Welcome to the new armorcity RPG, in where you can find a spot to live in the armorgames RPG, battle for justice, live the simple life of a merchant, and much, much more. ******************************************************************** For now, there is no limited number of slots. Feel free to join as you wish! (This may change later on) ******************************************************************** The Story: Armorworld was a very fragile planet, always bent on the edge of destruction. Out of all the turmoil among the rural areas, only one city managed to thrive. Armorcity. They must rebuild their whole planet once again, before it's too late... ******************************************************************** Registration:
Name:(Something appropriate) Gender:(Real-life gender) Age:(Keep it around your real-life age. It'll be easier) Job:(Look below) House:(Look below) Location:(The city is divided into 5 districts. Central, northwest, southwest, northeast and southeast. Choose one) Job Rank: Noob (The higher your job rank, the more jobs available) Money: 0$ Energy: 100 (Energy is required for doing jobs) HP: 50/50 MP:50/50 PowerYou have 5 points to spend on Power, Defense, Intelligence and Agility. Power increases your damage in battle and a certain amount is also needed for certain jobs. Defense lessens damage taken in battle. Intelligence increases the power of spells and is also required for lots of jobs. Agility increases the power of ranged attacks, your speed, as well as nimbleness, accuracy, and dodging abilities.) Defense: Intelligence: Agility: ******************************************************************** Jobs: These are simply basic jobs. You will get more options the higher your job rank.
Merchant: You sell things. What you sell can be decided later. Your profit depends on how well you do. (Required: 1 intelligence)
Store-hands: You work in a randomly appointed lowly store. Low pay, but same amount every day. (Required: 2 intelligence)
Carrier: You carry stuff around all day. Low pay, high amount of energy. (Required: 2 strength)
Worksman: You mostly do construction, like building houses and paving roads. Low pay. (Required: 1 strength) ******************************************************************** Houses: More houses can be bought as you gain more money. The basics are:
-Weatherproof Outdoor Tent (Easily portable) -Small Straw Hut
1000 AP+ -Straw Hut
2500 AP+ -Small Log Cabin
5000 AP+ -Large Straw Hut -Log Cabin -Apartment
10000 AP+ -Large Log Cabin ******************************************************************** Have fun!
@Stephen You come back exhausted. Your 20 energy is not enough for the run, so you lost 5 HP. Will all be fixed with one night in bed though. You have no option but to sleep and go to day 2.
lol, Bug, nice stat distribution. Well, for everyone, it's a new day.
DAY 2
@TSL3 You don't hear any usual stuff today. Go to work?
@Stephen It's dark, dreary and raining. Go to work?
@Bug Central Quadrant is the smallest quadrant, but it's also the busiest. Great for merchants. You look around your stash of collected stuff to sell. You have a few pieces of candy, one bar of chocolate, an old encyclopedia, a used lamp and a few seeds to grow flowers. What do you bring to sell with you today?
@TSL3 You wish to go to the spellmaster to raise your energy amount? It will cost 20$ and waste the whole day. (costs more money the higher your energy is)
***IMPORTANT NOTICE*** When I say "you go to bed" I pretty mean your progressing to a new day. When I say that, you can simply skip to the next day and tell me if you want to go to work or not.
Yup. Same as usual. You get up, nothing happens that's unusual, what do you wish to do? Go to work? Do something else (suggest something too, if you want)