1. More Ranks because it's too easy to gain rank when u played 500 games. I think that 17 ranks is enough for now. Make it harder to get to the higher ranks because there are players who have played over 800 games.
2. More Servers because the 2 servers get full on weekends. Problem is you need to make a cool name for it.
3. A Top Player List because I want to know who is the leader. I have an idea of how it should work. Base it on a new game type that I will explain below in number 7 and 9.
4. A Friends List because it would improve the games rating I think. The way this function works is u can make a new code like "/add username", then a request is sent to the player only if he is on that server, and the same chat room, then the other player needs to accept the request, so that they can be on their friends list, which can be a tab on the chat room list, this chat room is only made to show you all of your friends but the names are going to be color-coded. For instance, the friends that are online, not playing, in blue, the friends that are offline in red, friends that are in a chat room in green, and friends that are in a game waiting to be started in pink.
5. Find A Way To Block The Cheat Engine because I hate playing a game and losing because my opponent was hacking. I know this is very hard to stop but it ruins the game, and then you start saying that the player you lost to is a hacker and the hacker stats saying "you blame all your loses because the other player hacked" than no one believes you, so then your reputation is ruined.
6. Get Some Administrators because they can kick hackers, spammers, gossipers, nuisances, and people who are saying nasty stuff, but they need proof the player who is being called a hacker is a hacker.
7. Making One Versus One A Game Type because I want to find more and more strategies. This game type is for one versus one games only, and in order for this to count u can only play against other players.
8. Make The Vets Hall For Players Who Are In The Top 75% because I don't want amateurs listening to the pros talking about strategies. I know this one sounds dumb, but, look at it this way, I spent allot of time making my strategy, and this amateurs over hears to pros talking a he is now the best rank 3, all because of two pros were talking. I think everyone needs to find a strategy on there own.
adding a healer isnt that good of an idea because people will spam them and it will get massively annoying.
Some of my ideas
Missles should cost a big ammount of infleunce along with resorses (like you said before, YOS) but 50 influence.
i like ur idea of influence going past 100, i hate my influence getting stuck there. i dont pay attention to that much and it can get annoying.
MEDICS HAVE A FOLLOW FEATURE
Medics should be able to stay behind ground units. medics shouldnt be able to go past them unless you rush. medics move to the front unit but stay at the range where they can heal, this way they cant be killed by splash damage. if the unit they are in front of is killed in battle the medics move to the next front unit. you can also hold the medics to wait at a position and if you want to advance medics past your troops you can always 'Charge' them past so you can set a point past your troops for medics. This would make it so you dont have to constantly watch your medics.
The Retreat Feature
while retreating, your units should have just a bit more defense and at the very begging of the retreat have a burst of speed (to the speed of a roman, if they already are at that speed [roman, snipers, sakata, etc.] they get an even faster bonus for just a split second.) this does have some problems though. snipers could fire at something, retreat with a burst of speed and then hold waiting for the enemy to get closer again. say one group is being chased by another. this would help Pros more who already do that with snipers but i can see it having problems.
Influential troops for banks
Banks should have a troops that is made by influence and is quickely produced, like all the other infuential troops. there should be a 'con artist' that robs the enemy of resorses. he has HUGE speed pretty decent defense, about as good as a hovertank or something better. like a moded phantom :P but on ground. when he gets in range of the enemy base (about a snipers range or about a hovertanks range) he will start draining. he will take away 15 money, 7 manpower, 6 energy, and 10 influence. He should drain at the rate that the buildings gain their natural resorses. there should be on major limit to their power though. only one can be on the battlefield at a time and they should cost 65 influence and 100 cash, manpower, and energy. con artists dont come cheap but they make great games for armorgames (hahaha :P)
Those are some of my ideas i hope they come in effect
50 influence for missles?! 5 would be OK, but 50 would be way too hard to stack. If you hate missles so much, don't play normal.
yeah i agree, it would be cool to have solar grids make a modified scout, and have banks make modified phantoms,i dont know what the pricing would be though.
Soy most of your suggestions are ideas that you and probably the minority hate. Make a medic heal air units? There are some people in this world who wants it to stay the same. Healing the base is too cheap. Also, stfu about the stupid typos in the game. I have said over and over and over. Veteran's Hall is barely inhabited by anyone. So why waste time putting a freaking requirement to access it? Btw:
1. More Ranks because it is too easy to gain rank when you played 700 games. I think that 13 ranks are going enough for now. Make it harder to get to the higher ranks because there are players who have played over 1450 games. In addition, it will give me a reason to play online more.
Your just going to keep on rambling on there should be more rank because you achieved them all. Oh, your gonna get to rank 10, now your rank 13, now your rank 15, now your rank 20.... It's not gonna happen. Most it's probably ever going to go up to is 20. And then when you're there, your going to go on complaining on how there aren't enough ranks again.
while retreating, your units should have just a bit more defense and at the very begging of the retreat have a burst of speed (to the speed of a roman, if they already are at that speed [roman, snipers, sakata, etc.] they get an even faster bonus for just a split second.) this does have some problems though. snipers could fire at something, retreat with a burst of speed and then hold waiting for the enemy to get closer again. say one group is being chased by another. this would help Pros more who already do that with snipers but i can see it having problems.
Well well well, needless to say anything about this. Retreat hold, retreat hold, retreat hold, retreat hold. Oh wowww, a stupid groditz just made it from the enemy base to your base in less than a second.
stop people from getting kicked for no reson. let me explain i keep getting kicked for making to many missles but i dont hack or anything i just wait tilli can send a missles ant then send it. I hate getting kicked just because i am good!!
stop people from getting kicked for no reson. let me explain i keep getting kicked for making to many missles but i dont hack or anything i just wait tilli can send a missles ant then send it. I hate getting kicked just because i am good!!
I have the same problem as well. I was against two players this morning, and I had like 1,000 cash because it had been a long fight, so I made a missle center, blew their team to bits, and was kicked for hacking. Now what's up with that???
I have the same problem as well. I was against two players this morning, and I had like 1,000 cash because it had been a long fight, so I made a missle center, blew their team to bits, and was kicked for hacking. Now what's up with that???