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Moabarmorgamer
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Moabarmorgamer
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Alright, I have finally succumbed to the masses and decided to make an Armageddon, Fallout kind of RPG. *sigh*. Here is what's going on...
It's the year 2984. Everything is peaceful and quiet. Until one day, a nuke is launched. No one knows what country did it, but panic and destruction ensues.And with panic comes loss of common sense. The Americans immediately assume the Russians did it. They nuke Russia, and Russia retaliates. The South Koreans automatically think the North Koreans did it, and nuke North Korea. North Korea retaliates. The whole vicious cycle is repeated again and again, until there are almost no survivors. In some cases, the radiation has caused brain damage, making the people not human, but some sort of zombie. You must figure out what country launched the original nuke and triggered armageddon...and survive.

Name: Anything you want
Age: Anything reasonable
Class: Pick a class from the list below.
Soldier: Soldiers are good at combat. Their starting abilities are: Combat Knowledge, Gun Proficiency, and Armor Proficiency.
Medic: Medics are good at healing. Their starting abilities are Heal, Anatomical Knowledge, and Morale Boost.
Engineer: Engineers are good with machines. Their starting abilities are Repair, Sabotage, and Minor Hack.
HP: Your HitPoints are your health. If HitPoints reaches zero, you die! It is drained by getting hurt, or being hungry/thirsty, and can be raised by resting, or using a med kit.
Thirst: Thirst is how thirsty you are. If it reaches zero, you start losing Morale and HitPoints. Your Thirst can be filled up again by drinking something.
Hunger: Hunger is how hungry you are. If it reaches zero, you start losing Morale and HitPoints. Your Hunger can be raised again by eating something. Also, if your Hunger reaches zero, your attributes are all lowered by one point until you eat something.
Attributes: Attributes are your main determining factors. You have 15 points to distribute among them.
Strength: Your physical strength. What you can lift, how much melee damage you do, etc. is determined by Strength
Agility: Agility is how dexterous you are, and determines things like if you can climb, swim, jump, etc.
Endurance: Endurance is your toughness, and determines your Hit Points, how long you can do things without getting tired, etc.
Intelligence: Intelligence is how smart you are. It mainly governs Skills, like how good you are at them, and how long it takes for you to learn them, but it also handles other things, like what kind of items you can learn to use.
Charisma: Charisma is your, well, charisma. It's like how persuasive you are. Lets you lie, bluff, etc, plus lowers shop prices!
Skills: Skills are things you can do. I will post the skill list soon.
Items: I'll give you your Items based on your Country when you start.
Allies: You don't have any allies right now, but you'll gain some as the game goes on. Allies are people who help you, but beware, they can be enemies.
Morale: Morale is your hope. If morale reaches zero, you will surrender. Morale is lowered by losing, getting hurt, being hungry or thirsty, etc. Morale can be raised by winning, sleeping, or someone with high Charisma can give a sort of speech, if it's a group.

I want at least 3 people.

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Moabarmorgamer
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Moabarmorgamer
8,570 posts
Nomad

