ForumsGamesGeneral Colony Discussion

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firetail_madness
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firetail_madness
20,591 posts
Blacksmith

So, since my last competition was pretty much a discussion, I'll now close that and move over to this general colony discussion (the others are all specific)

TALK ABOUT ANYTHING RELATED TO COLONY (and beef burgers)

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guesty9999
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guesty9999
23 posts
Nomad

well.... I pretty much agree with everything al said. mostly because it was with him I tested it....

however, the way I remmember it, fasc had only to dual if the mon didn't go sanct. otherwise, killing two saints with scouts is a bit risky... possible, but not a sure bet...
I believe that was where the ops came in, for the extra boost the ops teams provide. they also then help kill the base before mon has a chance to missile.

if the mon cancels the sanct, that is where the dual comes in, as otherwise containing missiles and teams with tanks to weaken Romans is pretty hard. layered tanks is pretty much the only option...

as for cap v mon, I can't imagine a situation where cap has to dual. countering bank arm is just a matter of so much marine micro... yes, it isn't easy, but who said it should be?

also, I don't believe neither fasc nor cap have to stoop so low as to tech against a mon player. not only is there no need, but I'm pretty sure they would be dead/pinned as soon as the arm was up, not to mention by the time they got to tier 3...

on a side note, I find cap v fasc games very intense and interesting. cap pretty obviously wins from the right side, and I used to think it wins from the left as well. however, I'm actually not so sure anymore. it's very close either way, but I find that even when I make micro mistakes as fasc (wrong amounts of Romans/scouts) I can still usually do very well, even against seasoned players. infant, most of my loses are because of little things, such as not compensating enough for missiles...

I won't deny fasc is significantly harder, and more micro intensive, but I'm not actually sure about who wins anymore. it's especially hard to test since not many know how to play fasc well, or cap for that matter.

chessmaster102
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chessmaster102
656 posts
Peasant

early post doesnt see as much action as early forge in 1v1 either... can anyone explain that to me?


I meant more players tend to go for forge than for post.

I think there should be a gov in the game called democracy with 2$ 4man 3enegy and 2 influence
PowerOfSauce
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PowerOfSauce
502 posts
Shepherd

A gov with that resource gain would specialize in pretty much nothing :O

chessmaster102
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chessmaster102
656 posts
Peasant

specializes in all :P just really slow money rate.

vitamink
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vitamink
37 posts
Nomad

well that would give the tresury a reason for living, but that would make the build too op. its resource gain is pretty even, so it can counter almost anything, plus it gets 2 inf so....yeah

soccerdude2
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soccerdude2
1,673 posts
Shepherd

It's not like treasury is completely dead these days...

chessmaster102
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chessmaster102
656 posts
Peasant

actually kinda is... i almost never got treasury cause as sson as i tech up theres no need for it.

PowerOfSauce
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PowerOfSauce
502 posts
Shepherd

Treasuries do have some use, but only if people don't tech camp.

SoymasterYos
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SoymasterYos
971 posts
Nomad

I love the treasury. I use it in 92.4% of my games. Really helps with Phantom production.

MiamiBigAL
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MiamiBigAL
105 posts
Nomad

2 doll rate would just die to a roman rush.

PowerOfSauce
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PowerOfSauce
502 posts
Shepherd

Oh YOS... spitting out incoherent numbers that you certainly made up on the spot.

chessmaster102
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chessmaster102
656 posts
Peasant

2 doll rate would just die to a roman rush.


you can build a post and two tanks with enough money after that time for maybe a third if you do it right with the starting resources.
SoymasterYos
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SoymasterYos
971 posts
Nomad

Want to know my biggest mistakes in Colony.

1) Posting my password in chat (by accident).
2) Posting my old password in chat.
3) herp derp

Point being, read over your post before sending them, and make sure your not posting your password.

PowerOfSauce
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PowerOfSauce
502 posts
Shepherd

and make sure your not posting your password.


...

Only YOS.
MiamiBigAL
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MiamiBigAL
105 posts
Nomad

you can build a post and two tanks with enough money after that time for maybe a third if you do it right with the starting resources


Not against fascist forge first. Monarchy already dies to it with 3 dollars, so with 2 dollars no chance.
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