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Have a new idea for a class? Well post it here! must have some things though
-Name
-main attributes (Vitality,Speed,Strength ect.)
-Skills (atleast 10 with descritpions and names)
Last but not least
-Main elemental Attribut (Fire Earth Ice Shadow illusion ect.)
I have an idea wich i will post as an Example later (not finished)
-Vagabond
-Vitality,Speed
_________
---Skills
Sneaky Hit - 10-focus Damage 125% of speed
Deppressed - 15-focus Lasts 3 turns Damages for 100% Vitality
Sly "Ness" - 15-Focus Increases all Defense by 50%/100%/200%
I got your nose! -20-focus drains health from the damage dealt based on 200@of your speed
Buff Up - 20-focus Increases Speed and Vitality by 5% of maximum health each
Tiny -20 focus Transform into a small Boy Increases speed by 50% and makes it less likely for
enemy to attack you
Futuristic Body - 30 Focus for 3 turns transform into a futuristic Soldier and stats are all
increased by 50%
Theifing -5 focus Steal Amount of money based off of Strength (Vitality% Strength)
Rogues Influence -10 focus Influence enemy to Hurt sellf based of 50%/100%/150vof his own
strength
Sleep -cost nothing Stun for 5 rounds heal and get 10/15/20 focus everyturn
-Vagabond
-Vitality,Speed
_________
---Skills
Sneaky Hit - 10-focus Damage 125% of speed
Deppressed - 15-focus Lasts 3 turns Damages for 100% Vitality
Sly "Ness" - 15-Focus Increases all Defense by 50%/100%/200%
I got your nose! -20-focus drains health from the damage dealt
based on 200@of your speed
Buff Up - 20-focus Increases Speed and Vitality by 5% of maximum health each
Tiny -20 focus Transform into a small Boy Increases speed by 50% and makes it less likely for enemy to attack you
[i]Futuristic Body - 30 Focus for 3 turns transform into a futuristic Soldier and stats are all increased by 50%[b]
Theifing -5 focus Steal Amount of money based off of Strength (Vitality% Strength)
Rogues Influence -10 focus Influence enemy to Hurt sellf based of 50%/100%/150vof his own strength
Sleep -cost nothing Stun for 5 rounds heal and get 10/15/20 focus everyturn
You should check the thread about geological, it's amazingly in-depth.
Gladiator:
main att. vitality and strength
skills:Fire Wall- a move that puts a fire wall in front of of you that when an enemy attacks they get damaged for 160% of your strength.
Flame Fist: your fist burns in bright fire and strikes the enemy for 140% of your strength and 1.5x your speed.
Rock Shatter: You strike with power to shatter boulders damging the enemy for 180% of your strength.
Bind: you hold the enemy with a crushing grip lowering the enemies strength by 23% for 5 turns.
Brute force: attack the enemy for 50% of your strength but debuffs them to taking 70% of your strength over time and lowers instinct by 29% Scales with your focus.
Destroyer form: morph into a beast that recovers 25% health and has 2.5x regular strength and 50 percent more health.
Crusher form: Morph into a earth form creature and have 350% more earth piercing and 84% more strength.
Earthquake: effects all enemies on the field by damaging all enemies for 110% of your strength.
Earth power: (passive) gets 50% more earth piercing.
Hefty load: (passive) you have 70 more focus but you pay by losing 10% of your health.
Main attributes: Earth and Fire
Holy Angel
main attributes vitallity instinct focus
has 300 focus to begin with and max increses by 20 every 5 lvs 50 vitallity and instinct 0 streanth 20 speed and comes with holy healm holy armor holy shoes holy pants holy gloves holy blade of light but all this can't be used for him till lv 15 starts off with holy missles free focus and does damage Equel to 200% of your instinct and gives 100 focus
holy beam costs 300 focus and can not be used with guns all enemys for 400% of your vittility and instinct calls out a huge beam of light and puts a debuff for 90% speed reduction for 3 turns un dodge abole takes 8 turns to recharge
Holy Sword Rain lv 10 required 300 focus calls down a 10(20 30 40 50) Swods of light doing 200 damge each time they hit an enemy scales with 50% of your speed and hits all enemys but only 10(20 30 40 50) swords come down and randomly hits them
Passive Increses health by 50% but instinct lowered Buy 20
I think ill change the rule about the Skillz :P you only need 5 or more skillz :P
Tanker
Primary Stat: Vitality
Secondary Stat: Strength
Element: Fire
Skills:
Flame Body: Reduces damage done to you by 50% for 4 turns
Fire Blood: Passively increases you vitality and strength by 5%/10%/15%
Charge: Stuns yourself for one round, and the next round you damage is increased by 1.5
Volcanic Eruption: Shoots fire from the sky to hit all enemies for 50%/100%/150% of your strength and your vitality.
Heal: Heals you all of your team members for 60% of your health
Fire Blade: Attacks one monster for 190%/210%/230% or your strength, deals 1.25% damage to any enemy who is not fire based, but only deals .5 damage to a fire based enemy
Ninja
Primary stat: Speed
Element:Shadow
Skills:
Shurikan Throw: 250% damage of speed.
Substitution: Protects yourself for 120% of Instinct.(1 turn)
Build energy: recovers 100 focus.(1 turn)
Ninja Hounds: increases accuracy by 200% (4turns)
Speacal Jutsu: 350% damage of speed.
Kekagenkai:Passivily increaces instinct and speed by 10%
Druid
Primary Stat: Vitality
Secondary Stat: Instict
Skills:
Tiger Form: Turn yourself into a Fericious Cat, Increasing 40% Speed and 20% Physical Attack, but reducing 20% Vitality.
Gorilla Form: Turn yourself into a Giant Brown Bear, Increasing 40% Vitality and 20% Physical Defense, but reducing 20% Speed.
Asylum Form: Turn yourself into an enchanted Mage wtih some Powerfull spells, Increasing 40% Instict and 5% to all Elements in damage, but reducing 400% of your Physical Attack
Tiger Sub-Skills: (To use, player must be in Cat Form)
Backstrike - Attacks the target for 200% of your speed.
Primal Speed - Passive - 4% chance to Counter-Attack the enemy's attack.
Bite - Attacks the target for 130% of your speed, and makes him/her bleed for 20% of your physical attack every turn for 9 Turns.
Glowing Eye - Can easiliy see the target's weakpoints, increasing 200% speed for the next attack.
Gorilla Sub-Skills: (To use, player must be in Gorilla Form)
Chest Muscle Growth - Increasing your Physical Defense for 300% for the next attack made agasint you.
Pummel - Pummels the target, making him/her unavaliable to use skills that require focus for 3 turns.
Pound - Punds the target, making him/her stunned for the next turn.
Claw 'N' Bite - Attacks the target for 250% of your Strength.
Asylum Sub-Skills: (To use, player must be in Asylum Form)
Flash Heal: Heals a friendly target for 60% of your instict.
Massive Heal: Heals all friendly targets including you for 30% of your Instict.
Poison Bolt: Throws a bolt full of poison, poisoning the target for 100% of your instict every turn for 5 turns.
Sacrifice: Shields all friendly targets for 500% of your Instict for 100 Turns, Heals them for 500% of your Instict, Buffs them to gain 10% of each their stat, but the Druid will die.
...I love WoW :P
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