Alright, first off, I know there is a video walkthough, but if your like me, you wont want something that is a dead give away, and since the placement of your opponents troops is random to some degree, then the video walkthough may or may not work for that particular match. The following is a list of tips and tricks that I have found work remarckbly well. --- Units Availible and How to Defeat Them:
Riflemen: Your most basic unit. Good en masse. Use Against: Infantry, but Extremely well En Masse Counter With: Machine Gunner(s), Snipers, Tanks
Assault: Good at rushing emplacements, moderatly good at disabling tanks. Use Against: Snipers, Entrentched Opponents, MGs Counter With: Snipers, Tanks
MG (Machine Gun): Good against Infantry when entrenched. Use Against: Infantry (when entrenched) Counter With: Snipers, Tanks, Assault
Sniper: Good at attacking infantry at a distance. Use Against: Infantry (at a distance) Counter With: Tanks, Infantry (close range)
Bazooka Team: Good at attacking enemy armor. Use Against: Tanks Counter With: Snipers, assault.
Mortar: Good against entrenched oponents. Use Against: Entrenched opponents, Tanks Counter With: Snipers, Assault.
Officer: Good at calling strikes Use Against: Entrenched opponents, Tanks (strikes) Counter With: Everything
Tank (Sherman, Panzer): Good at opening gaps. Use Against: Infantry Counter With: Assault, Bazooka Team --- The Art Of War(fare)
1) Remain Mobile. Staying Entrenched will entice the enemy to call in strikes. Always press the enemy, and force them to be on the defensive. I cannot stress this enough!
2) Attack where the enemy is least prepared, or least expects it. If theres an MG on the Right flank, attack the left.
3) Always play to your enemys weakness. If you see a MG nest, send in a sniper. Heavily entrenched troops, call in a strike. The Enemy will play to your weakness, so always be prepared.
4) Security against defeat implies defensive tactics; ability to defeat the enemy means taking the offensive. Dont reliy entirely on defensive or offensive tacticts. With to much offensive moves, you deplete your resources and can feild less and less units. To much defensive, and the enemy will attack with strikes.
5) Hence that general is skillful in attack whose opponent does not know what to defend; and he is skillful in defense whose opponent does not know what to attack. When you do attack, attack all at once. Send units on the flanks and center. Even it only one attack will sucede, the enemy will not know which attack to repel.
6) Separate your enemys men. If you hold the flanks, you will do more damage, and prevent the enemy from easily supporting the remaining unit.
7) For should the enemy strengthen his van, he will weaken his rear; should he strengthen his rear, he will weaken his van; should he strengthen his left, he will weaken his right; should he strengthen his right, he will weaken his left. If he sends reinforcements everywhere, he will everywhere be weak. Once again, attack where the enemy least expects it, and you will win.
8) Military tactics are like unto water; for water in its natural course runs away from high places and hastens downwards. So in war, the way is to avoid what is strong and to strike at what is weak. Always attack the enemys measure with the appropriate counter-measure. If you see an enemy MG, attack it with a sniper. However, watch out for the counter-counter-measure. The enemy may send in Assault troops to oust your sniper from its position.
9) Do not swallow bait offered by the enemy. If you see a lone groupe of Rifleman, you may attack and win. However, the enemy may have men waiting in reserves to utterly destroy you when you take the postion, or as you take it.
10) There are five dangerous faults which may affect a general: (1) Recklessness, which leads to destruction; (2) cowardice, which leads to capture; (3) a hasty temper, which can be provoked by insults; (4) a delicacy of honor which is sensitive to shame; (5) over-solicitude for his men, which exposes him to worry and trouble --- This is my first walkthrough, so constructive criticism would be nice .
Version 1.1 Changes General - Difficulty options when starting a campaign - Autosave notifications - Fix for some Objective based missions not reseting properly
Units - German tank damage fixed (was too low) - Tanks now concentrate fire on dangerous targets (bazooka teams and other tanks) - Increased Tank armor for both sides - Better A.I for Bazooka / Panzershreck teams with regards to tanks - Reduced buffer at edge of screen to help block flanking troops at last minute - Reduced Officer cost - Reduced Air Support cost - Reduced Bazooka / Panzershreck resupply time slightly
Cover - Fix for units jumping out of empty cover
Upgrades - Fix for discount upgrades (such as âIn Good Supplyâ) - In Good Supply lowered to 20% cost reduction from 25% __________ Wonder why I never thought to post it...
LOLOLOL i am a turtle as you would say and i have never lost once the trick is after you here the first artillery strike the ground push all units forward :P (sorry if that is already said i dont want to read the entire thing :P )
Well, I didnt put forth all strategies, and the strategies I did list can be warped to fit the need. And also, after a note, you would be more of an offensive Turtler.