ForumsGamesGeneral Colony Discussion

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firetail_madness
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firetail_madness
20,591 posts
Blacksmith

So, since my last competition was pretty much a discussion, I'll now close that and move over to this general colony discussion (the others are all specific)

TALK ABOUT ANYTHING RELATED TO COLONY (and beef burgers)

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firetail_madness
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firetail_madness
20,591 posts
Blacksmith

Blockades are an essential for pro strategy.
Besides, if they made group send fascist would be pretty useless.
Rushes could be abused.

Ephemeral
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Ephemeral
88 posts
Peasant

Well, rushes can't really be abused if both sides do it. :/

firetail_madness
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firetail_madness
20,591 posts
Blacksmith

Well.
You understand what I mean.
Taken by surprise.

DMon
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DMon
203 posts
Nomad

i need a fourth for a game.

lalala12
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lalala12
2,165 posts
Nomad

Let's make a thread on this...
Weapon types:
Normal--Can range from the Chronite Tank's explosive shell, to the Grodtiz's machine gun. Does normal damage to all, but might not be a lot.
Light/Pulse--Marines, Romans, Prides, and Gladiators use this. Is effective against light and titanium armor. Average against Chronite, very little against Special. Light damage does not do a lot to light armor though...or anything else.
Positron--Chronite piercing. Does normal damage to Titanium and perhaps Special, does a LOT of damage to Chronite.
Anti-Hadron--Sakata MKII. Does normal damage to all.
Electric--Sakata Spider. Appears to be Chronite piercing, like Positron.

Armor types:
Light--Very little HP. 1hit by missiles, or nearly everything.
Titanium--High HP, 1hit by missiles, takes a lot of damage from pulse fire.
Chronite--Also high HP, 1hit by missiles, takes a lot of damage from Positron fire.
Sakata--Auto regening armor found on Sakatas. Sakatas also have normal Chronite armor. The Sakata Spider's is like normal Chronite, being 1hit by missiles. The MKII's armor is also Chronite and takes extra damage from Positron, but is not 1hit by missiles.

jdoggparty
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jdoggparty
5,860 posts
Nomad

I know blockades are key to winning. That is how I lose :P

And thanks lala.

lalala12
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lalala12
2,165 posts
Nomad

Maybe I should create the thread?

I remember this being posted before, but only the armors...perhaps we could make an in-depth unit guide? Krinlabs's isn't that detailed...or up to date (glads pwn everything? Yeah right...)

jdoggparty
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jdoggparty
5,860 posts
Nomad

Lol lala I know. You should make it.

But make it easier to understand.

DMon
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DMon
203 posts
Nomad

Just won with duel spec opsish.

firetail_madness
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firetail_madness
20,591 posts
Blacksmith

Weapon types should be split to explosive shell and machine gun.

lalala12
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lalala12
2,165 posts
Nomad

Eh, they do *normal* damage to everything though.

Not particurally good, not particurally bad. Ack, forgot pulse does more damage to base.

firetail_madness
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firetail_madness
20,591 posts
Blacksmith

Pulse does more damage to base?
I don't seem to recall for glads and prides...

jdoggparty
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jdoggparty
5,860 posts
Nomad

I didn't know that either.

What if there were explosive shell MG's! That would be beast

firetail_madness
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firetail_madness
20,591 posts
Blacksmith

Beast, and overpowered.

jdoggparty
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jdoggparty
5,860 posts
Nomad

so. It would still be beast.

If they costed as much as queens, it would be almost okay.

They would have to be $100, 100 MP, 100 Energy

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