Fasc has a very hard time with mon because it lacks the flexibility to hard counter every option that mon has, and mon has a LOT of options. Cap is also very flexible, but it needs to follow very specific macro paths to hard counter mon builds, and if it fails to do so, then cap is likely to be at a large disadvantage. Well-played mon cannot be dealt with on the spot. In order to win against mon, it's crucial to predict what the mon is going to do. If the mon player makes use of fake buildings and building cancelling, then that can make things very difficult for a cap or fasc opponent. For example, a mon player could start with bank, and then make a fake hospital. Most opponents would expect something like bank war sanc, or bank hosp post, but each build relies heavily on war sanc units. If an ops is made at this point, **** gets real, and it wouldn't take that much longer to get the ops since you'll have kept the $40 from cancelling the hospital. On the other hand, if a mon player actually built a hospital but decided to keep it idling, then the opponent might be tricked into thinking that it's fake.
Fantastic breakdown by POS. Monarchy is the most unpredictable of the governments, since they do not require much teching to access powerful units. Combine other units into the mix of powerful influence units, and you have a win.
But Monarchy does have its weaknesses, and with the situation that POS described, it is still possible to defeat a mon player.
Monarchy relies on early units that overpower the opponent's. The stronger units and a mix of any others will defeat the opposition very quickly. Monarchy is the biggest table turner.
However, it does have its flaws.
Monarchy lacks build speed and resource gain.
Obviously relies more on the influence units a lot more, but they can be defeated by tier 3 units from forge or post.
Getting out-teched by your opponent is the biggest reason most lose as mon (when used correctly of course). When the enemy's army is gone, kill the base! Don't give them the chance to turn the tables with advanced units.
I learned from experience, after killing enemy off, i sit back and fool around, and then boom, hovers and etc. defeat you.
(Btw, mon gains more energy than man power, so a forge/mon combo is technically better than post/mon)
Early forge actually sees a lot of action, i guess that people are lazy and dont micro so they dont go early post that much..
early forge: people swarming scouts
i would say that commi is the next most unpredictable.