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Moabarmorgamer
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Moabarmorgamer
8,570 posts
Nomad

Here's how the game works. There are 3 different teams, Police, Gangsters, and Mercenaries. They all fight each other. Last team standing wins. Elimination occurs when you die, or don't respond for a week. Let me know in advance if you're going somewhere and I can wait. Here's the team descriptions.
Police: Police are experience-based. They level up faster and start with more points than the other teams. Police are enemies with Gangsters. They can hire Mercenaries to be on their side temporarily or they can fight Mercenaries who side with the Gangsters. Police work together and never fight each other. They start with a Pistol, Rifle, Body Armor, Squad Car, and Radio. Police can't kill Gangsters or Mercenaries the first time, they have to put them in jail, unless they've already been in jail or killed a Policeman. And Police can only sometimes take items they get from people they kill.
Gangsters:Gangsters are reputation-based. They start with a high reputation and people fear them automatically. Gangsters depend more on bluff than doing. Gangsters are enemies with Police. They can hire Mercenaries to be on their side temporarily or they can fight Mercenaries who side with the Police. Gangsters can work together or alone. They can kill other Gangsters. They start with a Rifle and Molotov Cocktail.
Mercenaries: Mercenaries are money-based. They can do jobs for people and get paid unlike the other teams, and they start with the Silvertongue perk. Mercenaries can side with either team, getting paid for fighting with them. However, teams can choose not to pay Mercenaries, in which case the Mercenary becomes that team's enemy until they get their money. Mercenaries start with Rifle, Jeep, and Radio.

Attributes: You get 9 points to add to your Attributes unless you're a Policeman, then you get 11.
Strength: Physical strength and endurance, adds to damage and health.
Agility: Speed and balance. Adds to dodge ability and the ability to escape.
Intelligence: Intelligence is how smart you are. Gives you more choices and also makes you rank up faster.
Charisma: Charisma is your persuasiveness. Items cost less and you bluff better.

Perks. You get 3 Perk points, so choose well:
Silvertongue: Adds to Charisma and allows you to detect lies, and lie better.
Weapon Efficiency: Allows you to handle all weapons better, increasing accuracy and damage when wielding a weapon.
Armor Efficiency: Allows you to handle all armors better, increasing chance not to be hit and lowers damage if you are hit when wearing armor.
Vehicle Efficiency: Allows you to handle all vehicles better, lowering crash chances and lessening malfunction chances.
Giant Strength: Adds to strength and allows you to try and bend bars, lift gates, and break down doors without equipment.
Slippery Fingers: Allows you to pick locks, pickpocket, and burglarize(not for Police)
Guardian: When defending allies, you gain a huge bonus on damage, defense, and speed(only available to Police).
Stealth: Gives you a better chance to sneak behind an enemy or remain unseen.

Character pages look like this

Name:
Age(17-35):
Gender:
Team:
Rank(Private for Police, Rookie for Mercenary, and Thug for Gangster):
Health: 30
Strength:
Agility:
Intelligence:
Charisma:
Perks:
Equipment:

  • 652 Replies
GameMaster721
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GameMaster721
292 posts
Shepherd

Name:Policeman cam
Gender:male
Team: police
Rank Lieutenant
Health: 20/35
Strength:5
Agility:4
Intelligence:5
Charisma:4
Perks:Weapon Efficiency,Guardian,Vehicle Efficiency,stealth, and Armor Efficiency.
Equipment:Pistol, Rifle, Body Armor, Squad Car, Crowbar,Super Hearing Aids,Super Contacts,Pocketknife, Knife, Radio, Knife, Full Body Armor, and a Special Gun(with silencer), 4 Broken Bottles, 1 Grenade, Binoculars, Hammer, Dynamite, Medal, shotgun, machine gun, high-tech armor, and a 1967 Chevrolet Impala,Rifle,Radio, Binoculars, Sniper Rifle, Full Body Armor, $1695,Flamethrower.
Allies: Detective Jon Cowell, Policeman's Guild
i'll go get my 3,500 dollars from the chief then go the the turrent store to put a turrent on my car.

destinydude
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destinydude
2,052 posts
Nomad

now what about me

Moabarmorgamer
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Moabarmorgamer
8,570 posts
Nomad

