Here's how the game works. There are 3 different teams, Police, Gangsters, and Mercenaries. They all fight each other. Last team standing wins. Elimination occurs when you die, or don't respond for a week. Let me know in advance if you're going somewhere and I can wait. Here's the team descriptions. Police: Police are experience-based. They level up faster and start with more points than the other teams. Police are enemies with Gangsters. They can hire Mercenaries to be on their side temporarily or they can fight Mercenaries who side with the Gangsters. Police work together and never fight each other. They start with a Pistol, Rifle, Body Armor, Squad Car, and Radio. Police can't kill Gangsters or Mercenaries the first time, they have to put them in jail, unless they've already been in jail or killed a Policeman. And Police can only sometimes take items they get from people they kill. Gangsters:Gangsters are reputation-based. They start with a high reputation and people fear them automatically. Gangsters depend more on bluff than doing. Gangsters are enemies with Police. They can hire Mercenaries to be on their side temporarily or they can fight Mercenaries who side with the Police. Gangsters can work together or alone. They can kill other Gangsters. They start with a Rifle and Molotov Cocktail. Mercenaries: Mercenaries are money-based. They can do jobs for people and get paid unlike the other teams, and they start with the Silvertongue perk. Mercenaries can side with either team, getting paid for fighting with them. However, teams can choose not to pay Mercenaries, in which case the Mercenary becomes that team's enemy until they get their money. Mercenaries start with Rifle, Jeep, and Radio.
Attributes: You get 9 points to add to your Attributes unless you're a Policeman, then you get 11. Strength: Physical strength and endurance, adds to damage and health. Agility: Speed and balance. Adds to dodge ability and the ability to escape. Intelligence: Intelligence is how smart you are. Gives you more choices and also makes you rank up faster. Charisma: Charisma is your persuasiveness. Items cost less and you bluff better.
Perks. You get 3 Perk points, so choose well: Silvertongue: Adds to Charisma and allows you to detect lies, and lie better. Weapon Efficiency: Allows you to handle all weapons better, increasing accuracy and damage when wielding a weapon. Armor Efficiency: Allows you to handle all armors better, increasing chance not to be hit and lowers damage if you are hit when wearing armor. Vehicle Efficiency: Allows you to handle all vehicles better, lowering crash chances and lessening malfunction chances. Giant Strength: Adds to strength and allows you to try and bend bars, lift gates, and break down doors without equipment. Slippery Fingers: Allows you to pick locks, pickpocket, and burglarize(not for Police) Guardian: When defending allies, you gain a huge bonus on damage, defense, and speed(only available to Police). Stealth: Gives you a better chance to sneak behind an enemy or remain unseen.
Character pages look like this
Name: Age(17-35): Gender: Team: Rank(Private for Police, Rookie for Mercenary, and Thug for Gangster): Health: 30 Strength: Agility: Intelligence: Charisma: Perks: Equipment:
Name:Policeman cam Gender:male Team: police Rank Sergent Health: 35/35 Strength:4 Agility:3 Intelligence:4 Charisma:4 Perks:Weapon Efficiency,Guardian,Vehicle Efficiency, and stealth. Equipment:Pistol, Rifle, Body Armor, Squad Car, Crowbar,Super Hearing Aids,Super Contacts,Pocketknife, Knife, Radio, Knife, Full Body Armor, and a Special Gun(with silencer), 4 Broken Bottles, Machine Gun, 3 Grenades, Binoculars, Hammer, Dynamite, Medal, $1000 Allies: Detective Jon Cowell, Policeman's Guild Target(s):
A. Go back and get your reward
You go back to the Police Station, and they give you your reward. 1000 dollars, and a Medal for completing so many quests for the police, and so efficiently(no, medals don't do anything. They are just symbolic.) Now what?
A. Ask for another job B. Patrol the streets C. Make your own option
You just go, and go to the Police Station. The person you're trying to free is Angler Fish. He's wearing black, and he's got a stomach wound from a bullet. Your approach is...
A. Casual. Walk in. Grab him. Get out B. Boom! Toss in my Molotov Cocktail, grab him in the confusion, and bolt C. Stealthily. I'll hide, wait until the cops are distracted, shoot them, and evacuate Angler Fish D. Make your own option
You toss your Molotov Cocktail into the station, causing a huge explosion. In the smoke cover, you run, grab Angler Fish. But then you're spotted. Several policemen shoot at you, and some hit. You keep running, though, and make it out of the station with Angler Fish. You are critically wounded. What do you do?
A. Go collect your reward B. Go to the hospital C. Make your own option
You go to the hospital, and the doctor heals you and charges 1000 dollars for it. Money you don't have, but you can go in debt with no interest and pay it when you get the money. Next you...
A. Go get my reward money B. Tell Angler Fish to pay you for freeing him, then get money from the boss C. Leave and start a riot D. Make your own option
"Fine," growls Angler Fish. He reaches into his pocket and hands you a few 100 dollar bills. 1000 dollars in all. "But don't expect any favors. That was rookie stuff." You nod, and go get your 500 dollars from the other guy. Now what?
A. Go to the store and see if they have anything worth buying B. Ask for another job C. Leave and start a riot D. Make your own option
Name:Policeman cam Gender:male Team: police Rank Sergent Health: 35/35 Strength:4 Agility:3 Intelligence:4 Charisma:4 Perks:Weapon Efficiency,Guardian,Vehicle Efficiency, and stealth. Equipment:Pistol, Rifle, Body Armor, Squad Car, Crowbar,Super Hearing Aids,Super Contacts,Pocketknife, Knife, Radio, Knife, Full Body Armor, and a Special Gun(with silencer), 4 Broken Bottles, Machine Gun, 3 Grenades, Binoculars, Hammer, Dynamite, Medal, $1000 Allies: Detective Jon Cowell, Policeman's Guild Target(s):
You patrol the streets, looking for something to do. You suddenly see another Riot. Take it on?
A. No, don't feel like stopping a Riot right now, but I'll call it in. Someone else can take care of it. B. Ok, I'll stop this one too. C. Make your own option