So, since my last competition was pretty much a discussion, I'll now close that and move over to this general colony discussion (the others are all specific)
TALK ABOUT ANYTHING RELATED TO COLONY (and beef burgers)
Your practically saying we should'nt use the outpost be cause Sakata MK-II are better than Groditz. Or that someone should build a Forge as well as an outpost just to get AA. If you and your ally both choose outpost,
Your argument further supports the fact that you don't know what you are talking about. To get a RTS perfectly balanced is an incredibly had thing to do, and there will always be a bad unit in it. The main point of the Outpost is an antiground, and the Forge to get antiair more. Since Colony was originally based as a 2v2 it is made that way. In 1v1s a dual build isnt a bad idea because of this. And yes when you compare price costs and the usefullness, the MK2 far surpasses the Grodtiz as a anti-air and can be used as a shield. I will now completely destroy your argument.
And also outrange Sakata Spiders and Sakata MK-II, to make up for this excellent range, they have low armor
That made no sense at all, and is completely filled with bull**** The MK2 outranges groditz as AA and even if they have range, it is mediocre. Even with 2 snipers with micro can kill groditz. When you compare it to a Hover, the hover will instantly cover the small distance that the Groditz outranges it and shoot it down. Microing it wont achieve anything, the movement speed is on par with my toaster.
They can be used effectively as support to hover tanks against Phantoms and Sakata Spiders, as Mainstream units in Low Tech
I lol'd hovers dont need groditz to kill a sakata, it can do it by itself..And as I said 2v2 MK2 will kill any swarm of air units. In low tech there is still no use.. Phantoms are killed by MK2, and in 2v2 if your partner convieniently is also post, you should start going dual, provided you are Capitalist.
Seriously though, the thing with groditz is that there is no niche for it. Every useful unit (so everything except groditz and glads) in the game has a niche, a specific task or purpose that it fulfills better than any other unit. Groditz do not have a niche. They do multiple things that other units cannot, but they don't do ANYTHING better than other units can.
Give groditz missile resistance and buff their movement speed. Then we'll have a good unit, though post might get stupid in the process. Forge may need a similar buff to counteract that.
I'm here to talk about the far sniper which is a very underrated unit it is capable of alot of things and happens to be one of my favriote units and i would choose it over many things it can shoot across the whole field for crying out loud who wouldnt like it
Did you ever see that movie called Sniper with Tom Berenger? Well his character was a ****** sniper who mowed down like loads of baddies at the same time.
But the Far Sniper would own his butt AND Chuck Norris at the same time hardcore.
Fun Trivia: Did you know Far Snipers aren't hung like horses? Horses are hung like far snipers.
Gamemaster, you absolutely live up to your name. I completely agree with you on this position. Far snipers, by Dark123456789's argument, are the mightiest unit in the game because, as always,
Range over damage.
Far snipers fulfill the niche of being able to pin your opponent from across the map. Make some saks or sphinx in the middle, and far snipers behind them. Such a powerful pin cannot be escaped because it has so many range!
That is true MBA that is true did you know that the far sniper can even attack air yes when the base is down and if you charge that bad boy he will start far sniping a bq a saint and any other air unit that gets in his way
Yeah it is a very rare piece of knowledge you posted there gamemaster2012. Most people do not know that and that is why the Far Sniper is so underused, and yet is probably the most powerful unit in the game.
If we use the he time-old Dark1234567891011121314151617181920 argument, about pitting 1 million of one unit against another, what happens when we have a million far snipers? I tell you what:
Far Sniper vs any ground unit...BOOM, HEADSHOT, they're all dead (including the groditz).
Got some bad *** air units like BQs? No Problem...charge those badboys and kill the base in one shot. Charge them again and...you guessed it, BOOM, HEADSHOT, all the BQs blow up in a cloud total annihilation.
The Farsnipers are left untouched, smoking a cuban, havin' a bud.
Far snipers are also able to kill meds from a safe distance as well! They completely eliminate the need for queens, and even missiles! Missiles can kill meds, but they disappear after usage. Far snipers never disappear!
BOOM HEADSHOT is right most people dont understand that all a far sniper is capable of is BOOM HEADSHOTS, smoking cubans, drinking buds, and getting *****es but like every other unit that is not used often it is forgotten and dont forget the cheapness of it only 35 influence what better way to spend some influence then with the best unit in the game if you want range and swagger the far sniper is the unit for you
I used Far Snipers in a more psychological approach. I make 3 at a time so that they do enough damage to force my opponent in attacking. While their units are running across the map, some of them might die, or all of them take a little damage. This puts you in a favorable position.