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ForumsGamesCrush the Castle Players Pack - Custom Castles

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joeybetz
offline
joeybetz
107 posts
Shepherd

These levels are for Crush the Castle Players Pack

Post your own killer fortress or try your hand at crushing the castles of others. For users posting their own creations, please consider the following guidelines:

Give your castle a title. This will allow other members to easily reference it in their comments.
Show off your work with a screenshot. A great tool for screenshots and videos is Jing.
Provide a description or hint. If your castle has any notable features or specific tactics make sure to let people know about them.
Don't forget your link. Simply copy the link directly from the Crush the Castle Players Pack editor and paste it in your post.

We had a ton of fun making this game and are really looking forward to seeing what you can do! Who knows, me may even use it in another version of the game.

Note: When posting images please use the image button in the form below and provide the URL to your screen shot. We do not allow raw HTML tags nor do we host images. If you need a place to host your images online consider one of the many photo sharing services.

How to Load a Castle:

Simply click on a shared castle link and you will be directed to the game immediately. The game will then load the castle take you right to the editor. Click Test Castle when it's loaded to try it out. It's just that simple!

How to Save a Castle:

Start up the Build and Share area.
http://cache.armorgames.com/files/images/screenshots/ctc_pp/StartSaving.jpg

Build your castle and click Share when you area ready.
http://cache.armorgames.com/files/images/screenshots/ctc_pp/ClickShare.jpg

Name your castle and click OK.
http://cache.armorgames.com/files/images/screenshots/ctc_pp/NameCastle.jpg

Click COPY to copy the link.
http://cache.armorgames.com/files/images/screenshots/ctc_pp/ClickCopy.jpg

Share the link with everyone you know.


Good luck and happy building!

  • 3,823 Replies
CourtJester
offline
CourtJester
6,158 posts
Peasant

@666d3VIL - you are the squire devil from Turkey - 666. I understood your message and will pass it on to the Game Developer if and when they upgrade this game. I agree with your idea of hard, harder, hardest. It is an very good idea. I want you to communicate with me on my profile. Have your friends in turkey communicate as well but I don't understand your language but I do understand your knowledge of English so, you can be their moderator!

Etch
offline
Etch
5 posts
Nomad

Political Prisoner

Designed to be finished with 2-3 small cluster bombs.
http://i4.photobucket.com/albums/y113/Sexy_Barracuda/Political_Prisoner.jpg

Link: http://armorgames.com/=1dinv

charlesme
offline
charlesme
1,117 posts
Nomad
castlenovice
offline
castlenovice
853 posts
Nomad

@CourtJester: You have rrrrrrrrrreally cool stuff, I love Loggerhead Drop-ins, even if it didn't work until the last princess!

I understand you method of builing outside the &quotlayground", I sometimes did that as well, but it's time-consuming ...

castlenovice
offline
castlenovice
853 posts
Nomad

and, CourtJester. sorry about the -200000, must be a relict of when this structure was much higher (and therefore collapsed quite quickly).

castlenovice
offline
castlenovice
853 posts
Nomad
castlenovice
offline
castlenovice
853 posts
Nomad

... sorry 4 Pagoda. I hate typos.

CourtJester
offline
CourtJester
6,158 posts
Peasant

@charlesme - you truly have a warped sense of humor! ha ha ha I wished the game would allow me to stay put and watch "alot going on"!

@castlenovice - I killed 4 Pagodas with a pea. I have no idea how you balanced that thing with offset stacks! BTW, almost all my launches are finished in Word by moving the character in fractions of pixels - sometimes I get lucky and then build on it. If a launch is left standing, I will program another drop. I am still trying to figure out charlesme's launch method - it's quite unique.

When I looked at your code for the structure you wanted fixed - two things were a problem. You had the high royalty landing on cracks and edges so I moved them. There was one sentry that I noticed was not in line with the others so, I moved him to the centre - he was the one that dies at birth!

Long post sorry - @Etch - I hope you found your *.sol file for armor games and the code. Warning - do not edit inside that file but use wordpad or word.

I did take the liberty of changing out elements of that castle changing iron to wood so that it could be beaten with stones. Then, I changed out the stone with iron (simple word process of replace _s to _i) then change the wood to stone using the same process and then, replacing "c_i" with c_s" otherwise you get the bad castle data info.

