So, since my last competition was pretty much a discussion, I'll now close that and move over to this general colony discussion (the others are all specific)
TALK ABOUT ANYTHING RELATED TO COLONY (and beef burgers)
Well, I must say, that after like 3.5 weeks, Colony is just like many other RTS games, repetitive. Same build orders every time, same strategy every time (generally cold war, safe skies, and normal all heed the same strats). It's always the first to tech up and amass a huge army of sakatas, hovers, phantoms (and maybe a touch of gladiators) wins if they have good microing skills.
It's quite rediculous really, I've been going around playing as both people at once (two comps side by side), and generally, same stuff works every time. Just for kicks this is what I do:
Outpost (Capitalist): Bank Armory (money) Generator Upgrade to Solar Outpost Upgrade Barracks Upgrade Arsenal (also use Arsenal to create manpower) Sell bank and change Armory to manpower Create another Armory (manpower) Pump out the hovers when ready
Forge (Fascist): Bank Treasury Armory (money) Generator Solar Forge Manufactory Mechanics Terminal Make sakatas/phantoms/gladiators Adjust Armory to the resource neccesary
Basically, do that, along with good microing, and you rarely lose. Rushes are easily countered (Chronites>Marines/Romans, Marines>Scouts), and that's just a quick change in the build order (usually for the outpost player, as outpost has better early game rush counters).
@giavanni6 Don't post random stuff that we are not discussing (it will be considered as spam). @Eddy01741 Well maybe you should try different builds, and have you tried communist yet? Seems like you don't have a build for it. It is true that there are repeated builds, but that is because they are logical and good or decent builds. The rest are usually far-fetched and just plain stupid. It just really depends on what you think is best.
I have somehow managed to get a sakata MII to fire at the enemy base... But I'm not posting how to recreate it because it could be exploitable, as sakatas could deal decent damage to the base, and could stay out of range of the base guns...and cost less than hovers.
I've also seen them fire and I believe 1-hit a roman, but I couldn't recreate it...
Is it normal for sakata MII to fire at the enemy base anyway?
Sakata MII should fire at base if you click charge, but I'm not sure if it still works. They also apparently own glads after central base is destroyed, and hover tanks shoot down phantoms (You gotta see that)
Eddy, fascist works much better for both outpost and forge for me.
With three armories working full time you will have a significant hover tank edge against any fascist opponent.
Finally, 1v1, if I see an opponent's first treasury go up faster than mine, I know I'm in for an easy win. Fascists just can't match up against a good capitalist 1v1. And I have over 150 games vs. rank 5 opponents 1v1.