ForumsGamesCrush the Castle Players Pack - Custom Castles

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joeybetz
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joeybetz
107 posts
Shepherd

These levels are for Crush the Castle Players Pack

Post your own killer fortress or try your hand at crushing the castles of others. For users posting their own creations, please consider the following guidelines:

Give your castle a title. This will allow other members to easily reference it in their comments.
Show off your work with a screenshot. A great tool for screenshots and videos is Jing.
Provide a description or hint. If your castle has any notable features or specific tactics make sure to let people know about them.
Don't forget your link. Simply copy the link directly from the Crush the Castle Players Pack editor and paste it in your post.

We had a ton of fun making this game and are really looking forward to seeing what you can do! Who knows, me may even use it in another version of the game.

Note: When posting images please use the image button in the form below and provide the URL to your screen shot. We do not allow raw HTML tags nor do we host images. If you need a place to host your images online consider one of the many photo sharing services.

How to Load a Castle:

Simply click on a shared castle link and you will be directed to the game immediately. The game will then load the castle take you right to the editor. Click Test Castle when it's loaded to try it out. It's just that simple!

How to Save a Castle:

Start up the Build and Share area.
http://cache.armorgames.com/files/images/screenshots/ctc_pp/StartSaving.jpg

Build your castle and click Share when you area ready.
http://cache.armorgames.com/files/images/screenshots/ctc_pp/ClickShare.jpg

Name your castle and click OK.
http://cache.armorgames.com/files/images/screenshots/ctc_pp/NameCastle.jpg

Click COPY to copy the link.
http://cache.armorgames.com/files/images/screenshots/ctc_pp/ClickCopy.jpg

Share the link with everyone you know.


Good luck and happy building!

  • 3,823 Replies
castlenovice
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castlenovice
853 posts
Nomad

This is the direction I wanna go. Balancing act 1.3.
Unfortunately, you need some patience to get the result as shown on the pic below. Try several times.
<a href=http://farm3.static.flickr.com/2709/4363325998_17c43a253d.jpg" alt="[url=http://armorgames.com/=1jB2z]http://farm3.static.flickr.com/2709/4363325998_17c43a253d.jpg" />

castlenovice
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castlenovice
853 posts
Nomad

. grrrrrrrrrr

http://farm3.static.flickr.com/2709/4363325998_17c43a253d.jpg

CourtJester
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CourtJester
6,158 posts
Peasant

Vertically Challenging

This one will work once in a while!

Lulleh - Go to the game pack and make sure you have Flash 10 installed

CourtJester
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CourtJester
6,158 posts
Peasant

Puzzle Game

http://farm5.static.flickr.com/4009/4362810657_bd66564483.jpg

Here's one for ya all, see if you can fire a SBB over the king's head, searing his hair and bring his beloved princess back to him before the evil castlenovice structure disintegrates!

castlenovice
offline
castlenovice
853 posts
Nomad

Yeah, CourtJester, Vertically Challenging, based on my balancing act 1.3, works in that sense that the princess sometimes survives. - I will try to make a more reliable version of mine. Then, probably your challenge might be more reliable as well.
BTW - I just tried my balance 1.3 out, it already worked after the second time (work=king does not die)

and, puzzle solution 2.1 looks absolutely crazy in the positive sense; and I didn't even try what you propose in the post above. Cool job anyway!!!

castlenovice
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castlenovice
853 posts
Nomad

extremely strange!!! My balance act 1.3 worked now perfectly 10 times in a row: The king always survived. I'll do a multplied version of it. Will be back soon.

castlenovice
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castlenovice
853 posts
Nomad

Balance Act 2.0

Definitely improved (the king never dies) and multiplied. Use whatever you want, but sublile ammunition probably makes definitely more fun. Doesn't it?

CourtJester
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CourtJester
6,158 posts
Peasant

@castlenovice, try firing an SSB over the king's head in puzzle game! You will knock the princess to the abyss. Interesting, I fired another SSB at her and I know I hit her on the feet and she disappeared alive! Weird...

The main problem with the vertical floor element is that unless you can lock it in vertical, it may sway erratically. If you look at the charlesme solution that I found, I got at least six different launches of which only one worked.

In this old one the second king launch off the vertical floor is quite inconsistent and the third one is a total failure albeit, if you put the code in the CtC game, all three live!

castlenovice
offline
castlenovice
853 posts
Nomad

Thanks CourtJester! I will try when I have time to &quotlay":-)

It's definitely not my aim to be a multiposter, but work is progress and publishing that is fun.
The following is not the main purpose of my new post, look at this. It's just adding some stuff, and I personally like it.

Now, the main aim of this post is, I started to notice that maybe 2 days ago, the updated version of CtCPP has two slight changes. Of one I'm perfectly sure, I just noticed it, and the other was a 'suspicion' (=I was not sure).

So, what definitely changed (and which is a pity) is that you can put elements BELOW the line you can see on the floor (again, I must say, as in the CtC old version), meaning that (most but not all) elements put below the line just go to hell.

Have a look

And the other thing I think I observed is when you catapult a pebble really high (sorry, difficult to explain in english) that now - in contrast to previous versions - it doesn't fly anymore OVER the upper 'line' of the 'layground' (as it was definitely the case some time ago) but that it rather 'follows' this line. Don't know if you understood. If no, ask please.

CourtJester
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CourtJester
6,158 posts
Peasant

Check out the 404 not found errors!

castlenovice
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castlenovice
853 posts
Nomad

.. I further 'developed' Balance Act. It's now version 2.3. I had probably an hour or so to fine-tune it. I find it quite amazing that the sentries can land safely on the edge of a wooden wall without dying. Although, I had to eliminate the 2nd senty seen from the left (it's a dead angle, very hard to see, so I just left him out) On the other hand, the princess on the extreme right dies after landing of the sentry. Thre the problem is: if I move her slightly, then the sentry might die, or the king, or everything collapses domino-like. Chain reaction.

So, on my computer, only the princess dies. In this version.

CourtJester
offline
CourtJester
6,158 posts
Peasant

I saw that one in the shares! Too funny and, as well, the princess at the end dies on my computer as well. Nice work! One thing I did was put a ws_i to stop the pendulum of the vertical floor - that might help.

Here's one I fixed in the shares
The interesting part is the wobbly structure that falls from the sky. The original did not have a launch scene...

castlenovice
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castlenovice
853 posts
Nomad

CourtJester: I made a further fix. It's now Balance Act 2.4. Now, nobody dies, but I must say that the structure on the extreme left is wobbing around quite seriously, without collapsing though.

CourtJester
offline
CourtJester
6,158 posts
Peasant

That was awesome - I put a fs_s on top of the other one and thought the guard might push the rail down further but it didn't stablize the thing because the vertical member never dropped.

However, for fun, I threw a pebble at the guard, knocked him off, killing the king and (ta da) the princess but the structure didn't fall - bloody amazing! I hit him once as well where the king didn't die but the princess did! Have you tried a heavier person rather than the lightest one - the sentry?

CourtJester
offline
CourtJester
6,158 posts
Peasant

Castle - forget about the heavier people - it fails! I see someone has already pirated your level, renamed it into a swear word of which we all know will be jibberish! Idiots!!! I also see that my shrinking castle has been posted a few times with parts inserted or removed so that it will shrink!! I hate the shares, this is the best place to be!

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