1. More Ranks because it's too easy to gain rank when u played 500 games. I think that 17 ranks is enough for now. Make it harder to get to the higher ranks because there are players who have played over 800 games.
2. More Servers because the 2 servers get full on weekends. Problem is you need to make a cool name for it.
3. A Top Player List because I want to know who is the leader. I have an idea of how it should work. Base it on a new game type that I will explain below in number 7 and 9.
4. A Friends List because it would improve the games rating I think. The way this function works is u can make a new code like "/add username", then a request is sent to the player only if he is on that server, and the same chat room, then the other player needs to accept the request, so that they can be on their friends list, which can be a tab on the chat room list, this chat room is only made to show you all of your friends but the names are going to be color-coded. For instance, the friends that are online, not playing, in blue, the friends that are offline in red, friends that are in a chat room in green, and friends that are in a game waiting to be started in pink.
5. Find A Way To Block The Cheat Engine because I hate playing a game and losing because my opponent was hacking. I know this is very hard to stop but it ruins the game, and then you start saying that the player you lost to is a hacker and the hacker stats saying "you blame all your loses because the other player hacked" than no one believes you, so then your reputation is ruined.
6. Get Some Administrators because they can kick hackers, spammers, gossipers, nuisances, and people who are saying nasty stuff, but they need proof the player who is being called a hacker is a hacker.
7. Making One Versus One A Game Type because I want to find more and more strategies. This game type is for one versus one games only, and in order for this to count u can only play against other players.
8. Make The Vets Hall For Players Who Are In The Top 75% because I don't want amateurs listening to the pros talking about strategies. I know this one sounds dumb, but, look at it this way, I spent allot of time making my strategy, and this amateurs over hears to pros talking a he is now the best rank 3, all because of two pros were talking. I think everyone needs to find a strategy on there own.
Knight-ground Upgraded version of marine. Armed with a Positron machine-gun and anti-hovertank grenades.Available only with two armories. At the Arsenal.
$120 120 energy 120 men
Julius375-Air A bomber droid armed with 4 modified pulse cannons and bombs. Available only with three armories. At the Mechanics Terminal.
UNITS Knight Ground unit. Upgraded version of marine. Armed with a Positron machine-gun and anti-hovertank grenades. Missle and bomb resistant. Available only with two armories. At the Arsenal.
$120 120 energy 120 men HP- equal to 5 hovertanks
Julius375 Air unit. A bomber droid armed with 4 modified pulse cannons and bombs. Missle resistant. Available only with three armories. At the Mechanics Terminal.
$400 200 energy 75 men HP- Black queen times 6
BUILDINGS Market For trading resources. Also can gather 1 of each resources every 2 sec when put on "Confiscate" mode.
If you're say, making lots of hovers...then that's....
1 every second in fact, so 3 of them =....3 every second...
3 armories is 27 every 10 seconds, or 2.7 every second....2 armories + solar grid = 18 every 10 seconds, then 4 every 3 seconds.....so....54+40=94 every 30 seconds, or very close to 3 markets, but you'd have a lot of spare energy...for forge...where if you go mixed, using energy, manpower, and money rather equally....
3*2+1 amory =...3 every 2 seconds, then 6 every 2 seconds, equals 30 every 10 seconds...then an armory would be 39 every 10 seconds, while treasury, armory, solar grid is...8 every 3, 9 every 10, so...107 every 30 seconds, so I guess market is balanced, though it's cheaper than any of these.
Mortar Team 2 man team, one with mortar strike and one with machine gun. (Machine gun = 2x marine health, same as marine range, 2x marine damage) Mortar only hits air and has huge splash, but does weak damage. Fires at 0.9x sakata M-II speed.