ForumsGamesColony: "Ideas for feature updates"

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SOYMASTER
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SOYMASTER
1,098 posts
Nomad

THINGS THAT NEED TO BE ADDED:

1. More Ranks because it's too easy to gain rank when u played 500 games. I think that 17 ranks is enough for now. Make it harder to get to the higher ranks because there are players who have played over 800 games.

2. More Servers because the 2 servers get full on weekends. Problem is you need to make a cool name for it.

3. A Top Player List because I want to know who is the leader. I have an idea of how it should work. Base it on a new game type that I will explain below in number 7 and 9.

4. A Friends List because it would improve the games rating I think. The way this function works is u can make a new code like "/add username", then a request is sent to the player only if he is on that server, and the same chat room, then the other player needs to accept the request, so that they can be on their friends list, which can be a tab on the chat room list, this chat room is only made to show you all of your friends but the names are going to be color-coded. For instance, the friends that are online, not playing, in blue, the friends that are offline in red, friends that are in a chat room in green, and friends that are in a game waiting to be started in pink.

5. Find A Way To Block The Cheat Engine because I hate playing a game and losing because my opponent was hacking. I know this is very hard to stop but it ruins the game, and then you start saying that the player you lost to is a hacker and the hacker stats saying "you blame all your loses because the other player hacked" than no one believes you, so then your reputation is ruined.

6. Get Some Administrators because they can kick hackers, spammers, gossipers, nuisances, and people who are saying nasty stuff, but they need proof the player who is being called a hacker is a hacker.

7. Making One Versus One A Game Type because I want to find more and more strategies. This game type is for one versus one games only, and in order for this to count u can only play against other players.

8. Make The Vets Hall For Players Who Are In The Top 75% because I don't want amateurs listening to the pros talking about strategies. I know this one sounds dumb, but, look at it this way, I spent allot of time making my strategy, and this amateurs over hears to pros talking a he is now the best rank 3, all because of two pros were talking. I think everyone needs to find a strategy on there own.

  • 346 Replies
lalala12
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lalala12
2,164 posts
Nomad

Alas, it would not work...

First, in Starcraft you'd have loads of buildings everywhere...if you were massing Battlecruisers for example, you'd have like, 3 starports...and they could be scattered around the map, so if they kill one of your bases with a starport, you would still have 2 left.

Here, normally you'd only have one deployment building. Also, there's only one base...if even 1 of those buildlings die, you'd be crippled...

And if you'd only understand the solarbeam/thunderbolt/money cannon reference if you were in that private game with me...XD

Plus some of the buildings would have too much/little hp to really make a difference whether the base was attacked or it.

SOYMASTER
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SOYMASTER
1,098 posts
Nomad

well thats not trure the base just gives u resures every 5 seconds i lost it once in a me vs 2 and i came back and won

lalala12
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lalala12
2,164 posts
Nomad

Uhh...what's not true?

I'm talking about a hypothetical situation based on the buildings can be destroyed proposal.

SOYMASTER
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SOYMASTER
1,098 posts
Nomad

i dont know what is going on any more

SOYMASTER
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SOYMASTER
1,098 posts
Nomad

get a timer
i never thought of that
firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Well, if you lag you lose framerates so the resources per 5 seconds is slower, yet the building and gathering resources form buildings continues normally.

Krin opted to fix that, methinks.

Jerryrpg
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Jerryrpg
384 posts
Nomad

My old idea was, making a self defense structure (must be a communist for it to have health) that would be destroyable... No one even looked at it twice (besides firetail) So i guess it's dead now (if anyone wants to look at it go to the link on my profile then scroll all the way down.)

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

I was also talking about boost towers and stuff...

hbogyt
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hbogyt
11 posts
Nomad

I meant that destroyable buildings would make rushes more feasible. But I suppose fog of war can achieve that also.

I never scatter my starports, for ease of defence.

Defensive structures are east to do. Just add an immobile unit! Make it the product of the Spec Op building.
http://myfxadvice.com trading platform

hbogyt
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hbogyt
11 posts
Nomad

Shit, sorry for the ad at the end of post. This 7 year old toshiba laptop is infested with all kinds of malware.

someone edit it out for please.

sprinter101
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sprinter101
365 posts
Nomad

What about Subterranean units?, or what about mines?

maybe there could be different terrains, each one having different properties.

generalgeorge
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generalgeorge
12 posts
Nomad

here is a idea a game on colny where you can play with 10 players

Godjule
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Godjule
206 posts
Nomad

here is a idea a game on colny where you can play with 10 players

Imagine the lag...
sprinter101
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sprinter101
365 posts
Nomad

What about getting rid of the Groditz and putting in a flak vehicle for outpost?

Even though they made Groditz's better they still stink.

Ephemeral
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Ephemeral
88 posts
Peasant

How are Groditz better now? Increased damage and armor? All I noticed was that they don't get raped by scouts anymore, that, or the scouts are being idiots and attempting to spread their damage in a fight. We need an anti-air unit for outpost other than marines, or at least a Groditz with a fast-shooting rpg + machine gun (similar to the Goliath unit from StarCraft). :U

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