Skill List


Combat Knowledge: which is a basic know-how of battle. You have a better chance to win a fight with this. This is a feat, which means you use it constantly.This is a feat, which means you use it constantly.
Gun Proficiency: You can use Rifles, Pistols, Shotguns, and Machine Guns much better with this: higher accuracy and higher damage. This is a feat, which means you use it constantly.
Armor Proficiency: You can use protective gear with this.
Heal: This restores one-eighth of the health of the person you use it on.
Major Heal: This completely restores a person's health and gives them a Morale boost. Only available after Heal. Only available to Medics
Morale Boost: This gives everyone on your team newfound confidence. It boosts all of their stats by one for the rest of the battle. It can be used once a day.
Repair: This restores weapons, armor, and technological equipment to full(it can be damaged and therefore rendered useless). You can use this skill three times a day.
Sabotage: This allows you to stealthily plant a bomb on equipment or vehicles, rendering it useless when the bomb goes off. This can be used once a day.
Minor Hack: This allows you to hack into vehicles, like hotwiring. This is required for you to learn Medium Hack. This can be used all the time(but it's not like a feat because you need to tell me you're going to do it)
Medium Hack: This allows you to hack into computer systems with minor defenses, communications systems, and also some defense triggers. This can be used all the time(but it's not like a feat because you need to tell me you're going to do it). This is required for you to learn Major Hack. This is only available to Engineers
Major Hack: This allows you to hack into anything computerized or technological. It requires five skill points. This is only available to Engineers.
Build Defenses: This allows you to build defenses around a perimeter, lessening the chance of a successful ambush on you, and lowering attackers' damage.
Pinpoint Accuracy: Raises your chance to hit a weak spot. Only available to Soldiers
Destructive Force: Raises your damage. Only available to Soldiers
Search: Allows you to search the area, lessening the chance of an ambush and has a possibility of you finding something.
Ambush: Takes an enemy by surprise, heightening your chance to hit, damage, and defense for two turns.
Spy: Spy on the enemy, allowing you to know about how many people they have, what defenses they have set up, and what weapons and vehicles they have, so that you can plan accordingly.
Cripple: Cripple your enemy with a weapon, lowering their Hit Points and their efficiency permanently. There is a chance that you will hit a Critical Point, which means they automatically surrender or automatically die. This is only available to Soldiers.
Close-Quarters Combat: With this, you fight your enemy close up much better.
Unarmed Combat: This allows you to fight unarmed much better.
Engineering: This allows you to construct a makeshift low-level weapon. Requires a few scraps of metal and wires. Only available to Engineers.
Restore: Restore a person's former statistics after they've been Crippled. Only available to Medics
Poison: Allows you to put a poison or gas into your weapon, harming the enemy over time.
Neutralize Poison: Allows you to destroy a poison that a team mate has been afflicted with poison or gas. Only available to medics.
Unconventional Warfare: Allows you to destroy a vehicle or turret during battle.
Defuse Bomb: Render a bomb unusable. Can be done mid-battle.
Interrogate: Allows you to interrogate the enemy. Can give you new information, but depending on your tactics, may actually turn you a bit evil.
Anatomical Knowledge: You know about the anatomy, thus allowing you to aim better for the weaker parts, and also better at healing.
Silvertongue: Allows you to bluff, lie, and persuade better.
Combat Knowledge: which is a basic know-how of battle. You have a better chance to win a fight with this. This is a feat, which means you use it constantly.This is a feat, which means you use it constantly.
Gun Proficiency: You can use Rifles, Pistols, Shotguns, and Machine Guns much better with this: higher accuracy and higher damage. This is a feat, which means you use it constantly.
Armor Proficiency: You can use protective gear with this.
Heal: This restores one-eighth of the health of the person you use it on.
Major Heal: This completely restores a person's health and gives them a Morale boost. Only available after Heal. Only available to Medics
Morale Boost: This gives everyone on your team newfound confidence. It boosts all of their stats by one for the rest of the battle. It can be used once a day.
Repair: This restores weapons, armor, and technological equipment to full(it can be damaged and therefore rendered useless). You can use this skill three times a day.
Sabotage: This allows you to stealthily plant a bomb on equipment or vehicles, rendering it useless when the bomb goes off. This can be used once a day.
Minor Hack: This allows you to hack into vehicles, like hotwiring. This is required for you to learn Medium Hack. This can be used all the time(but it's not like a feat because you need to tell me you're going to do it)
Medium Hack: This allows you to hack into computer systems with minor defenses, communications systems, and also some defense triggers. This can be used all the time(but it's not like a feat because you need to tell me you're going to do it). This is required for you to learn Major Hack. This is only available to Engineers
Major Hack: This allows you to hack into anything computerized or technological. It requires five skill points. This is only available to Engineers.
Build Defenses: This allows you to build defenses around a perimeter, lessening the chance of a successful ambush on you, and lowering attackers' damage.
Pinpoint Accuracy: Raises your chance to hit a weak spot. Only available to Soldiers
Destructive Force: Raises your damage. Only available to Soldiers
Search: Allows you to search the area, lessening the chance of an ambush and has a possibility of you finding something.
Ambush: Takes an enemy by surprise, heightening your chance to hit, damage, and defense for two turns.
Spy: Spy on the enemy, allowing you to know about how many people they have, what defenses they have set up, and what weapons and vehicles they have, so that you can plan accordingly.
Cripple: Cripple your enemy with a weapon, lowering their Hit Points and their efficiency permanently. There is a chance that you will hit a Critical Point, which means they automatically surrender or automatically die. This is only available to Soldiers.
Close-Quarters Combat: With this, you fight your enemy close up much better.
Unarmed Combat: This allows you to fight unarmed much better.
Engineering: This allows you to construct a makeshift low-level weapon. Requires a few scraps of metal and wires. Only available to Engineers.
Restore: Restore a person's former statistics after they've been Crippled. Only available to Medics
Poison: Allows you to put a poison or gas into your weapon, harming the enemy over time.
Neutralize Poison: Allows you to destroy a poison that a team mate has been afflicted with poison or gas. Only available to medics.
Unconventional Warfare: Allows you to destroy a vehicle or turret during battle.
Defuse Bomb: Render a bomb unusable. Can be done mid-battle.
Interrogate: Allows you to interrogate the enemy. Can give you new information, but depending on your tactics, may actually turn you a bit evil.
Anatomical Knowledge: You know about the anatomy, thus allowing you to aim better for the weaker parts, and also better at healing.
Silvertongue: Allows you to bluff, lie, and persuade better.
Constitutional: Allows you to go longer without food or water, and also lowers your chance of getting sick.

