Post your own killer fortress or try your hand at crushing the castles of others. For users posting their own creations, please consider the following guidelines:
Give your castle a title. This will allow other members to easily reference it in their comments. Show off your work with a screenshot. A great tool for screenshots and videos is Jing. Provide a description or hint. If your castle has any notable features or specific tactics make sure to let people know about them. Don't forget your link. Simply copy the link directly from the Crush the Castle Players Pack editor and paste it in your post.
We had a ton of fun making this game and are really looking forward to seeing what you can do! Who knows, me may even use it in another version of the game.
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How to Load a Castle:
Simply click on a shared castle link and you will be directed to the game immediately. The game will then load the castle take you right to the editor. Click Test Castle when it's loaded to try it out. It's just that simple!
How to Save a Castle:
Start up the Build and Share area.
Build your castle and click Share when you area ready.
This is one of the reasons why many of us are so unhappy about not having the code in the Players Pack version. In the original game you can place pieces off screen by changing the code. I made that one a while ago on the original game. Thankfully most castles can be imported to the players pack. Unfortunately some more complex castles don't come out right when imported. You sometimes get glitches when trying to import castles with pieces that are interdependent. I mean the kind of castle where if you move one piece just a tiny bit, it starts collapsing. Pyramids made from triangles are a prime example of this.
Okay about the code: On the original game each piece has a code. Here is the code for one wooden piece:
0~w_w:769.25,131|
The code has three parts. The first part shows what kind of piece it is and the material. The first part above is 0~w_w:. The second and third parts are numbers. The first number shows the horizontal position of the piece. By changing this part you can move the piece left or right. The second part of the above code is 769.25,. The third part shows the pieces vertical position. Changing this part will move the piece up or down. To put a piece above the visible screen change the last part of the code to -445 or lower.
Nice job on your your pyramid, I like how you flipped on the last piece.
Here's two I made kind of playing around with the possibilities. The first one gives you a very specific task to accomplish as well as rattling the stuff above till it falls. It's a little too easy with the bombs, try it with rocks of some sort:
wanzerr: Indeed a very nice castle, and very attractive how the last part flips precisely on the pyramid!!!
To second Tris: YEAH, we are very very unhappy that we can't edit the codes.
And a precision to Tris' explanation of codes: Everything is of course correct, but to explain it 100% correctly, we have to make a difference between the first code and all following codes:
1st code: 0~w_w:769.25,131| Consists of four parts: 1st part: 0~ (zero)is the background, the scenery. You have 10 different backgrounds (so, codes 0-9, with ~ added). 9~ is the "snowy landscape with mountain, e.g.
Then of course as Tris says, so: 2nd part: w_w: kind of piece (w=wall)and material (w=wood).. s for stone, i for iron 3rd part: 769.25: horizontal position. If this part is 0 (zero) then you see it on the very left, still visible (0~w_w:0,131|). If it is 1270, it's still visible on the right part (0~w_w:1270,131|). And if you set the number to -1000, it's on the left side ON the trebuchet (and blocks in a way to use it (0~w_w:-1000,131|). If you put iron (0~w_i:-1000,131|), the trebuchet is even more blocked (and if you put many iron walls at the same place (0~w_i:-1000,131|w_i:-1000,131|w_i:-1000,131|w_i:-1000,131|w_i:-1000,131|w_i:-1000,131|), then ........ try it out, ise TSB, it's fun to look at
Sorry I'm getting long. So the more negative the first part, the more on the left, the more positive, the more on the right.
4th part: 25,131. Gives the vertival position, the more positive, the more it's on the ground, the more negative, the more 'in the skies'. 495 or higher will always be 'on ground': 8~w_w:769.25,495| and 8~w_w:769.25,800| look the same (for old builders: this is new compared to the old version). 8~w_w:769.25,-400|: the you see a part of the wall on top of the map. Whem you set the number to -8000 code 8~w_w:-1000,-8000|, then it takes about 5 sec until it lands on the floor (on the trebuchet because the horizontal part of the code is set on -1000.
Ok, just finish. the following codes have three parts because it is no longer required to set the background:
First thanks to Joey Betz for this amazing game ! I'm glad to join the community of castle designers ! Here is my contribution it's called Disney Castle