So, since my last competition was pretty much a discussion, I'll now close that and move over to this general colony discussion (the others are all specific)
TALK ABOUT ANYTHING RELATED TO COLONY (and beef burgers)
This is actually reminiscent of pacmanateyou using the same monarchy build to own everyone because no one was smart enough to figure out how to counter it. Well guess what, the game mechanics haven't changed since then, and now it has been countered by something else that people are *****ing about now. People will always complain about balancing issues when they can't figure out how to beat a build, c'est la vie.
Also, Your oppinion is actaully becomming less valid. You can't talk about the different game types. Normal is the only way to play the game at a high level.
While Normal is the only way to play the game at a high level, I must point out that the other games modes DO exist, and playing Normal games only would be to press this matter harder than need be. Enjoy the game. Yos..."foxing" is not hard to beat. With enough practice you'll become familiar enough with the subtleties that it becomes painfully obvious only someone without experience would be so fully outclassed as you say. This game was designed to put both players in fully equal positions of fair ground. How you utilize the intricacies of the game make the difference. I have many strategies you can use against this foxing as you put it, and many are successful counters that actually put foxers at a disadvantage. Your one and only: ~PoisonMaster
I slept on the Foxer issue, which means I just woke up. After waking up, I realize the following quote proves Colony has balance problems:
[quote=MiamiBigAL]Safe Skies/Cold War: -bank + forge (fascist) -forge first (fascist) -outpost first (communist) -bank + outpost (communist) -bank + outpost (capitalist) -bank + post/forge + spec ops (monarchy) -bank + spec ops (monarchy, in limited circumstances) -bank + post + forge + gen (fascist) Normal: -same as safe skies/cold war strategies listed above, except the first three strategies listed there will probably get owned by the others in normal mode in particular.[/quote]
Notice how he implies Bank then Outpost is the basic pro openers. And that is for every government, which clearly voids MiamiBigAL's attempt to say the Foxer opening is just a trend. Thank you MBA for the support (or in your terms joining the bandwagon). The Foxer is the act of opening Bank Outpost, so it doesn't matter what government a player uses. This is why I have yet to beat the Foxer a 2nd time.
MiamiBigAL you can't call beating a Capitalist Foxer with a Monarchy Foxer balanced because it's a mirror matchup. Balance is the ability to use many viable strategies to win, example is Armory/Bank Hospital/Generator Outpost as Capitalist (This is not that balance I am talking about it's an extreme example).
I know this post is kinda not my style (it's rude, choppy, and not specific in some parts), but I just woke up.
Okay, thank you for defining what the foxer build actually is, because you were very vague on what it was before:
"The Foxer is the act of opening Bank Outpost"
FYI, these builds can beat the Foxer on normal:
-outpost first (commie) -Bank + forge + gen (fascist) -Bank + forge + spec ops (monarchy) -Bank + treasury (capitalist--PoisonMaster's ingenius build, i do not want to give away more here) -Spec ops (monarchy) -bank spec ops (monarchy) -bank armoury (monarchy)
Those are 7 counters that will work if employed correctly. Some are a lot harder to do than others. Unless you are a top 5 player pulling off the Foxer build, a lot of those builds will beat you in the right hands.
Every game of this kind will have balance issues. It is impossible to perfectly balance a game. The fact that this game has evolved from only having one opener (bank + armoury + gen + post + barracks + arsenal) into a game that has about 10-12 valid pro openers goes a long to showing how much more balanced the game has become. Any game this complicated is impossible to balance perfectly, but the effort gone into balancing it so far is worthy of praise rather than total abject criticism.
FYI, any build that opens with armoury first is going to get shat on pretty badly. I would abandon the capitalst armoury first as it is very weak and easy to beat.
Also, as mentioned above, your bank + armoury monarchy opener is actually very powerful and can beat the Foxer if you know what you are doing.
dont worry yos your post is completely your style in every way shape and form
and yes miami is correct in about 90% of what he said especially about the part where people dont understand that having units on the field will collect influence and call me HACKER (noobs)
And to everyone else using the foxer...you better be as good as tdh because if you so much get the wrong number of tanks and marines coming out of your outpost at the wrong time, you're pretty much dead.
Instead of complaining tdh is using an unfair super powerful build, please consider that he's actually a very good player.
THANK YOU (also first time quoting ) ive played him in a legit old school game and he is ****** at it he just plays aggressively which i suck at his aggressive play and macro overwhelm pretty much everyone except for the very best and a few others that are BosSSsSsSs
To be honest, I have used the Foxer 4 times and completely overwhelmed my opponent. Even though they might not have been seasoned players, they weren't even close. This is not a balanced build.
of course they gonna lose if they arent seasoned players I CAN DO HOSP GEN FORGE AND COMPLETELY CRUSH RANDOM NOOBS OMG YOS (maybe possibly not but still it doesnt take much to beat them)
Many players should be winning about 68% of their games
complete lie just MAYBE theyy suck that much yos 70% of the people i see on colony have 50% or lower win percentage 20% is haxors 10% is actually pretty decent
and sorry to disagree with you miami but those "ro" openers are basically rushes lol very good rushes but they are cheap ways to annihilate noobs and to surprise other pros if they arent doing a rush too
ive also noticed that people have stopped doing an old school 1vs1 and instead choose to 1vs1 tdh in normal mode instead of cw where missiles are BANNED and which on tdh relies on
conclusion i hates missilezors oh and miami is right yos is being crazy tdh is actually good
oye, krunchy puffs is right... hm hm ok ill say a few things, 1) i dont really recognize the "foxer" as a BIG strat, its simply a rush in simpliest form, however in the event that he(tdh) is facing a good opponent he will then initiate a series of COUNTERS to render his opponent USELESS and QUICK, however even the SLIGHTESTTTTT mistake is FATAl. 2) yes normal holds alotttttttt of power in the "foxer" build, without missiles a relatively bigggggggg defense in his 'build" is gone... in that event he would have lost to my 3 saints ;( 3) "luxio" build ahahah yayyyyyyyy pokemon. 4) ummmmm i usually win 6 straight games beforee.... armor games system problem shows up and i HAVE to refresh or i will loose my account... again, as it stands becuz of a series of early loses to mr. Mba my percentage was shot INSTANTLY, hackers and glitchers have also crushed a portion of my percentage, a very small portion of my wat 70 loses are LEGITAMATE meaning i recognize very few of those as an honest lose to a better team, so im at exactly 68% 4) of course tdh is good? was THAT really in question? i simply question the strength of the "build" becuz without someone like tdh it would loose up to 50%(moving from 1 "ro" to another not to "noob" than it would loose 90 XD) OF ITS EFFECTIVENESS, tdh is LITTERALLY the brains behind that move. 5) krunchy puffs was right again a "ro" build in its simpliest form is a rush... even if it costs me a few wins i refuse to do this(outside of eq and df) a great portion of fun for me in this game is causing players to loose hope and actually quit before i finish them cat and mouse is lovely.