Here's how the game works. There are 3 different teams, Police, Gangsters, and Mercenaries. They all fight each other. Last team standing wins. Elimination occurs when you die, or don't respond for a week. Let me know in advance if you're going somewhere and I can wait. Here's the team descriptions. Police: Police are experience-based. They level up faster and start with more points than the other teams. Police are enemies with Gangsters. They can hire Mercenaries to be on their side temporarily or they can fight Mercenaries who side with the Gangsters. Police work together and never fight each other. They start with a Pistol, Rifle, Body Armor, Squad Car, and Radio. Police can't kill Gangsters or Mercenaries the first time, they have to put them in jail, unless they've already been in jail or killed a Policeman. And Police can only sometimes take items they get from people they kill. Gangsters:Gangsters are reputation-based. They start with a high reputation and people fear them automatically. Gangsters depend more on bluff than doing. Gangsters are enemies with Police. They can hire Mercenaries to be on their side temporarily or they can fight Mercenaries who side with the Police. Gangsters can work together or alone. They can kill other Gangsters. They start with a Rifle and Molotov Cocktail. Mercenaries: Mercenaries are money-based. They can do jobs for people and get paid unlike the other teams, and they start with the Silvertongue perk. Mercenaries can side with either team, getting paid for fighting with them. However, teams can choose not to pay Mercenaries, in which case the Mercenary becomes that team's enemy until they get their money. Mercenaries start with Rifle, Jeep, and Radio.
Attributes: You get 9 points to add to your Attributes unless you're a Policeman, then you get 11. Strength: Physical strength and endurance, adds to damage and health. Agility: Speed and balance. Adds to dodge ability and the ability to escape. Intelligence: Intelligence is how smart you are. Gives you more choices and also makes you rank up faster. Charisma: Charisma is your persuasiveness. Items cost less and you bluff better.
Perks. You get 3 Perk points, so choose well: Silvertongue: Adds to Charisma and allows you to detect lies, and lie better. Weapon Efficiency: Allows you to handle all weapons better, increasing accuracy and damage when wielding a weapon. Armor Efficiency: Allows you to handle all armors better, increasing chance not to be hit and lowers damage if you are hit when wearing armor. Vehicle Efficiency: Allows you to handle all vehicles better, lowering crash chances and lessening malfunction chances. Giant Strength: Adds to strength and allows you to try and bend bars, lift gates, and break down doors without equipment. Slippery Fingers: Allows you to pick locks, pickpocket, and burglarize(not for Police) Guardian: When defending allies, you gain a huge bonus on damage, defense, and speed(only available to Police). Stealth: Gives you a better chance to sneak behind an enemy or remain unseen.
Character pages look like this
Name: Age(17-35): Gender: Team: Rank(Private for Police, Rookie for Mercenary, and Thug for Gangster): Health: 30 Strength: Agility: Intelligence: Charisma: Perks: Equipment:
Name:Policeman cam Gender:male Team: police Rank Sergent Health: 35 Strength:4 Agility:3 Intelligence:4 Charisma:4 Perks:Weapon Efficiency,Guardian,Vehicle Efficiency, and stealth. Equipment:Pistol, Rifle, Body Armor, Squad Car, Crowbar,Super Hearing Aids,Super Contacts,Pocketknife, Knife, Radio, Knife, Full Body Armor, and a Special Gun(with silencer), $1000 Allies: Detective Jon Cowell, Policeman's Guild Target(s):
B. Go to the store
You go to the store. They have for sale...
First Aid Kits, heals 15 Health instantly. Only usable three times. Cost: 50 dollars Camouflage, low defensive boost but highly aids your hiding skills. Cost: 75 dollars Machine Gun, high firing rate and damage, low range. Cost: 750 dollars Sniper Rifle, high range, high power, low firing rate. Cost:900 dollars Time Bomb, plant and explodes later. High damage. Cost:500 dollars Machete, can be used as weapon or to cut things up such as wood or thick vines. Cost: 100 dollars Binoculars, allows you to see far away and during night. Cost: 350 dollars Turret, set up and fire. High damage, high firing rate, high range. Cost: 1000 dollars Grenade, throw and it explodes. High damage, can only be used once, range depends on strength. Cost: 150 dollars
A. What do you want to buy? B. I don't want anything here C. Make your own option
Name:Policeman cam Gender:male Team: police Rank Sergent Health: 35 Strength:4 Agility:3 Intelligence:4 Charisma:4 Perks:Weapon Efficiency,Guardian,Vehicle Efficiency, and stealth. Equipment:Pistol, Rifle, Body Armor, Squad Car, Crowbar,Super Hearing Aids,Super Contacts,Pocketknife, Knife, Radio, Knife, Full Body Armor, and a Special Gun(with silencer), Allies: Detective Jon Cowell, Policeman's Guild Target(s):
You go into the Riot, hoping to stop it. You shout, but to no avail. You...
A. Start fighting. That should stop this B. Keep trying to convince people to stop C. Fire some bullets, but above their heads. That should get their attention D. Make your own choice
Name:Policeman cam Gender:male Team: police Rank Sergent Health: 49/35 Strength:4 Agility:3 Intelligence:4 Charisma:4 Perks:Weapon Efficiency,Guardian,Vehicle Efficiency, and stealth. Equipment:Pistol, Rifle, Body Armor, Squad Car, Crowbar,Super Hearing Aids,Super Contacts,Pocketknife, Knife, Radio, Knife, Full Body Armor, and a Special Gun(with silencer), 4 Broken Bottles Allies: Detective Jon Cowell, Policeman's Guild Target(s):
That's the same thing as C. you know.
You fire some bullets into the air. That makes them all turn towards you. Cautiously. You then try to talk some reason into all of them. You have several broken bottles thrown at you, and they hurt you a little bit. Nothing severe. Finally, you manage to stop the riot. What do you want to do now?
Name:Policeman cam Gender:male Team: police Rank Sergent Health: 49/35 Strength:4 Agility:3 Intelligence:4 Charisma:4 Perks:Weapon Efficiency,Guardian,Vehicle Efficiency, and stealth. Equipment:Pistol, Rifle, Body Armor, Squad Car, Crowbar,Super Hearing Aids,Super Contacts,Pocketknife, Knife, Radio, Knife, Full Body Armor, and a Special Gun(with silencer), 4 Broken Bottles Allies: Detective Jon Cowell, Policeman's Guild Target(s):
You go to the Police Station and ask for a job. They say that there's an aggressive gang doing muggings, shakedowns, blackmail, and vandalism. Nothing serious yet...but they are heavily armed, most likely illegally acquired. Things could escalate. They say they will give you 1000 dollars plus all the stuff you find if you stop the gang.