Moabarmorgamer
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Moabarmorgamer
8,570 posts
Nomad

Name: Joseph Slothik
Age: 20
Class: Medic
HP: 30/30
Thirst: 10/10
Hunger: 10/10
Strength: 3
Agility:
Endurance: 4
Intelligence: 5
Charisma: 3
Skills: Heal, anatomical knowledge, morale boost
Items:
Allies:
Enemies:
Morale: 10/10?

Good, but are you sure you want to have zero Agility? Just checking before you start.

destinydude
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destinydude
2,052 posts
Nomad

Name: DD
Age: 14
Class:Engineer.
HP: 30/30
Thirst: 10/10.
Hunger: 10/10
Attributes:
Strength: 3
Agility: 3
Endurance: 3
Intelligence: 3
Charisma: 3
Skills: Repair, Sabotage, and Minor Hack
Items: .
Allies: .
Morale: 10/10

THat Good?

Moabarmorgamer
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Moabarmorgamer
8,570 posts
Nomad

Name: Joseph Slothik
Age: 20
Class: Medic
HP: 30/30
Status: Healthy
Thirst: 10/10
Hunger: 10/10
Strength: 3
Agility: 2
Endurance: 3
Intelligence: 4
Charisma: 3
Skills: Heal, anatomical knowledge, morale boost
Items: Basic Clothes
Allies:
Enemies:
Morale: 10/10

You are a young man. You're doing your shopping at the store, when suddenly you hear a loud BOOOOM! and a bright flash of light. You drop to the ground, and you see the store TV crackle to life. It shows the President's face.
"It appears that all across America and the other world powers are being attacked with atomic bombs! It is unclear at this point what has happened, but we assure you that the perpetrators will be punished."
Then the TV, with another crackle, burst into black and white bars. All around you, people are running around screaming. What do you do?

A) Band together the people in the grocery store and try to get them to remain calm. Panic is our enemy.
B) Gather supplies from the store. I'll need them.
C) Go outside. I want to see the extent of the damage.
D) Take cover in a more secure area of the store.
E) Make your own option

Moabarmorgamer
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Moabarmorgamer
8,570 posts
Nomad

Name: DD
Age: 14
Class:Engineer.
HP: 30/30
Thirst: 10/10.
Hunger: 10/10
Attributes:
Strength: 3
Agility: 3
Endurance: 3
Intelligence: 3
Charisma: 3
Skills: Repair, Sabotage, and Minor Hack
Items: Basic Clothes
Allies:
Morale: 10/10

You are a young boy at the middle school you attend. Suddenly there is a BOOOM and a bright flash of light, and the TV turns on. The president's face appears, apparently he is giving a speech.
"It appears that all across America and the other world powers are being attacked with atomic bombs! It is unclear at this point what has happened, but we assure you that the perpetrators will be punished."
Then the TV, with another crackle, burst into black and white bars. All around you, students are shaking, and a few of them are screaming. The teacher is trying to cool them down, but unsuccessfully. What do you do?

A) Band together the other students and try to get them to remain calm. Panic is our enemy, and strength in numbers.
B) Look for anything in the school that might help us.
C) Go outside. I want to see the extent of the damage.
D) Take cover in a more secure area.
E) Wait for the teacher to give instructions
F) Make your own option

Moabarmorgamer
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Moabarmorgamer
8,570 posts
Nomad

Name: Joseph Slothik
Age: 20
Class: Medic
HP: 30/30
Status: Healthy
Thirst: 10/10
Hunger: 10/10
Strength: 3
Agility: 2
Endurance: 3
Intelligence: 4
Charisma: 3
Skills: Heal, anatomical knowledge, morale boost
Items: Basic Clothes
Allies:
Enemies:
Morale: 10/10

You try to band them together, but due to your rather mediocre Charisma, the panicked people ignore you. You feel yourself being buffeted this way and that by the horrified crowds. What do you do?

A) Leave
B) Search for anything useful
C) Make your own option

destinydude
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destinydude
2,052 posts
Nomad

Flag
Name: DD
Age: 14
Class:Engineer.
HP: 30/30
Thirst: 10/10.
Hunger: 10/10
Attributes:
Strength: 3
Agility: 3
Endurance: 3
Intelligence: 3
Charisma: 3
Skills: Repair, Sabotage, and Minor Hack
Items: Basic Clothes
Allies:
Morale: 10/10

A shocking begining,
) Band together the other students and try to get them to remain calm. Panic is our enemy, and strength in numbers.

