ForumsGamesGeneral Colony Discussion

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firetail_madness
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firetail_madness
20,591 posts
Blacksmith

So, since my last competition was pretty much a discussion, I'll now close that and move over to this general colony discussion (the others are all specific)

TALK ABOUT ANYTHING RELATED TO COLONY (and beef burgers)

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nozo_ito
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nozo_ito
266 posts
Farmer

Honestly the hacker problem could never go away. It happens in every strategy game and rpg and even in fps. If it runs on a PC it will be cracked sooner or later.

Krin
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Krin
129 posts
Nomad

Ok, firstly thanks for the unit ideas. The problem with these is that I'd have to add some new mechanics to the engine so it wouldn't be very practical, especially since the game seems to lag on some computers already.

Secondly, re the hack situation, I can only really patch a hack if I know how it works. If I don't know how it woks then I'm spending a lot of time patching a part of the game that may only have 5% chance to actually blocking a hack. So if you run into a hack, try to remember what happened, take screen shots, etc.

Lastly, the resource gain from the command centre should be time based already, since that was time based even when everything else was frame based. I changed all the things produced from the buildings to be so as well. I'll double check any how. But if you want to be sure, then gather some accurate data, as in, how much money you get from your laptop over 1 minute, and then do the same test for your PC, just play it in a 1vNone game, since it won't affect your stats anyway.

dudeguy45
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dudeguy45
2,917 posts
Peasant

I like the resource symbols when you defeat an enemy.

thisisnotanalt
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thisisnotanalt
9,821 posts
Shepherd

Dudeguy . . . fail.

Those are only for comm when you gain money and influence for killing an enemy. They're not universal. Lol.

Instead of more units or anything like that, coding new maps would be time-consuming but very regarding. Or course, you probably won't have time between school, your real life and coding Sonny and your other project, but it would be neat. Perhaps a 3v3 or 4v4 map?

Seeing ranks without the /stats syntax is also a great addition. Rank 1s aren't preyed on so much anymore.

I remember a hack one time where a guy had no buildings and killed our base with Spec Ops missiles. He spawned about 20 of them at once. His account name is ganondorf.

dudeguy45
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dudeguy45
2,917 posts
Peasant

Glitch. I had to quit the game cause the enemy sent out 1 meditec and one chronite tank, my snipers fired, and just kept firing. The enemy didn't die, and I had to quit becasue I couldn't control my units.

DMon
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DMon
203 posts
Nomad

wow alot has happenned since i stoped playing for a couple of weeks

DMon
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DMon
203 posts
Nomad

anyway ill be in team channel

DMon
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DMon
203 posts
Nomad

and now im not sorry for triple posting

Jerryrpg
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Jerryrpg
384 posts
Nomad

Wow a lot has happened since i stopped playing colony. I should try it again cause there have been some updates. Has the double click feature been implemented yet?

lalala12
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lalala12
2,165 posts
Nomad

Don't believe so...

Jerryrpg
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Jerryrpg
384 posts
Nomad

Is there anything else new?

Jikek
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Jikek
1,186 posts
Nomad

hmm...getting on BTC. ill stay on for about 5 mins if noone shows up.

nozo_ito
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nozo_ito
266 posts
Farmer

Krin, I've confirmed my speculation.

http://img401.imageshack.us/img401/9161/testgame1.jpg

Here are the two screenshots from the same game me alone joined for both computer. I choose communist for both, then make a barracks each, and make loads of marines so that the frames of my slower laptop start skipping. Nothing else has done. The screenshots are taken at exactly the same time. "nozo" in red was using my laptop.

http://img182.imageshack.us/img182/4989/testgame2.jpg

http://img200.imageshack.us/img200/4771/gametest3.jpg

-I noticed it is not only the command centre, it also happens on building generated resources. When the frame skips resource generate slower
-This test can be reproduced easily.
-I suspect it is a flaw of the flash engine or the way how the time is counted. If the counting refreshs itself each time, the difference in refresh time (the gap between each starting and stopping of the timer) could explain this. If the timer goes on infinitely since the start of any resource generation item activated without stopping, and resource is added after each "checkpoint", this should not happen.

I hope it can help

Jikek
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Jikek
1,186 posts
Nomad

nice find nozo! this defiantly needs fixed. as this could make/ break a game with the many resources

firetail_madness
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firetail_madness
20,591 posts
Blacksmith

I have no idea what nozo just said, but it's scientific!
Also, Jikek, I just got on...

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