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So, since my last competition was pretty much a discussion, I'll now close that and move over to this general colony discussion (the others are all specific)
TALK ABOUT ANYTHING RELATED TO COLONY (and beef burgers)
I had a 2v2 strategy that revolved around the Grodtiz (in Colony v6.1) Really strong, and took me 2 days to come up with.
1. King of the Middle
how the old school players played
Yes capture the flag would be hard but could be interesting if played by good players that makes sets of rules before the game and isnt dogfight a silly game mode yet like I said some people play it from a break from your normal and yes i was talking about dual cap builds or if 2v2 tech ed forge/post
Monarchy Commi and Capi all have the same build speedThey don't man lol, Mon is definetly slower than the two
WHENEVER I IMPERSONATE YOS IN THE COLONY LOBBYlol
THIS IS EXACTLY WHAT I'M TALKING ABOUT
Grodtiz are actaully really powerfulimo they still suck..If I cap/fascsit and had to go up against phantoms...Anti-airs would be more efficent
*sigh*, I don't know why it didn't post before, but I'll try again....
@YOS
splitting your scouts into groups might help, or it might allow me to elimitate them piecemeal. I won't go into descriptions of how I decimate your 'armada', as u can just not believe me, and we won't get anywhere.
so, instead, I'll give u a mental excersice. I take my marines, split them into groups of four each, and spread those groups across the field. there is now no overkill, no way to dodge shots, hit and run or charge And hold. no amount of micro will get u a kill ratio of better than 4:1. indeed, this isn't the most effective marine micro, but it makes my point.
@dark[insert long jumble of numbers here]
you obviously have experience in beating noobs, but from the way you write, I don't think you have faced any people who actually know what they are doing. I suggest that you find some pro or semi-pro, and fight them until u get sick of losing. then come back, think about why u lost, and try again.
@MiamiBigAL
I don't know if you'll read this, but I've been thinking about that new build of yours. I think that had I played more decisively, I could have won. the main weakness I could exploit is ops teams. now, something you couldn't see from your end, is that by the time my spec ops was up, I only just had enough inf for a team. this means that had u had a way to push me back earlier, and delay my teams by even 20-30 seconds, you could have pinned me, and ended it. what I was thinking is to go armory first, and thereby gain a few precious moments more to gain field. this would also give you more flexibility in your resource structures, and allow for an increased amount of units to be deployed.
hope I have helped a master like you, even if in a small amount.
also, I think this will be my last post, as I am really sick of all the nonsense in the forums.... after only five posts as well....... *sigh*
@guesty
I take my marines, split them into groups of four each, and spread those groups across the fieldNUMBER 1: thats gonna take an extraordinary amount of micro, and with that time, the sacrfice scout will be out. Even with 4 smaller groups the scouts will Ra3p the marines.
I don't like it when people don't talk, null, rush,[i.m.o] or leave
as I am really sick of all the nonsense in the forums
@dark[insert long jumble of numbers here]
Do u even play the game or are u just posting to get AP because your posts have no thought into them at all and you sound like youve played just long enough to know half the unit names... you have no real reasoning of the game concept and your posts are just plain spam
Thank you vitamink, that is the basic version of what I was going to say.
The main reason why you can't split Marines like that is the projectile speed. A Scout will be able to set off all the Marines unless you retreat them and individually tell them to fire. But then you lose map control, and that's bad for Outpost because it relies on gimmicky influence rushes. Now your argument should be what if I don't have room to spread my Scouts. I don't need room, I just need one sacrifice, or if your that close to my base a group of A25-Romans. Your only answer to scout micro is building a Chronite Tank, if you're in the early game. This is the best scenario for both strategies, because 1 Chronite Tank means: less Marines, and slightly slower tech for the Outpost; A25-Romans are rendered useless, forced to delay tech due to making Scouts for Forge. This scenario would make an interesting game.
This scenario would make an interesting game.\\
@dark[insert long jumble of numbers here]
Do u even play the game or are u just posting to get AP because your posts have no thought into them at all and you sound like youve played just long enough to know half the unit names... you have no real reasoning of the game concept and your posts are just plain spam
are u just posting to get AP
imo they still suck..If I cap/fascsit and had to go up against phantoms...Anti-airs would be more efficent
The main reason why you can't split Marines like that is the projectile speed. A Scout will be able to set off all the Marines unless you retreat them and individually tell them to fire. But then you lose map control, and that's bad for Outpost because it relies on gimmicky influence rushes. Now your argument should be what if I don't have room to spread my Scouts. I don't need room, I just need one sacrifice, or if your that close to my base a group of A25-Romans. Your only answer to scout micro is building a Chronite Tank, if you're in the early game. This is the best scenario for both strategies, because 1 Chronite Tank means: less Marines, and slightly slower tech for the Outpost; A25-Romans are rendered useless, forced to delay tech due to making Scouts for Forge. This scenario would make an interesting game.
@YOS np man, and the scenario you are describing is the start of a pro 1v1 that usually leads to something very intersting..(saw this with tdh and simeone else i forgot)
@Chess THANK YOU FINALLY someone whos has the sense to say that i was so close to spilling that...btw hows the tourney?
@POS i really dont think that guesty knows what he is talking about, lets not waste time replying to them.
Any other ideas?
Another one is a super-high altitude air unit that cant be reached by ground-to-air units (marines MKIIs) and can only be attacked by some other special unit. :P
Thats it for now...
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