Have a new idea for a class? Well post it here! must have some things though
-Name -main attributes (Vitality,Speed,Strength ect.) -Skills (atleast 10 with descritpions and names) Last but not least -Main elemental Attribut (Fire Earth Ice Shadow illusion ect.)
I have an idea wich i will post as an Example later (not finished)
Sniper Element: Physical Skills: Snipe: A snipers main attack, damages one enemy for 300%/400%/500% of half of your strength and speed (1/2 of each, so if you had 300 speed and 250 strength it would do 5*150+5*125) Costs 10 focus, cooldown: 3, can be equipped twice on your skillbar
Collateral Damage: Attacks the targeted enemy for 400% of your strength, and then hits all other enemies for 40% of that damage Costs 15 focus, cooldown: 2, can be equipped twice on the skill-bar
Bayonet: Attacks the enemy for 125%/150%/175% of your strength, this attack also recovers 50 focus Costs no focus, no cooldown, can be equipped 1 time on your skillbar
Shadow: Summons a shadow for 5 turns, the shadow will copy your skills, but only doing half of the damage you do. Costs 50%/25%/12.5% of your health, cooldown: 10 turns, can be equipped 1 time on the skillbar
Sniper Instincts: Passively increases your strength, speed, and vitality by 4%/6%/8%
Blank Fire: Fires a fake shot, stunning an enemy for 2/3/4 rounds, but the enemy only recieves 50% damage. Costs 25 focus, cooldown:5 turns, can be placed twice on your skillbar