Moabarmorgamer
offline
Moabarmorgamer
8,570 posts
Nomad

Name: Joseph Slothik
Age: 20
Class: Medic
HP: 30/30
Status: Healthy
Thirst: 10/10
Hunger: 10/10
Strength: 3
Agility: 2
Endurance: 3
Intelligence: 4
Charisma: 3
Skills: Heal, anatomical knowledge, morale boost
Items: Basic Clothes, Food(1 Day), Water(1 Day), Tent
Allies:
Enemies:
Morale: 10/10

You find some food, water, and a tent. You go to your apartment...or what's left of it. It's totalled. Nothing left. You try your cell phone, but the reception towers must have been blown, because you can't use it. You don't know if any of your friends and family are alive or dead. What should you do?

A) make your own option

Moabarmorgamer
offline
Moabarmorgamer
8,570 posts
Nomad

Name: DD
Age: 14
Class:Engineer.
HP: 30/30
Thirst: 10/10.
Hunger: 10/10
Attributes:
Strength: 3
Agility: 3
Endurance: 3
Intelligence: 3
Charisma: 3
Skills: Repair, Sabotage, and Minor Hack
Items: Basic Clothes
Allies:
Morale: 10/10

You try to get them to listen to you, but due to your mediocre Charisma, they don't. What should you do?

A) make your own option

Moabarmorgamer
offline
Moabarmorgamer
8,570 posts
Nomad

Name: Joseph Slothik
Age: 20
Class: Medic
HP: 30/30
Status: Healthy
Thirst: 10/10
Hunger: 10/10
Strength: 3
Agility: 2
Endurance: 3
Intelligence: 4
Charisma: 3
Skills: Heal, anatomical knowledge, morale boost
Items: Basic Clothes, Food(1 Day), Water(1 Day), Tent
Allies:
Enemies:
Morale: 10/10

Dude, you can't do things like that. Sorry, but you can't have an underground bunker. Kind of unrealistic.
You look around, but you don't find them. What do you do?

A) Make your own option

destinydude
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destinydude
2,052 posts
Nomad

Flag
Name: DD
Age: 14
Class:Engineer.
HP: 30/30
Thirst: 10/10.
Hunger: 10/10
Attributes:
Strength: 3
Agility: 3
Endurance: 3
Intelligence: 3
Charisma: 3
Skills: Repair, Sabotage, and Minor Hack
Items: Basic Clothes
Allies:
Morale: 10/10

I shall look out the class window to see what happening.

Moabarmorgamer
offline
Moabarmorgamer
8,570 posts
Nomad

Flag
Name: DD
Age: 14
Class:Engineer.
HP: 30/30
Thirst: 10/10.
Hunger: 10/10
Attributes:
Strength: 3
Agility: 3
Endurance: 3
Intelligence: 3
Charisma: 3
Skills: Repair, Sabotage, and Minor Hack
Items: Basic Clothes
Allies:
Morale: 10/10

You look outside but you can't see anything because the smoke is so thick! What do you do?

A) make your own option

Moabarmorgamer
offline
Moabarmorgamer
8,570 posts
Nomad

Name: Joseph Slothik
Age: 20
Class: Medic
HP: 30/30
Status: Healthy
Thirst: 10/10
Hunger: 10/10
Strength: 3
Agility: 2
Endurance: 3
Intelligence: 4
Charisma: 3
Skills: Heal, anatomical knowledge, morale boost
Items: Basic Clothes, Food(1 Day), Water(1 Day), Tent
Allies:
Enemies:
Morale: 10/10

You go outside, but the smoke is unbearably thick. You can't see your own hand in front of your face. You can barely breathe. The temperature out is incredibly high. What do you do?

A) make your own option

destinydude
offline
destinydude
2,052 posts
Nomad

Name: DD
Age: 14
Class:Engineer.
HP: 30/30
Thirst: 10/10.
Hunger: 10/10
Attributes:
Strength: 3
Agility: 3
Endurance: 3
Intelligence: 3
Charisma: 3
Skills: Repair, Sabotage, and Minor Hack
Items: Basic Clothes
Allies:
Morale: 10/10

I find a safe place to hide in my class just in case...

Moabarmorgamer
offline
Moabarmorgamer
8,570 posts
Nomad

Name: DD
Age: 14
Class:Engineer.
HP: 30/30
Thirst: 10/10.
Hunger: 10/10
Attributes:
Strength: 3
Agility: 3
Endurance: 3
Intelligence: 3
Charisma: 3
Skills: Repair, Sabotage, and Minor Hack
Items: Basic Clothes
Allies:
Morale: 10/10

You find a safe place to hide in the class. Unfortunately the safest place is under the spare desk in the closet. You hear a muffled BOOOM! and the whole thing starts to shake. You start to fear that the roof will cave in on you. What will you do?

A) Make your own option

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