ForumsGamesGeneral Colony Discussion

6563 1063601
firetail_madness
offline
firetail_madness
20,591 posts
Blacksmith

So, since my last competition was pretty much a discussion, I'll now close that and move over to this general colony discussion (the others are all specific)

TALK ABOUT ANYTHING RELATED TO COLONY (and beef burgers)

  • 6,563 Replies
jdoggparty
offline
jdoggparty
5,860 posts
Nomad

Someone want to play right now??? No one is ever on. My name is jdogg. I will be on glastondale

Bronze
offline
Bronze
2,417 posts
Shepherd

Ok Jikek, cya there.

Bronze
offline
Bronze
2,417 posts
Shepherd

Well, no one is there.

Jikek where are you?

Jikek
offline
Jikek
1,186 posts
Nomad

get back on...i was playing a few games but he left

firetail_madness
offline
firetail_madness
20,591 posts
Blacksmith

Well, who's still online?!

Jikek
offline
Jikek
1,186 posts
Nomad

just got off..want to get 200 wins before new ranks are added though :P

firetail_madness
offline
firetail_madness
20,591 posts
Blacksmith

Can you come back?
Bronze and someone else ditched me =O

Bronze
offline
Bronze
2,417 posts
Shepherd

I'm in the BTC, come if your interested in partnering with me.

firetail_madness
offline
firetail_madness
20,591 posts
Blacksmith

I am!
*comes immediately*

goodoldfuntime
offline
goodoldfuntime
4 posts
Nomad

Dear Krin,

I think a shield generator for your base would be cool. It would be the next upgrade after Solar Grid and would convert the Solar Grid into a shield generator (and hence not generate energy but it would defend your base against missiles to a degree).

Here's another idea: you could build an anti-missile turret. It would operate the exact same way as a missile silo but instead would produce anti missile fire. It would operate off of resources and could be turned on or off. The off mode would make it sit idle and not fire at incoming nukes. It's specialty unit (instead of special forces) would be a super Glad-28 (to counter nukes).

I still have more ideas which I'll talk about with you later.

Sincerely,
funtime

goodoldfuntime
offline
goodoldfuntime
4 posts
Nomad

Dear Krin,

As promised I'm posting my ideas for new units. I'm thinking a damage enhancing unit (kind of like the medic but instead of increasing the health of nearby friendly units it increases the damage done by nearby friendly units). This unit could be call an "Officer" and could be built from the Arsenal building.

Also, invisible units might be neat. Some sort of unit that cloaks nearby units would be cool. These units could be called "Cloakers" and would have a really low health bar (which would be a disadvantage). These units might prove deadly in a game that turns into a stalemate. The "Cloaker" unit would not only cloak units but would also be invisible itself. Obviously allies and the person controlling the Cloaker would be able to see it. This unit could be produced from the Tier-3 Hospital.

Lastly (for now), another neat unit would be a shielding unit. This unit could be called a "Shield" and would be similiar to the base Shield Generator (which I talked about in one of my other posts) except it would shield units instead of buildings. This unit could be produced from the Tier-3 Hospital.

That's all for now. I will have more to post later. Take care and keep up the good work!

Sincerely,
funtime

Bronze
offline
Bronze
2,417 posts
Shepherd

A mobile shield generator unit like from Supreme Commander?

Might be neat, and the officer too.

firetail_madness
offline
firetail_madness
20,591 posts
Blacksmith

Well, just faced a hacker who made endless romans and blew up our units and killed our base without doing anything...

nozo_ito
offline
nozo_ito
266 posts
Farmer

I could be wrong but I noticed a difference in resource gain from the basic command centre. Krin can you double check the resource generation and unit build of everything to be time-related but not frame-related?

It seems my progress of upgrading was extremely slow compared to others when I play on my laptop which has a 900MHz Pentium M. I gained resources on my desktop (which has a 2GHz sempron64) much faster.

Demarius
offline
Demarius
160 posts
Peasant

This game really needs more ranks. Its too easy to get to rank 7. and it needs more buildings and units to make. the old ones get a little boring half the time.
AND also we need to get rid of all the hackers on the game. They ruin everyones win ratio and rank. its so dum that they are not gone yet.

Showing 751-765 of 6563