ForumsGamesColony: "Ideas for feature updates"

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SOYMASTER
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SOYMASTER
1,098 posts
Nomad

THINGS THAT NEED TO BE ADDED:

1. More Ranks because it's too easy to gain rank when u played 500 games. I think that 17 ranks is enough for now. Make it harder to get to the higher ranks because there are players who have played over 800 games.

2. More Servers because the 2 servers get full on weekends. Problem is you need to make a cool name for it.

3. A Top Player List because I want to know who is the leader. I have an idea of how it should work. Base it on a new game type that I will explain below in number 7 and 9.

4. A Friends List because it would improve the games rating I think. The way this function works is u can make a new code like "/add username", then a request is sent to the player only if he is on that server, and the same chat room, then the other player needs to accept the request, so that they can be on their friends list, which can be a tab on the chat room list, this chat room is only made to show you all of your friends but the names are going to be color-coded. For instance, the friends that are online, not playing, in blue, the friends that are offline in red, friends that are in a chat room in green, and friends that are in a game waiting to be started in pink.

5. Find A Way To Block The Cheat Engine because I hate playing a game and losing because my opponent was hacking. I know this is very hard to stop but it ruins the game, and then you start saying that the player you lost to is a hacker and the hacker stats saying "you blame all your loses because the other player hacked" than no one believes you, so then your reputation is ruined.

6. Get Some Administrators because they can kick hackers, spammers, gossipers, nuisances, and people who are saying nasty stuff, but they need proof the player who is being called a hacker is a hacker.

7. Making One Versus One A Game Type because I want to find more and more strategies. This game type is for one versus one games only, and in order for this to count u can only play against other players.

8. Make The Vets Hall For Players Who Are In The Top 75% because I don't want amateurs listening to the pros talking about strategies. I know this one sounds dumb, but, look at it this way, I spent allot of time making my strategy, and this amateurs over hears to pros talking a he is now the best rank 3, all because of two pros were talking. I think everyone needs to find a strategy on there own.

  • 346 Replies
sprinter101
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sprinter101
365 posts
Nomad

idk

but krin made them better some how

wwiifan
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wwiifan
272 posts
Nomad

a second version of the groditz would be nice (kinda like the two different spider walkers). Maybe it would have a flak cannon with massive splash or a 5x better than the marines bazooka.

sprinter101
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sprinter101
365 posts
Nomad

that would be cool

wwiifan
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wwiifan
272 posts
Nomad

Wait... If it was 5x better than the marine, it would be unstoppable. maybe 3x. And for defense against ground units it could have a machine gun. This would need to me in the fully upgrades outpost though.

sprinter101
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sprinter101
365 posts
Nomad

Yeah that's way more reasonable.

Lifemaster
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Lifemaster
186 posts
Shepherd

I have 2 ideas for the same building...see which one you like better.

Marketplace

Grants the ability to exchange resources with partner

Increases the effectiveness of all resource producing buildings by 20%

OR


Creates 10% income based upon the amount of resources you have at that moment. For example, if you have 100$ 100E and 100MP you will gain 10 of each resource.

Occurs every 30 seconds.

Also...might be a good place for better influence production? 4 influence over 3 seconds.

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

I like the swap thing, but it might make the game a lot harder to control...

Wait, swap?
As in they have to trade?
Or just give?

sprinter101
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sprinter101
365 posts
Nomad

Great!

I have always wanted to trade rescources with allies,
does or stand for anything?

Lifemaster
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Lifemaster
186 posts
Shepherd

I think give...seeing as it's your partner.

OR staying on that idea, the marketplace allows you to BUY RESOURCES in exchange for others. For example:

50$ can get you 40 Energy or 40 Manpower

50 Energy can get you 40$ or 40 Manpower

50 Manpower can get you 40$ or 40 Energy

Point of this is that you can focus on one primary resource and then just buy others if you need it in smaller amounts.

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

I'm thinking that there should be a building that generates 1 of each resource (including influence) every 5 seconds or something.

sprinter101
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sprinter101
365 posts
Nomad

oh that is also cool

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Hmm.
Here's a few suggestions I need to add.

Medicopter - buildable from infirmary - 10I each, heals air units at the same rate medics heal ground units.

Lifemaster
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Lifemaster
186 posts
Shepherd

hmmm, all resource building yes, but amounts would need to be different. I'd say .33 resources per second. So...1 $,E,MP,I over 3 seconds. Have 2 of these and one for your main resource? Could be good.

sprinter101
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sprinter101
365 posts
Nomad

Medicopter, this would be kinda hard to imagine.

I'm thinking that there should be a building that generates 1 of each resource (including influence) every 5 seconds or something.


Maybe this idea could be twisted to form a new kind of government.
Lifemaster
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Lifemaster
186 posts
Shepherd

OMG! Ok, somebody else might have had this idea, but oh well:

Different governments are given different special units:

Capitalist: Can build a single unit (only one on field at a time) that is very strong but takes long time to build and many resources. Ground unit. Produced from Base. (100 Influence maybe?)

Fascist: Can build air units that have very fast production time and low cost. (1 second buildtime, 5 influence?) Built from base.

Communist
: Creates a crowd of infantry, some using machine guns, some using rockets, some medic types. 10 second build time 35 influence. Built from Base.

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