This is a fun castle to play with and it seems Etch is a newby so I will give you the original code in the old way.

Believe me guys - I may have a few good castles but I learned it all from you!

6~w_i:332,358|w_s:352,355|w_i:373,358|w_i:473,358|fl_i:422,292|w_i:513,358|w_s:493,355|fl_s:423,280|fl_i:422,270|w_i:533,358|fl_i:623,292|fl_i:623,270|fl_s:625,280|w_s:553,355|w_i:573,358|w_i:713,358|w_s:693,355|w_i:675,358|fl_i:520,137|w_i:432,203|w_i:610,203|w_s:453,203|w_s:590,202|w_i:473,203|w_i:572,203|fl_i:520,115|fl_s:522,125|w_i:734,358|w_s:755,355|w_i:775,358|fl_i:823,292|fl_s:823,280|fl_i:823,270|w_i:913,358|w_s:893,355|w_i:873,358|w_i:630,203|w_s:650,203|w_i:668,203|fl_i:720,137|fl_s:720,125|fl_i:720,115|w_i:810,203|w_s:790,205|w_i:770,203|w_i:1087,358|w_i:1068,358|w_i:1108,358|w_i:1127,358|w_i:1148,358|w_i:1068,235|w_i:1088,235|w_i:1108,235|w_i:1127,235|w_i:1147,235|w_i:1067,112|w_i:1087,112|w_i:1105,112|w_i:1125,113|w_i:1145,112|fl_i:1097,45|fl_i:1097,35|fl_i:1097,25|fl_i:1097,15|w_i:1007,-52|w_i:1028,-52|w_i:1047,-52|w_i:1187,-52|w_i:1167,-52|w_i:1147,-52|fl_i:1097,-120|fl_i:1097,-130|fl_i:1097,-140|w_i:1063,-207|w_i:1083,-207|w_i:1103,-207|w_i:1123,-207|p_t:1093,-293|c_p:1097,-27|c_s:522,231|c_s:720,231|w_i:529,48|fl_i:618,-18|fl_i:617,-40|w_i:708,48|w_s:550,48|w_s:687,50|w_i:570,48|w_i:665,50|fl_s:620,-30|p_c:332,240|p_c:430,85|p_c:812,85|p_c:915,240|w_i:527,-107|w_i:708,-107|fl_i:618,-173|fl_i:617,-195|w_s:548,-105|w_s:688,-108|w_i:568,-107|w_i:668,-107|fl_s:618,-185|w_i:587,-262|w_i:650,-262|p_t:617,-348|c_s:558,-233|c_s:682,-233|p_c:527,-225|p_c:708,-225|c_s:473,77|c_s:377,232|c_s:768,77|c_s:870,232|c_q:617,-82|c_n:617,-237|w_i:268,358|w_s:288,355|w_i:268,235|w_i:268,113|w_i:268,-10|w_i:268,-133|w_s:288,233|w_s:288,107|w_s:287,-17|w_s:287,-132|w_i:310,358|w_i:310,235|w_i:310,112|w_i:310,-12|w_i:310,-135|f_i:305,-200|f_i:305,-222|f_s:304,-212|c_s:335,-260|p_c:268,-252|c_s:298,-260|c_s:1020,-177|c_s:1163,-178|c_k:620,77|

Ernie15
offline
Ernie15
13,344 posts
Bard
castlenovice
offline
castlenovice
853 posts
Nomad

@CourtJester

I have no idea how you balanced that thing with offset stacks!


I don't really undesrstand your question. Once one pagoda works, I multiply it and change the coordinates accordingly.

On etches very nice castle, CourtJester, I don't see any wood, no difference at all. Or am I too tired to see the difference?
castlenovice
offline
castlenovice
853 posts
Nomad

http://farm5.static.flickr.com/4040/4319537593_5fd76fc734.jpg

You can surely do it better than me, right?

castlenovice
offline
castlenovice
853 posts
Nomad
castlenovice
offline
castlenovice
853 posts
Nomad

CourtJester: You killed 4 Pagodas with one pea?

castlenovice
offline
castlenovice
853 posts
Nomad
castlenovice
offline
castlenovice
853 posts
Nomad

sorry for double-posting: push right to watch. And then do what you want. Or add.

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