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Moabarmorgamer
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Moabarmorgamer
8,570 posts
Nomad

Alright, I have finally succumbed to the masses and decided to make an Armageddon, Fallout kind of RPG. *sigh*. Here is what's going on...
It's the year 2984. Everything is peaceful and quiet. Until one day, a nuke is launched. No one knows what country did it, but panic and destruction ensues.And with panic comes loss of common sense. The Americans immediately assume the Russians did it. They nuke Russia, and Russia retaliates. The South Koreans automatically think the North Koreans did it, and nuke North Korea. North Korea retaliates. The whole vicious cycle is repeated again and again, until there are almost no survivors. In some cases, the radiation has caused brain damage, making the people not human, but some sort of zombie. You must figure out what country launched the original nuke and triggered armageddon...and survive.

Name: Anything you want
Age: Anything reasonable
Class: Pick a class from the list below.
Soldier: Soldiers are good at combat. Their starting abilities are: Combat Knowledge, Gun Proficiency, and Armor Proficiency.
Medic: Medics are good at healing. Their starting abilities are Heal, Anatomical Knowledge, and Morale Boost.
Engineer: Engineers are good with machines. Their starting abilities are Repair, Sabotage, and Minor Hack.
HP: Your HitPoints are your health. If HitPoints reaches zero, you die! It is drained by getting hurt, or being hungry/thirsty, and can be raised by resting, or using a med kit.
Thirst: Thirst is how thirsty you are. If it reaches zero, you start losing Morale and HitPoints. Your Thirst can be filled up again by drinking something.
Hunger: Hunger is how hungry you are. If it reaches zero, you start losing Morale and HitPoints. Your Hunger can be raised again by eating something. Also, if your Hunger reaches zero, your attributes are all lowered by one point until you eat something.
Attributes: Attributes are your main determining factors. You have 15 points to distribute among them.
Strength: Your physical strength. What you can lift, how much melee damage you do, etc. is determined by Strength
Agility: Agility is how dexterous you are, and determines things like if you can climb, swim, jump, etc.
Endurance: Endurance is your toughness, and determines your Hit Points, how long you can do things without getting tired, etc.
Intelligence: Intelligence is how smart you are. It mainly governs Skills, like how good you are at them, and how long it takes for you to learn them, but it also handles other things, like what kind of items you can learn to use.
Charisma: Charisma is your, well, charisma. It's like how persuasive you are. Lets you lie, bluff, etc, plus lowers shop prices!
Skills: Skills are things you can do. I will post the skill list soon.
Items: I'll give you your Items based on your Country when you start.
Allies: You don't have any allies right now, but you'll gain some as the game goes on. Allies are people who help you, but beware, they can be enemies.
Morale: Morale is your hope. If morale reaches zero, you will surrender. Morale is lowered by losing, getting hurt, being hungry or thirsty, etc. Morale can be raised by winning, sleeping, or someone with high Charisma can give a sort of speech, if it's a group.

I want at least 3 people.

  • 682 Replies
Moabarmorgamer
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Moabarmorgamer
8,570 posts
Nomad

Name: DD
Age: 14
Class: Engineer
Status: Injured(Left arm broken)
HP: 16/30
Thirst: 7/10
Hunger: 7/10
Attributes:
Strength: 3
Agility: 3
Endurance: 3
Intelligence: 3
Charisma: 3
Skills: Repair, Sabotage, and Minor Hack
Items: Basic Clothes
Allies:
Morale: 4/10

Ooohhh, I see. You could post that on the thread, not on my profile. XP
He ignores you and keeps running. You start falling behind.

destinydude
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destinydude
2,052 posts
Nomad

Name: DD
Age: 14
Class: Engineer
Status: Injured(Left arm broken)
HP: 16/30
Thirst: 7/10
Hunger: 7/10
Attributes:
Strength: 3
Agility: 3
Endurance: 3
Intelligence: 3
Charisma: 3
Skills: Repair, Sabotage, and Minor Hack
Items: Basic Clothes
Allies:
Morale: 4/10

Er,arragont Utahn.(No offence).I use some rubbel and trash near me to make a landmark pointing which way he went when i go back to my camp.

