ForumsGamesColony: "Ideas for feature updates"

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SOYMASTER
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SOYMASTER
1,098 posts
Nomad

THINGS THAT NEED TO BE ADDED:

1. More Ranks because it's too easy to gain rank when u played 500 games. I think that 17 ranks is enough for now. Make it harder to get to the higher ranks because there are players who have played over 800 games.

2. More Servers because the 2 servers get full on weekends. Problem is you need to make a cool name for it.

3. A Top Player List because I want to know who is the leader. I have an idea of how it should work. Base it on a new game type that I will explain below in number 7 and 9.

4. A Friends List because it would improve the games rating I think. The way this function works is u can make a new code like "/add username", then a request is sent to the player only if he is on that server, and the same chat room, then the other player needs to accept the request, so that they can be on their friends list, which can be a tab on the chat room list, this chat room is only made to show you all of your friends but the names are going to be color-coded. For instance, the friends that are online, not playing, in blue, the friends that are offline in red, friends that are in a chat room in green, and friends that are in a game waiting to be started in pink.

5. Find A Way To Block The Cheat Engine because I hate playing a game and losing because my opponent was hacking. I know this is very hard to stop but it ruins the game, and then you start saying that the player you lost to is a hacker and the hacker stats saying "you blame all your loses because the other player hacked" than no one believes you, so then your reputation is ruined.

6. Get Some Administrators because they can kick hackers, spammers, gossipers, nuisances, and people who are saying nasty stuff, but they need proof the player who is being called a hacker is a hacker.

7. Making One Versus One A Game Type because I want to find more and more strategies. This game type is for one versus one games only, and in order for this to count u can only play against other players.

8. Make The Vets Hall For Players Who Are In The Top 75% because I don't want amateurs listening to the pros talking about strategies. I know this one sounds dumb, but, look at it this way, I spent allot of time making my strategy, and this amateurs over hears to pros talking a he is now the best rank 3, all because of two pros were talking. I think everyone needs to find a strategy on there own.

  • 346 Replies
SOYMASTER
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SOYMASTER
1,098 posts
Nomad

i thinking of money units but the only unit that uses money is the phantom

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

With a treasury and capitalist you can auto spawn phantoms.

Jerryrpg
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Jerryrpg
384 posts
Nomad

phantoms,snipers,groditz,blackqueens. 4 units that use money.

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Only phantoms use money as the main resource...

SOYMASTER
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SOYMASTER
1,098 posts
Nomad

thats what i siad

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

No, you didn't say it clearly.
Chronites, glads and scouts also use money...

TheCheeseMaker
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TheCheeseMaker
349 posts
Nomad

How about this

Knight-ground
Upgraded version of marine. Armed with a Positron machine-gun and anti-hovertank grenades.Available only with two armories. At the Arsenal.

$120 120 energy 120 men


Julius375-Air
A bomber droid armed with 4 modified pulse cannons and bombs. Available only with three armories. At the Mechanics Terminal.

Nice right?

TheCheeseMaker
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TheCheeseMaker
349 posts
Nomad

i thought this was for ideas...

lalala12
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lalala12
2,164 posts
Nomad

Range and hp of julius?

Knight-ground seems too much like a glad...

How much damage do the bombs do? And cost?...because 3 armories as a forge isn't exactly the best...you'd want a solar grid in there somewhere...

TheCheeseMaker
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TheCheeseMaker
349 posts
Nomad

the unit is called Knight
i just wrote ground to specify if its a ground unit or air unit
Bombs do as much damage as missles plus twice the splash

The cost is $400 200 energy 75 men

TheCheeseMaker
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TheCheeseMaker
349 posts
Nomad

here are all my ideas UPDATED

UNITS
Knight
Ground unit.
Upgraded version of marine. Armed with a Positron machine-gun and anti-hovertank grenades. Missle and bomb resistant. Available only with two armories. At the Arsenal.

$120 120 energy 120 men HP- equal to 5 hovertanks

Julius375
Air unit.
A bomber droid armed with 4 modified pulse cannons and bombs. Missle resistant. Available only with three armories. At the Mechanics Terminal.

$400 200 energy 75 men HP- Black queen times 6


BUILDINGS
Market
For trading resources.
Also can gather 1 of each resources every 2 sec when put on
"Confiscate" mode.

$30 10 men

kakashi890
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kakashi890
205 posts
Nomad

i got a idea for a unit,

sniper tank
20$ 40 energy 60 men HP-1 half of hover, range 2 times that of hover tanks, damage 2/3rds of hover.

lalala12
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lalala12
2,164 posts
Nomad

Wait....market....

If you're say, making lots of hovers...then that's....

1 every second in fact, so 3 of them =....3 every second...

3 armories is 27 every 10 seconds, or 2.7 every second....2 armories + solar grid = 18 every 10 seconds, then 4 every 3 seconds.....so....54+40=94 every 30 seconds, or very close to 3 markets, but you'd have a lot of spare energy...for forge...where if you go mixed, using energy, manpower, and money rather equally....

3*2+1 amory =...3 every 2 seconds, then 6 every 2 seconds, equals 30 every 10 seconds...then an armory would be 39 every 10 seconds, while treasury, armory, solar grid is...8 every 3, 9 every 10, so...107 every 30 seconds, so I guess market is balanced, though it's cheaper than any of these.

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Mortar Team
2 man team, one with mortar strike and one with machine gun. (Machine gun = 2x marine health, same as marine range, 2x marine damage) Mortar only hits air and has huge splash, but does weak damage. Fires at 0.9x sakata M-II speed.

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Cost: 5$, 20 manpower
Machine gun can only hit ground BTW...

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