capi 5 money 3 manpower and 3 enrgy
faci 5 enrgy 3 manpower and 3 money
commi- 5 manpower 3 energy and 3 money
You are fucking wrong. Chess's next post is right.
Nice job chess. Now everyone will make their responses more in-depth (I hope.) because you explained stuff about each government.
i dunno monarchy's gainst but id think it would look something like this
3 money 3 enrgy 3 manpower and 2 influence
also i think the secret hank was talkin about is a rumor i heard that mon has slower build speed than all the other govs.
Dunno if its true or not and never had the time to test it. but thats just wat i heard.
You're wrong again, and chess's next post is right.
No. I was talking about "I found a counter for the forge/special operations build, and you can't ask me for answers." Kind of thing. xD
It depends on everyone's style, but here's my thing.
If you're a person that likes to tech up, maybe anti-rush if needed, choose capitalist.
If you're the person who does forge, or does a rush using forge, choose fascist.
If you're a person who does outpost, "kills for thrills," does outpost rushes (sometimes capitalist can outpost rush, but oh well), choose communist.
If you're a person who just likes influence units, choose monarchy (beware, communist can get influence very fast at certain times too ^_^)
At 1st, I've choosen communist when I was a noob, for a long period of time. Then, I used fascist, for some time. After that, I used capitalist for a very long time. Finally, I just mainly use capitalist, but sometimes I switch governments depending what game I'm playing.
By the way.......
Communist: Gains 3 money or 3 influence for every kill.
I thought it was $1 or 1 influence per kill. Did Krin change that? I got to test out that one.