ForumsGamesGeneral Colony Discussion

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firetail_madness
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firetail_madness
20,591 posts
Blacksmith

So, since my last competition was pretty much a discussion, I'll now close that and move over to this general colony discussion (the others are all specific)

TALK ABOUT ANYTHING RELATED TO COLONY (and beef burgers)

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SoymasterYos
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SoymasterYos
971 posts
Nomad

AnbuHank, I wasn't talking about the level of thought that goes into making a strategy. I never even wanted to talk about the thought in Colony because it's second nature to me, which voids all comments on take on the subject. I was talking about the level of skill that different styles use.

POS, my examples were on the opposite sides of the spectrum. That is why it seemed like I was exaggerating. I just don't want to go into that topic right now. I will if you want me to. (sigh)

PowerOfSauce
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PowerOfSauce
502 posts
Shepherd

I don't. :|


On a different note, do any of you think it would be a good idea for marines to be able to skyjack scouts and fly on them?

MissileToTheFace
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MissileToTheFace
25 posts
Peasant

no.

but some form of air to ground marine would be nice (jet pack? parajumper?)

PowerOfSauce
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PowerOfSauce
502 posts
Shepherd

no.


uguu

Jet pack marines :O That would be nice


Also, if there were sea units, surfing marines would be awesomesauce
Endscape
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Endscape
1,182 posts
Nomad

ummmmm, why thank u for answering my question....

AnbuHank
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AnbuHank
591 posts
Nomad

AnbuHank, I wasn't talking about the level of thought that goes into making a strategy. I never even wanted to talk about the thought in Colony because it's second nature to me, which voids all comments on take on the subject. I was talking about the level of skill that different styles use.


Sorry Yos. I understand what you're trying to say now.

So.. The Foxer build(s) are build(s) that are made to exploit the game's imbalances? That sounds hard to counter.
PowerOfSauce
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PowerOfSauce
502 posts
Shepherd

I don't think they're specifically MADE to exploit imbalances. That's too much of an exaggeration (which is what I meant). The builds are EFFECTED by game imbalances, which make them even more powerful, but they still would've been good builds anyway.

SoymasterYos
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SoymasterYos
971 posts
Nomad

I am aware that the Foxer would still be a strong build because it also follows all the governmentsw playstlye.

SoymasterYos
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SoymasterYos
971 posts
Nomad

Well Hank, it's almost impossible to beat because of the 14 transitions it has. The only way to beat it is if the user misreads your play, but even then its a long shot. Even with my advanced mechanics, I can only break the first contain 6% of the time, but the battle takes so long that the user will have enough influence to summon any influ-unit.

AnbuHank
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AnbuHank
591 posts
Nomad

Well Hank, it's almost impossible to beat because of the 14 transitions it has.


14 transitions huh? I've saw Waldo using a build similar to a Foxer build. Oh my god.. It was hell. I've only beaten him once because he misread my build. Afterwards, he won the rest of the games. He was monarchy, so he was able to deploy lots of influence units and deploy almost any units he wanted to counter my forces. I'd say that the chances of you beating the Foxer build is 10% or less. It depends on your build. Beating the Foxer build requires lots of luck and skill. When I was playing against a Foxer build, it was still experimental at the time. I can't imagine how deadly that build is nowadays.

So who uses the Foxer build nowadays, and what government is it needed to play the Foxer build?
SoymasterYos
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SoymasterYos
971 posts
Nomad

The Foxer can be used with any government, and almost anyone I see uses it. The chances of winning is more like 2%.

AnbuHank
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AnbuHank
591 posts
Nomad

The Foxer can be used with any government, and almost anyone I see uses it. The chances of winning is more like 2%.


This will be troublesome when I come back. So when you mean "anyone" you mean guests and people you don't know too?
SoymasterYos
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SoymasterYos
971 posts
Nomad

80% of the player base knows about the Foxer, even though 65% don't even know why its so good.

Endscape, what do you want me to explain better?

Endscape
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Endscape
1,182 posts
Nomad

u told me wat the "foxer" is but not wat the actual strategy is and wat it employs....... but nvm i found out from tdh himself.

SoymasterYos
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SoymasterYos
971 posts
Nomad

The Foxer is derived from a playstyle called Abstract Exploitation. It's like Exploiting, but not in the form of bugs. The Foxer only countered by a Foxer, which means beating it will be a pretty boring game, but long and epic. I not going to the whole world what the Foxer Build is because everyone will be doing it.

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