ForumsGamesGeneral Colony Discussion

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firetail_madness
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firetail_madness
20,540 posts
Blacksmith

So, since my last competition was pretty much a discussion, I'll now close that and move over to this general colony discussion (the others are all specific)

TALK ABOUT ANYTHING RELATED TO COLONY (and beef burgers)

  • 6,563 Replies
firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Pfft, if it was $100, 100MP, 100 Energy, 100I and counterable, than yes, it would be OK.

Key word is almost.

jdoggparty
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jdoggparty
5,859 posts
Nomad

yup. As long as it didn't have to much armor.

Wildabeast

Health: Chronites
Armor: Titanium
Weapon: Lime Green Explosive Shell MG
Speed: Kind of Slow (hover slow)
Resources: $100, 100MP, 100 energy, 100I
Building: Special Ops

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

I'm a bit annoyed now because hackers make themselves unable to be kicked...

Rysin
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Rysin
543 posts
Nomad

Name: Crowned Roman-A27
Health: 2x Roman
Armor: Titanium
Weapon: Red Pulse
Damage: 2x Roman
Range: Abit farther than Roman
Movement Speed: 1.5x Roman
Weapon Speed: Abit faster than Roman
Resources: 100 Influence
Building: Special Operations

Maybe too much like a stronger version of the Pride.

DMon
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DMon
203 posts
Nomad

I'm a bit annoyed now because hackers make themselves unable to be kicked...


It sucks.
lalala12
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lalala12
2,164 posts
Nomad

*Pants* Uhh... ...I'm done.

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

I assume, because it's been 30 minutes, that you went to bed?

sprinter101
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sprinter101
365 posts
Nomad

why make another robot?
why not make the other ones better?

i think they should get rid of glads and mkII's
and have a tank that fires a purple positron laser
(but that doesn't look like the chronite, maybe something that looks like a mix between a chronite and a sakata spider)

vinster132
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vinster132
5,874 posts
Jester

Keep Glads. They are helpful in some situations. Except facing Hovers. The Glad's attack does nothing to the hover.

Jerryrpg
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Jerryrpg
384 posts
Nomad

why make another robot?
why not make the other ones better?

i think they should get rid of glads and mkII's
and have a tank that fires a purple positron laser
(but that doesn't look like the chronite, maybe something that looks like a mix between a chronite and a sakata spider)


That just totally contradicted with what you just said lol.
wwiifan
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wwiifan
272 posts
Nomad

hm. I had a idea for something like a hummer, that would have a machine gun like the grotoiz but better and had more health

duncdar
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duncdar
27 posts
Nomad

why make another robot?
why not make the other ones better?
i think they should get rid of glads and mkII's
and have a tank that fires a purple positron laser
(but that doesn't look like the chronite, maybe something that looks like a mix between a chronite and a sakata spider)

That just totally contradicted with what you just said lol.

I don't think he knows the MKIIs are the anti air, and spiders are the ground only.
algebra15
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algebra15
35 posts
Nomad

Pardon me, but I don't fully understand about the influence units. Could someone fill me in about them, or possibly refer me to a page in this discussion which talks about them?

Bronze
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Bronze
2,417 posts
Peasant

Pardon me, but I don't fully understand about the influence units. Could someone fill me in about them, or possibly refer me to a page in this discussion which talks about them?


Use this link algebra Colony Version 2.0

That thread is mainly focused around the new units, so I hope that helps ya.
sprinter101
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sprinter101
365 posts
Nomad

I don't think he knows the MKIIs are the anti air, and spiders are the ground only.


ok i know that the sakata spiders are the air ones

by robot i meant glad/roman/pride
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