Post your own killer fortress or try your hand at crushing the castles of others. For users posting their own creations, please consider the following guidelines:
Give your castle a title. This will allow other members to easily reference it in their comments. Show off your work with a screenshot. A great tool for screenshots and videos is Jing. Provide a description or hint. If your castle has any notable features or specific tactics make sure to let people know about them. Don't forget your link. Simply copy the link directly from the Crush the Castle Players Pack editor and paste it in your post.
We had a ton of fun making this game and are really looking forward to seeing what you can do! Who knows, me may even use it in another version of the game.
Note: When posting images please use the image button in the form below and provide the URL to your screen shot. We do not allow raw HTML tags nor do we host images. If you need a place to host your images online consider one of the many photo sharing services.
How to Load a Castle:
Simply click on a shared castle link and you will be directed to the game immediately. The game will then load the castle take you right to the editor. Click Test Castle when it's loaded to try it out. It's just that simple!
How to Save a Castle:
Start up the Build and Share area.
Build your castle and click Share when you area ready.
I've come back momentarily to give you some info on the coding. Got this in the last hour or so:
"I": - represents variable of non-essentials. In order in brackets: Foreground, Midground, Background, Weather, Time of day.
"r": - Represents variable of avialable ammunition. On share mode, deleting different ones eliminate the option of erased ammunition.
"c": - Represents the placeable and interactable objects. In the quotes, the commas seperate the piece type, X axis, Y axis, width, length, and angle, respectively.
"n": - Represents the title of castle.
"t": - Represents the level of the land on a certain point. The first number in the brackets is the point of land on the very left. The number has a limit of -20 to 230. Anything below or above respective ends will be reduced/increased to 230/-20.
"o" - Represents number of shots limited to get a gold. If 0 or lower, will be unlimited. Above will be represented as number it is.
"" - Represents whom the castle is from.
- In code, if there is a error, will result in the castle being shown as the generic layout. - Not fully known the effects of if you go too high, too much to the side, etc.