Gender:male
Team: police
Rank Lieutenant
Health: 20/35
Strength:5
Agility:4
Intelligence:5
Charisma:4
Perks:Weapon Efficiency,Guardian,Vehicle Efficiency,stealth, and Armor Efficiency.
Equipment:Pistol, Rifle, Body Armor, Squad Car, Crowbar,Super Hearing Aids,Super Contacts,Pocketknife, Knife, Radio, Knife, Full Body Armor, and a Special Gun(with silencer), 4 Broken Bottles, 1 Grenade, Binoculars, Hammer, Dynamite, Medal, shotgun, machine gun, high-tech armor, and a 1967 Chevrolet Impala,Rifle,Radio, Binoculars, Sniper Rifle, Full Body Armor, $5195,Flamethrower.
Allies: Detective Jon Cowell, Policeman's Guild

*must...eat...food...after...doing...homework!*

You collect your money from the chief and go to the turret store. They explain to you that not only must you buy the turret(you can have multiple turrets put on your car, don't forget that)you must have it installed. There are different places for a turret to be installed, some can only be installed in a few select spots. However, here is the list of turrets and installation spots. Also, most turrets can have different ammunition. If you buy a turret you can ask about different ammo you can buy for that turret.

Turrets.
Flamethrower: Shoots a huge jet of flame out. Ammo: Napalm, hydrogen gas, propane. $4000
Missile: Fires large mortar shells. Ammo: Flak, Anti-Armor, Anti-Aircraft, Explosive. $7500
Gas: Releases large amounts of gas into the air. Ammo: Mustard gas, chloroform, disease. $5000
Machine Gun: A rapid fire minigun-esque turret.(no special ammo) $3000
Mount: Not really a turret, but this allows you to place a regular weapon on top of a vehicle, making it a turret. $750

Once(or if) you decide to buy a turret, and which, I'll show you the positions and the ammunition. Pick carefully, because as you see, turrets are very expensive.

A. Pick what you want

GameMaster721
offline
GameMaster721
292 posts
Shepherd

Gender:male
Team: police
Rank Lieutenant
Health: 20/35
Strength:5
Agility:4
Intelligence:5
Charisma:4
Perks:Weapon Efficiency,Guardian,Vehicle Efficiency,stealth, and Armor Efficiency.
Equipment:Pistol, Rifle, Body Armor, Squad Car, Crowbar,Super Hearing Aids,Super Contacts,Pocketknife, Knife, Radio, Knife, Full Body Armor, and a Special Gun(with silencer), 4 Broken Bottles, 1 Grenade, Binoculars, Hammer, Dynamite, Medal, shotgun, machine gun, high-tech armor, and a 1967 Chevrolet Impala,Rifle,Radio, Binoculars, Sniper Rifle, Full Body Armor, $1445,Flamethrower.
Allies: Detective Jon Cowell, Policeman's Guild

i'll put on a machine gun and buy a mount for my machine gun.

GameMaster721
offline
GameMaster721
292 posts
Shepherd

Gender:male
Team: police
Rank Lieutenant
Health: 20/35
Strength:5
Agility:4
Intelligence:5
Charisma:4
Perks:Weapon Efficiency,Guardian,Vehicle Efficiency,stealth, and Armor Efficiency.
Equipment:Pistol, Rifle, Body Armor, Squad Car, Crowbar,Super Hearing Aids,Super Contacts,Pocketknife, Knife, Radio, Knife, Full Body Armor, and a Special Gun(with silencer), 4 Broken Bottles, 1 Grenade, Binoculars, Hammer, Dynamite, Medal, shotgun, machine gun, high-tech armor, and a 1967 Chevrolet Impala,Rifle,Radio, Binoculars, Sniper Rifle, Full Body Armor, $1445,Flamethrower.
Allies: Detective Jon Cowell, Policeman's Guild
i'll put on a machine gun and buy a mount for my Flamethrower

sorry about the mistake.

GameMaster721
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GameMaster721
292 posts
Shepherd

are we still doing this it's been like a week seince last post.

Moabarmorgamer
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Moabarmorgamer
8,570 posts
Nomad

Sorry Game, I quit this one. I mean, you were the only one both still alive, and active in the game, and that's kind of boring, so sorry.
You can join one of my other RPGs if you want.

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