Part II: Upgrades (And If They're Worth It)
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To decide which upgrades are for you, then you must first decide which tactics you most commonly use. Here are the three most basic ones.
Turtling: Extremely defensive, you ussualy win with moral being depleted.
Newt: Balanced combination of offensive and defensive. Win with both concuring and moral wins.
Rusher: Entirely offensive. The word 'defensive' isnt in your vocabulary. Win with concuring wins.
Turtlers will want mainly defensive, and artillery upgrades. Newts will want to get a combination of the both, and Rushers will want more infantry upgrades. In Warfare 1944, Newts and Rushers tend to have more sucess than Turtlers, but Rushers tend to take bigger risk. Newts are a balance between the two.
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Legend: T=Turtler, N=Newt, and R=Rusher
Example: T: Yes, N: Maby, R: No
Upgrades (Version 1.1)
United States Campaign
Training
Ballistics: Rifles and SMGs +15% damage//T: Yes, N: Yes, R: Yes
Take Cover: +10% to defense//T: Yes, N: Yes, R: Yes
Red White and Blue: +10% to morale//T: Yes, N: Yes, R: Yes
Post Haste: 10% faster Reinforcement//T: Yes, N: Yes, R: Yes
Assault Tactics: +10% damage for assault//T: No, N: Yes, R: Yes
Hit em' Hard: +10% damage on flank attack//T: No, N: Maby, R: Yes
Secure Flanks: -20% moral loss when flanked//T: Yes, N: Maby, R: Yes
Resupply Inbound: 15% faster Reinforcement//T: Maby, N: Yes, R: Yes
Fire Support: +40% damage for MG team//T: Yes, N: Maby, R: Maby
Go!Go!Go!: +20% to infantry movement//T: No, N: Maby, R: Yes
In Good Supply: -20% resource point cost//T: Maby, N: Yes, R: Yes
Equipment
Grenades: Grenades added to units//T: Maby, N: Yes, R: Yes
Mortar Accuracy: +25% more accurate//T: Yes, N: Maby, R: Maby
Air Support: Air Support availible//T: Yes, N: Yes, R: Yes
Engine Upgrade: +25% tank movement speed//T: Maby, N: Yes, R: Yes
Smoke Grenades: Add smoke grenades to units//T: No, N: No, R: No
Smoke Mortar: Smoke Rounds//T: Maby, N: Maby, R: Maby
Artillery: Artillery Availible//T: Yes, N: Maby, R: Maby
Anti-Infantry: +30% Tank MG damage//T: Maby, N: Maby, R: Maby
Explosives: +25% explosive damage//T: Maby, N: Yes, R: Yes
Barrage of Fire: Additional Artillery rounds//T: Yes, N: Maby, R: Maby
Armor Production: -25% resupply time for tanks//T: Maby, N: Maby, R: Maby
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Wehrmacht Campaign
Training
Ballistics: +15% damage to Rifles//T: Yes, N: Yes, R: Yes
Take Cover: +10% to defense//T: Yes, N: Yes, R: Yes
For The Fuhrer: +15% boost to morale//T: Yes, N: Yes, R: Yes
Reinforcements: +10% faster Reinforcement//T: Yes, N: Yes, R: Yes
Machine Gun Training: +15% damage to MG teams//T: Yes, N: Yes, R: Maby
Secure Flanks: +10% defense when flanked//T: Yes, N: Yes, R: Maby
For The Fatherland: +20% boost to morale//T: Yes, N: Yes, R: Yes
Rapid Deployment: 15% faster Reinforcement//T: Maby, N: Yes, R: Yes
Scharfschtze: +20% damage for snipers//T: Yes, N: Maby, R: Maby
Fortified: +15% defense for units//T: Yes, N: Yes, R: Yes
Conscripts: Rifle Men at Half Cost//T: Yes, N: Yes, R: Yes
Equipment
Grenades: Grenades added to units//T: Maby, N: Yes, R: Yes
Mortar Accuracy: +25% more accurate//T: Yes, N: Maby, R: Maby
Air Support: Air Support availible//T: Yes, N: Yes, R: Yes
Engine Upgrade: +25% tank movement speed//T: Maby, N: Yes, R: Yes
Smoke Grenades: Add smoke grenades to units//T: No, N: No, R: No
Smoke Mortar: Smoke Rounds//T: Maby, N: Maby, R: Maby
Artillery: Artillery Availible//T: Yes, N: Maby, R: Maby
Anti-Infantry: +30% Tank MG damage//T: Maby, N: Maby, R: Maby
Explosives: +25% explosive damage//T: Maby, N: Yes, R: Yes
Barrage of Fire: Additional Artillery rounds//T: Yes, N: Maby, R: Maby
Armor Production: -25% resupply time for tanks//T: Maby, N: Maby, R: Maby