I'm new at this so bear with. I will allow 6 people to play at once. I may allow more to join later.
Story: It is April 29, 1945. You are a soldier in World War 2. You are part of the liberation of Dachau, a concentration camp. Classes: Soldier: Soldiers are good at combat. Their starting abilities are: Combat Knowledge, Gun Proficiency, and Armor Proficiency. Their items are M1 Garand, Colt .45, Camouflage, and Knife. Medic: Medics are good at healing. Their starting abilities are Heal, SOS, and Morale Boost. Their starting items are Knife, Provisions, and First Aid Kits. Engineer: Engineers are good with machines. Their starting abilities are Repair, Sabotage, and Minor Hack. Their starting items are Colt .45, Ammo, Radio, and Screwdriver. Subclasses can be chosen when you reach level 5. I will show them to you then. The attributes are Strength, which is physical strength Endurance, which is health Dexterity, which is speed and stealth Intelligence, which is...well, intelligence Charisma, which is persuasiveness. Rank: Your rank is how many people you control and also the amount of Moral you have. If your rank is high enough, it can also raise the Moral of the people under your command. Rank goes up when your level goes up. Division: You can choose the 42nd Rainbow Division, or the 45th Thunderbird Division. There can be only 3 players per Division, and they will start out at the same place, as well as work as a team. So if you can, pick the same division as your buddy! There is to be one of each class in both divisions. Morale: Morale is your confidence. It is lowered when you are injured, a mission is unsuccessful, or you lose a battle. If your Morale reaches zero, you surrender. Hit Points: Hit Points is how much health you have. If your Hit Points reaches zero, you die. When you die, you stop playing. Period.
Here is what a character sheet will look like.
Name(something plausible, but you can have nicknames or callsigns): Age(18-40): Class: Level: 1 Division: Rank: Private You have 15 points to distribute among your attributes as you wish Attributes: Strength: Endurance: Dexterity: Intelligence: Charisma: Abilities: Health: Morale: Primary Weapon: Secondary Weapon: Armor: Items:
You don't know where your comrade is or if he's alive. You don't know where you are or where your stuff is. That's part of the drama.
You attempt to untie yourself, but with no tools to sever the tough, tight rope, you fail. You even try scooting your chair to the exit using your feet(which are tied securely to the chair legs) but all you do is fall on your side. You can't get up. Now what?
You return to camp, saddened, but knowing it was too risky. A few hours later, Jason returns to camp, severely wounded by a Nazi ambush. You help heal him somewhat, and guard camp. Now what?
A. Explore. Are there more Nazis? We can't be sure B. Stay at camp with Jason. He's still hurt and needs protection C. Make your own option