Moabarmorgamer
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Moabarmorgamer
8,570 posts
Nomad

Name: DD
Age: 14
Class: Engineer
Status: Injured(Left arm broken)
HP: 16/30
Thirst: 7/10
Hunger: 7/10
Attributes:
Strength: 3
Agility: 3
Endurance: 3
Intelligence: 3
Charisma: 3
Skills: Repair, Sabotage, and Minor Hack
Items: Basic Clothes
Allies:
Morale: 4/10

Lol, none taken. Although you did spell "arrogant" wrong.
You mark where he was going, then you return to camp. It's getting really cold, and you think you might be able to start a fire. It would help you see and would warm you up, but would its smoke attract more zombies? What do you do?

A) Don't light a fire
B) Light a fire
C) Make your own option

destinydude
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destinydude
2,052 posts
Nomad

Name: DD
Age: 14
Class: Engineer
Status: Injured(Left arm broken)
HP: 16/30
Thirst: 7/10
Hunger: 7/10
Attributes:
Strength: 3
Agility: 3
Endurance: 3
Intelligence: 3
Charisma: 3
Skills: Repair, Sabotage, and Minor Hack
Items: Basic Clothes
Allies:
Morale: 4/10

Light a small fire

Moabarmorgamer
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Moabarmorgamer
8,570 posts
Nomad

Name: DD
Age: 14
Class: Engineer
Status: Injured(Left arm broken)
HP: 19/30
Thirst: 5/10
Hunger: 5/10
Attributes:
Strength: 3
Agility: 3
Endurance: 3
Intelligence: 3
Charisma: 3
Skills: Repair, Sabotage, and Minor Hack
Items: Basic Clothes
Allies:
Morale: 4/10

You light a small fire. Your wounds are starting to feel better, but you're hungry and thirsty, and you are getting drowsy. What do you do?

A) Go to sleep. No use trying to do anything when I'm sleepy.
B) Read the journal
C) Go out and look for food and water
D) Make your own option

destinydude
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destinydude
2,052 posts
Nomad

Flag
Name: DD
Age: 14
Class: Engineer
Status: Injured(Left arm broken)
HP: 19/30
Thirst: 5/10
Hunger: 5/10
Attributes:
Strength: 3
Agility: 3
Endurance: 3
Intelligence: 3
Charisma: 3
Skills: Repair, Sabotage, and Minor Hack
Items: Basic Clothes
Allies:
Morale: 4/10

Read the journal.

Moabarmorgamer
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Moabarmorgamer
8,570 posts
Nomad

Name: DD
Age: 14
Class: Engineer
Status: Injured(Left arm broken)
HP: 19/30
Thirst: 5/10
Hunger: 5/10
Attributes:
Strength: 3
Agility: 3
Endurance: 3
Intelligence: 3
Charisma: 3
Skills: Repair, Sabotage, and Minor Hack
Items: Basic Clothes
Allies:
Morale: 4/10

You read the notebook. Basically, you learn:
-Zombies are afraid of fire, or any type of heat or light
-Zombies do not need to sleep. They are equally powerful in the night or the day
-Zombies can only be killed by draining all their blood out of their body, or lighting them on fire
-Zombies were once human, but their brains were affected by radiation.
-No cure yet found for the zombie disease
-Zombies are much stronger and faster than normal humans, but much more stupid as well(due to the brain damage)
-Zombies can also hear much better than humans, but their sight is much worse
-Very few survivors have been found, both from the zombie attacks and the nuclear war/fallout.

You're really drowsy now. What do you do?

A) Go to sleep
B) Keep the fire going(to keep the zombies away)and go to sleep
C) Stay up
D) Make your own option

destinydude
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destinydude
2,052 posts
Nomad

Flag
Name: DD
Age: 14
Class: Engineer
Status: Injured(Left arm broken)
HP: 19/30
Thirst: 5/10
Hunger: 5/10
Attributes:
Strength: 3
Agility: 3
Endurance: 3
Intelligence: 3
Charisma: 3
Skills: Repair, Sabotage, and Minor Hack
Items: Basic Clothes
Allies:
Morale: 4/10

Keep the fire going then go to sleep.

Moabarmorgamer
offline
Moabarmorgamer
8,570 posts
Nomad

Name: DD
Age: 14
Class: Engineer
Status: Injured(Left arm broken)
HP: 23/30
Thirst: 3/10
Hunger: 3/10
Attributes:
Strength: 3
Agility: 3
Endurance: 3
Intelligence: 3
Charisma: 3
Skills: Repair, Sabotage, and Minor Hack
Items: Basic Clothes
Allies:
Morale: 4/10

You keep the fire going and go to sleep. You wake up the next morning feeling better and refreshed(well, you feel as good as you can during the apocalypse). But you're starving and dehydrated. What do you want to do?

