed when your not in a plane. You may have noticed the 'sidearm' tab. This means that you can still fight when your not in a plane. You may be attacked by a wild animal, or be captured by angry chinese farmers when your plane goes down.
4. Remember that you are not limited to the choices I give you. There will almost always be an answer marked "Other," where you can do something different or even do two actions I've given you, provided they don't contradict. Surprise me with your tactical skill! If you are especially creative, you may be rewarded with a new weapon or even a perk. __________ Random fact that mostly pertains to the tread, but actually does not relate in anyway to this, or anyother, thread.
Pilots used to joke about the chinese writing on the parachuts, saying that the chinese writing translated to: 'Please return this parachute to the factory if it fails to open'. The pilots aptly named it 'Umbrella Insurance'. __________ Special Thanks To:
TSL3: For making me realize that i was getting to soft on you guys, and that kamikazing the Soryu is considered stupid by most people.
Parsat: For mentioning the idea of making a fighter plane based RPG, for letting me use a bunch of his ideas, for giving me a bunch of ideas, and for making me relize that i was getting soft.
Daniel Ford: For writing the book "Flying Tigers" that gave me the idea to do this RPG
The Tomahawk was the first model used the the AVG. The Warhawk was used when the AVG was controlled by the US Army (Im not sure about the second part...) --- And VYannabe... wtf?
Name: Vise Age: 22 Force: AVG Rank: Pilot Side Arm: Colt 45 Plane: Curtiss P-40 Tomahawk Lvl: 1 0/20 XP HP: 20/20 Armor: 2 Fuel: 5 Perks: Cannibal Mechanics Plane Weapons: 50 cal MGs (4) Lives: 3
You walk back to the airbase, and see some mechanics working on your plane. It would normally take 3 days (6 RL hours), but your perk allws them to do it in 1 day (2 RL hours). Do you:
A) wait untill its fixed B) go back to your barracks and get some sleep (2 RL hours) C) go to the hospital D) go back into town --- Name:Justin Cole Age: 19 Force: AVG Rank: Pilot Side Arm: Colt 45 Plane:Curtiss P-40 Tomahawk Lvl: 1 0/20 XP HP: 20/20 Armor: 4 Fuel: 3 Perks: Exhaust Covers Plane Weapons: 50 cal MGs (4) Lives: 3
The action requires two people to complete. AfroNinja must post to confirm giving you a sawed-off shotgun
Lol. Wow, how'd you find this? Never really continued it, once I got the flue for a while. I would LIKE to continue it, however I'm in the final stages of making the first of a series, about the 101st Airborne. (Hopefully, it will spark enought interest, for me to continue the 3 part series)
If not, the plan is to make a third flyboys. The first were/are 'experiments' to see how much of a air/land base I should have. And I get this:
Too much Air/Flytime, and the RPG is too short
Too much Landtime, and the RPG Drags, and strays from flying, and quickly looses the original story/plot.
Anywho, look for the 101st one, and best case scenario (for you, not for me), it doesnt take off, and I have to make the first 'Real' Flyboys. I'll probaly end up remaking the Pacific. I think it was a really good one, too.