I'm new at this so bear with. I will allow 6 people to play at once. I may allow more to join later.
Story: It is April 29, 1945. You are a soldier in World War 2. You are part of the liberation of Dachau, a concentration camp. Classes: Soldier: Soldiers are good at combat. Their starting abilities are: Combat Knowledge, Gun Proficiency, and Armor Proficiency. Their items are M1 Garand, Colt .45, Camouflage, and Knife. Medic: Medics are good at healing. Their starting abilities are Heal, SOS, and Morale Boost. Their starting items are Knife, Provisions, and First Aid Kits. Engineer: Engineers are good with machines. Their starting abilities are Repair, Sabotage, and Minor Hack. Their starting items are Colt .45, Ammo, Radio, and Screwdriver. Subclasses can be chosen when you reach level 5. I will show them to you then. The attributes are Strength, which is physical strength Endurance, which is health Dexterity, which is speed and stealth Intelligence, which is...well, intelligence Charisma, which is persuasiveness. Rank: Your rank is how many people you control and also the amount of Moral you have. If your rank is high enough, it can also raise the Moral of the people under your command. Rank goes up when your level goes up. Division: You can choose the 42nd Rainbow Division, or the 45th Thunderbird Division. There can be only 3 players per Division, and they will start out at the same place, as well as work as a team. So if you can, pick the same division as your buddy! There is to be one of each class in both divisions. Morale: Morale is your confidence. It is lowered when you are injured, a mission is unsuccessful, or you lose a battle. If your Morale reaches zero, you surrender. Hit Points: Hit Points is how much health you have. If your Hit Points reaches zero, you die. When you die, you stop playing. Period.
Here is what a character sheet will look like.
Name(something plausible, but you can have nicknames or callsigns): Age(18-40): Class: Level: 1 Division: Rank: Private You have 15 points to distribute among your attributes as you wish Attributes: Strength: Endurance: Dexterity: Intelligence: Charisma: Abilities: Health: Morale: Primary Weapon: Secondary Weapon: Armor: Items:
You go out and search for the Nazis. You don't find them, but you find one of their Swastika armbands and several tracks. All of this seems to be leading to Dachau. You...
A. Go into Dachau to rescue them. One for all and all for one B. Leave them behind. It stings, but it's too risky C. Make your own option
You return to camp, but as you are going, you see something rustling. Suddenly, a pair of Nazis with guns appear. They must've been the tracks! They start shooting at you, and you are injured. You...
A. Run B. Fight C. Yell for help D. Make your own option
You awake in a dark room. You can't see anything around. You're tied up. You can faintly see carved German letters in the wall, and draw the horrifying conclusion; you have been taken into Dachau!
A. Try to escape! B. Wait and bide my time. I want to know what I'm dealing with. I might not even be in Dachau. C. Make your own option
You shout at Romo to hide, and although he doesn't understand the words, your tone of voice makes your meaning more than clear. He bolts into the nearby woods. You call for help on your radio and are shot several times(calling for help on your radio is very time-consuming, especially since you're a sitting duck). Romo has finally had enough of hiding. He uses his Bark ability and distracts the Nazis, who turns toward him. You shoot them. Your division levels up(your whole division levels up because it would be uneven if only one of you leveled up). Change your rank from Private to Corporal, pick one new skill(check page 11 for skills), add 3 new Attribute points, and raise your Morale total by 5. Now what?
A. Hunt B. Go back to camp and try to heal C. Patrol the area. I'm hurt, but I don't want to be ambushed again D. Make your own option
Cripple: Cripple your enemy with a weapon, lowering their Hit Points and their efficiency permanently. There is a chance that you will hit a Critical Point, which means they automatically surrender or automatically die. Only available after Weapon Efficiency. This is only available to Soldiers. Costs 3 Ability points.
Name: Jason Age: 21 Class: Engineer Level: 1 Division: 42nd Rainbow Division Rank: Corporal Strength: 3 Endurance: 4 Dexterity: 4 Intelligence: 4 Charisma: 3 Abilities: Repair, Sabotage, and Minor Hack, SOS Health: 19/50 Morale: 30/30 Primary Weapon: N/A Secondary Weapon: Colt .45 Armor: Basic Clothes Items: Ammo, Radio, and Screwdriver, Water(unclean:10), 5 Rabbit(uncooked), 10 Firewood
You head back to camp. You and Sam try to heal you, but unfortunately, neither of you is a Medic. You are healed a little bit, but not much. It's still midmorning. You...
A. Rest B. Cook the food and boil the water. C. Try to clean the wound. We don't want an infection D. Make your own option
Name: Jason Age: 21 Class: Engineer Level: 1 Division: 42nd Rainbow Division Rank: Corporal Strength: 3 Endurance: 4 Dexterity: 4 Intelligence: 4 Charisma: 3 Abilities: Repair, Sabotage, and Minor Hack, SOS Health: 19/50 Morale: 30/30 Primary Weapon: N/A Secondary Weapon: Colt .45 Armor: Basic Clothes Items: Ammo, Radio, and Screwdriver, Water(clean:10), 4 Mutton, 9 Firewood
You try to clean your wound(unfortunately you don't have a med kit) and you don't think it went too well, even though you applied boiling water to it(Ow!). Sam accidentally burned one of the rabbits, so you give that one to Romo(he deserved it anyway). Ok, so now what do you do?