ForumsGamesCrush the Castle Players Pack - Custom Castles

3823 1017530
joeybetz
offline
joeybetz
107 posts
Shepherd

These levels are for Crush the Castle Players Pack

Post your own killer fortress or try your hand at crushing the castles of others. For users posting their own creations, please consider the following guidelines:

Give your castle a title. This will allow other members to easily reference it in their comments.
Show off your work with a screenshot. A great tool for screenshots and videos is Jing.
Provide a description or hint. If your castle has any notable features or specific tactics make sure to let people know about them.
Don't forget your link. Simply copy the link directly from the Crush the Castle Players Pack editor and paste it in your post.

We had a ton of fun making this game and are really looking forward to seeing what you can do! Who knows, me may even use it in another version of the game.

Note: When posting images please use the image button in the form below and provide the URL to your screen shot. We do not allow raw HTML tags nor do we host images. If you need a place to host your images online consider one of the many photo sharing services.

How to Load a Castle:

Simply click on a shared castle link and you will be directed to the game immediately. The game will then load the castle take you right to the editor. Click Test Castle when it's loaded to try it out. It's just that simple!

How to Save a Castle:

Start up the Build and Share area.
http://cache.armorgames.com/files/images/screenshots/ctc_pp/StartSaving.jpg

Build your castle and click Share when you area ready.
http://cache.armorgames.com/files/images/screenshots/ctc_pp/ClickShare.jpg

Name your castle and click OK.
http://cache.armorgames.com/files/images/screenshots/ctc_pp/NameCastle.jpg

Click COPY to copy the link.
http://cache.armorgames.com/files/images/screenshots/ctc_pp/ClickCopy.jpg

Share the link with everyone you know.


Good luck and happy building!

  • 3,823 Replies
CourtJester
offline
CourtJester
6,158 posts
Peasant

CTC2 - Where?

It's almost 2:30 Eastern, where is the link?

castlenovice
offline
castlenovice
853 posts
Nomad

Where's the link?

CourtJester
offline
CourtJester
6,158 posts
Peasant
castlenovice
offline
castlenovice
853 posts
Nomad

This is my first, albeit very primitive self-built castle on Crush the Castle 2.
It's called CourtJester ;-)

http://farm5.static.flickr.com/4029/4713278745_071d650fe5.jpg

Unfortunately, I will have to wait days before I can get into the game :-(

castlenovice
offline
castlenovice
853 posts
Nomad

The codes look damned complicated :-((((

{"l":["tg","mg","bg","wc","id"],"r":["rw","rwc","rs","rsc","ri","ric","rb","rbc","rfb","rpb","rrb","rf","rl","rr","ra","rp"],"c":["bws,320,625,1,1,0","bws,-65,535,0.5,1,85","bws,460,570,0.5,3,90","bws,600,629.9,1,1,0","knight,455,525,1,1,0"],"n":"","t":[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],"o":-1,&quot":""}

Trismegistus23
offline
Trismegistus23
271 posts
Nomad

Hey guys, I haven't posted on here for a while but you know I had to check out the new CtC2. Here's one I made.

Wizards's Treehouse

Trismegistus23
offline
Trismegistus23
271 posts
Nomad

@castle
Yeah, you're right the code looks a bit more complicated. I'm glad he put it in though. It looks like there are five numbers for each piece. The first two are the same as before I think. The last two I think are for length and rotation. The middle, I dunno; too much code always gave me a headache. But you're the coding king, I'll bet you could figure it out ;-)

castlenovice
offline
castlenovice
853 posts
Nomad

@Trismegistus23

Nice to see you back. I'm not as present in the forum as I used to be. It certainly will take I while to understand the codes.

At first glance, the game looks hilarious. But I didn't go thru the game yet ......

One thing I wonder is how stable the buildings in height will be (hoping that there is no restriction, but I don't think so.

castlenovice
offline
castlenovice
853 posts
Nomad

Decoding the code sequence will not be difficult, but automizing codes ------? Well, let's see.

This is a test

I just lifted some well known characters. Push right to watch. It's interesting to see what the remains of the dead are ;-)

CourtJester
offline
CourtJester
6,158 posts
Peasant

@tris and CN, I think a way to understand the code would be to put in one element then change one number and see what it does.

Or put in 4 similar elements and change the numbers appropriately and we should be able to break the coding.

PS - nice to have you back Tris and I beat your TREE HOUSE with 4 shots! Very interesting complicated structure and I see you have tried almost all the variants that Joey has allowed but I am sure we will be able to find even more complexities that will astound even ourselves.

I beat the game in about an hour and in the end you get a black hole weapon that looks like charlesme's tornadoes!

One thing I noted was that Joey has implemented just about everything we suggested so it means that our input was important and valuable to him and Armor games. There are a few glitches yet that need to be ironed out and it appears that you cannot have "action" castles like flips as stuff that the player can view but that is not a problem because now he challenges our building capabilities and complexities. I like that and appreciate the consideration.

At any rate, Armor Games appropriately crashed before I could enroll in the log on feature and now that I am on another computer, I will have to beat it again! To play it here but, then I can re-examine some issues).

Let's keep in touch and examine the features and offer feedback. If you go to Joey's blog you will see a feature of flash called "blit-ing". I think he is using it in this game and thus the coding change. Albeit it was suppose to reduce lag, I played one player's creation that lagged horribly. Enough for now. I am considering the endless possibilities for producing structures.

Over but not out!

Trismegistus23
offline
Trismegistus23
271 posts
Nomad

A 'fighting back' type level for the Players Pack:

King's Catapult

And one on CtC2

Houses

Falgorr1012
offline
Falgorr1012
121 posts
Nomad

CtC2 Castle

Been a while since i posted in this topic! Lookin good!

Cant make good castles on CtC2 cuz I'm getting used to it atm.

Falgorr1012
offline
Falgorr1012
121 posts
Nomad

Snap link fail! Ah well.

CourtJester
offline
CourtJester
6,158 posts
Peasant

The link didn't fail! I played it and got it with one shot of wood. Duh - gave her some wood - yuk yuk

castlenovice
offline
castlenovice
853 posts
Nomad

The middle, I dunno; too much code always gave me a headache
from tris

this is probably the landscape structure (the relief you can build, hills, etc.) But I dunno, as I didn't start playing the game,
I'm sure we will see fantastic castles inb the months to come :-)))))))))
Showing 3346-3360 of 3823