ForumsGame WalkthroughsThe Art of War(Fare) 1944 Edition

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Maverick4
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Maverick4
6,800 posts
Peasant

Alright, first off, I know there is a video walkthough, but if your like me, you wont want something that is a dead give away, and since the placement of your opponents troops is random to some degree, then the video walkthough may or may not work for that particular match. The following is a list of tips and tricks that I have found work remarckbly well.
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Units Availible and How to Defeat Them:

Riflemen: Your most basic unit. Good en masse.
Use Against: Infantry, but Extremely well En Masse
Counter With: Machine Gunner(s), Snipers, Tanks

Assault: Good at rushing emplacements, moderatly good at disabling tanks.
Use Against: Snipers, Entrentched Opponents, MGs
Counter With: Snipers, Tanks

MG (Machine Gun): Good against Infantry when entrenched.
Use Against: Infantry (when entrenched)
Counter With: Snipers, Tanks, Assault

Sniper: Good at attacking infantry at a distance.
Use Against: Infantry (at a distance)
Counter With: Tanks, Infantry (close range)

Bazooka Team: Good at attacking enemy armor.
Use Against: Tanks
Counter With: Snipers, assault.

Mortar: Good against entrenched oponents.
Use Against: Entrenched opponents, Tanks
Counter With: Snipers, Assault.

Officer: Good at calling strikes
Use Against: Entrenched opponents, Tanks (strikes)
Counter With: Everything

Tank (Sherman, Panzer): Good at opening gaps.
Use Against: Infantry
Counter With: Assault, Bazooka Team
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The Art Of War(fare)

1) Remain Mobile. Staying Entrenched will entice the enemy to call in strikes. Always press the enemy, and force them to be on the defensive. I cannot stress this enough!

2) Attack where the enemy is least prepared, or least expects it. If theres an MG on the Right flank, attack the left.

3) Always play to your enemys weakness. If you see a MG nest, send in a sniper. Heavily entrenched troops, call in a strike. The Enemy will play to your weakness, so always be prepared.

4) Security against defeat implies defensive tactics; ability to defeat the enemy means taking the offensive. Dont reliy entirely on defensive or offensive tacticts. With to much offensive moves, you deplete your resources and can feild less and less units. To much defensive, and the enemy will attack with strikes.

5) Hence that general is skillful in attack whose opponent does not know what to defend; and he is skillful in defense whose opponent does not know what to attack. When you do attack, attack all at once. Send units on the flanks and center. Even it only one attack will sucede, the enemy will not know which attack to repel.

6) Separate your enemys men. If you hold the flanks, you will do more damage, and prevent the enemy from easily supporting the remaining unit.

7) For should the enemy strengthen his van, he will weaken his rear; should he strengthen his rear, he will weaken his van; should he strengthen his left, he will weaken his right; should he strengthen his right, he will weaken his left. If he sends reinforcements everywhere, he will everywhere be weak. Once again, attack where the enemy least expects it, and you will win.

8) Military tactics are like unto water; for water in its natural course runs away from high places and hastens downwards. So in war, the way is to avoid what is strong and to strike at what is weak. Always attack the enemys measure with the appropriate counter-measure. If you see an enemy MG, attack it with a sniper. However, watch out for the counter-counter-measure. The enemy may send in Assault troops to oust your sniper from its position.

9) Do not swallow bait offered by the enemy. If you see a lone groupe of Rifleman, you may attack and win. However, the enemy may have men waiting in reserves to utterly destroy you when you take the postion, or as you take it.

10) There are five dangerous faults which may affect a general:
(1) Recklessness, which leads to destruction;
(2) cowardice, which leads to capture;
(3) a hasty temper, which can be provoked by insults;
(4) a delicacy of honor which is sensitive to shame;
(5) over-solicitude for his men, which exposes him
to worry and trouble
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This is my first walkthrough, so constructive criticism would be nice .

  • 50 Replies
Maverick4
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Maverick4
6,800 posts
Peasant

Version 1.1 Changes
General
- Difficulty options when starting a campaign
- Autosave notifications
- Fix for some Objective based missions not reseting properly

Units
- German tank damage fixed (was too low)
- Tanks now concentrate fire on dangerous targets (bazooka teams and other tanks)
- Increased Tank armor for both sides
- Better A.I for Bazooka / Panzershreck teams with regards to tanks
- Reduced buffer at edge of screen to help block flanking troops at last minute
- Reduced Officer cost
- Reduced Air Support cost
- Reduced Bazooka / Panzershreck resupply time slightly

Cover
- Fix for units jumping out of empty cover

Upgrades
- Fix for discount upgrades (such as âIn Good Supplyâ)
- In Good Supply lowered to 20% cost reduction from 25%
__________
Wonder why I never thought to post it...

Destructor79
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Destructor79
20 posts
Nomad

Thanks for the post

Maverick4
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Maverick4
6,800 posts
Peasant

Thanks for the post


Hehe, no problem. It makes me feel speshull
atatatat4
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atatatat4
9 posts
Peasant

good guide, i have never really thought of most of the thigs here

Maverick4
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Maverick4
6,800 posts
Peasant

good guide, i have never really thought of most of the thigs here


Glad I could help m8.
firetail_madness
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firetail_madness
20,591 posts
Blacksmith

Beat the game, but not in hardened mode...

Maverick4
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Maverick4
6,800 posts
Peasant

Congratulations m8. Try it in hardened mode, I test alot of these tactics in hardened mode.

Laz
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Laz
29 posts
Nomad

Good job on the guide, mav.

Maverick4
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Maverick4
6,800 posts
Peasant

Thanks m8.

FieldCommander678
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FieldCommander678
47 posts
Nomad

Thanks this helped a lot!

Maverick4
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Maverick4
6,800 posts
Peasant

Glad I could help m8.

BalanarXIII
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BalanarXIII
58 posts
Nomad

Sweet thanks.

marton96
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marton96
404 posts
Nomad

LOLOLOL i am a turtle as you would say and i have never lost once the trick is after you here the first artillery strike the ground push all units forward :P (sorry if that is already said i dont want to read the entire thing :P )

Maverick4
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Maverick4
6,800 posts
Peasant

Well, I didnt put forth all strategies, and the strategies I did list can be warped to fit the need. And also, after a note, you would be more of an offensive Turtler.

Maverick4
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Maverick4
6,800 posts
Peasant

Well, this is a bump. Since its been so long since anyone has posted, and nobody can probaly find the thread without this.

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