A) Look for food/water
B) Explore
C) Follow the Utahn
D) Make your own option

destinydude
offline
destinydude
2,052 posts
Nomad

Name: DD
Age: 14
Class: Engineer
Status: Injured(Left arm broken)
HP: 23/30
Thirst: 3/10
Hunger: 3/10
Attributes:
Strength: 3
Agility: 3
Endurance: 3
Intelligence: 3
Charisma: 3
Skills: Repair, Sabotage, and Minor Hack
Items: Basic Clothes
Allies:
Morale: 4/10

Look for food/water.

Moabarmorgamer
offline
Moabarmorgamer
8,570 posts
Nomad

Name: DD
Age: 14
Class: Engineer
Status: Injured(Left arm broken)
HP: 23/30
Thirst: 3/10
Hunger: 3/10
Attributes:
Strength: 3
Agility: 3
Endurance: 3
Intelligence: 3
Charisma: 3
Skills: Repair, Sabotage, and Minor Hack
Items: Basic Clothes
Allies:
Morale: 4/10

You strike gold when you find a murky lake! The water doesn't look healthy, but you can boil it. But you have nothing to carry it in.

A) Make a container out of my shirt
B) Look for something else
C) Make your own option

destinydude
offline
destinydude
2,052 posts
Nomad

Name: DD
Age: 14
Class: Engineer
Status: Injured(Left arm broken)
HP: 23/30
Thirst: 3/10
Hunger: 3/10
Attributes:
Strength: 3
Agility: 3
Endurance: 3
Intelligence: 3
Charisma: 3
Skills: Repair, Sabotage, and Minor Hack
Items: Basic Clothes
Allies:
Morale: 4/10

Make a container from my shirt.

Moabarmorgamer
offline
Moabarmorgamer
8,570 posts
Nomad

Name: DD
Age: 14
Class: Engineer
Status: Injured(Left arm broken)
HP: 23/30
Thirst: 3/10
Hunger: 3/10
Attributes:
Strength: 3
Agility: 3
Endurance: 3
Intelligence: 3
Charisma: 3
Skills: Repair, Sabotage, and Minor Hack
Items: Basic Pants And Shoes, Water, Shirt-Container
Allies:
Morale: 4/10

You make a container from your shirt, and use it to carry the water back to your camp. On the way there, you encounter a berry bush. It's about three feet tall, and nine feet wide. It has small, bright red or purplish berries that look like the mutant of cherries and grapes put together. What do you do?
Here's a picture of the bush you found.
http://www1.istockphoto.com/file_thumbview_approve/2074167/2/istockphoto_2074167_billiant_choke_cherries.jpg
What do you do?

A) Gather them up
B) Leave them
C) Make your own option

destinydude
offline
destinydude
2,052 posts
Nomad

Name: DD
Age: 14
Class: Engineer
Status: Injured(Left arm broken)
HP: 23/30
Thirst: 3/10
Hunger: 3/10
Attributes:
Strength: 3
Agility: 3
Endurance: 3
Intelligence: 3
Charisma: 3
Skills: Repair, Sabotage, and Minor Hack
Items: Basic Pants And Shoes, Water, Shirt-Container
Allies:
Morale: 4/10

Hmm,i gather some up and take it back to camp without eating it.

Moabarmorgamer
offline
Moabarmorgamer
8,570 posts
Nomad

Name: DD
Age: 14
Class: Engineer
Status: Injured(Left arm broken)
HP: 23/30
Thirst: 3/10
Hunger: 3/10
Attributes:
Strength: 3
Agility: 3
Endurance: 3
Intelligence: 3
Charisma: 3
Skills: Repair, Sabotage, and Minor Hack
Items: Basic Pants And Shoes, Water, Shirt-Container
Allies:
Morale: 4/10

You gather a few up and take them to camp. Now you have unclean water and questionable food. What do you do?

A) Dissect a berry and see if that helps me decide
B) Boil the water over the fire somehow
C) Eat a cherry
D) Drink some water
E) Make your own option

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