This class has two elements- energy (pink) and fire (orange). It's a balanced class focused on attacks with side effects (DoT, weakening, focus drain, etc.) and healing abilities. It is based on Instinct and speed (actually put to use in a few places) (and piercing, focus, defense, and vitality, of course)
Sample abilities:
Starting:
Blaze F Cost: 10 focus Does damage equal to 165% of your instinct and 65% of your speed
Recharge E CD: 10 Regenerates 50 focus to the target and applies a buff that regenerates health equal to 50% of your speed every turn for 6 turns
Active:
Vulcan Cannon F CD:4, Use:2 Deals damage equal to 130/150/170% of your instinct and drains 30/45/60 focus from the target. Regenerates 30/50/70 focus.
Burnoff F CD:3, Use:3, Cost: 20 focus Deals damage equal to 160/180/200% of your instinct and speed and destroys 1/2/3 buffs from the enemy.
Inferno F CD:7, Use:2, Cost: 30 focus Deals damage equal to 100/130/160/190% of your instinct and deals stackable damage equal to your speed every turn for 5 turns. The enemy's physical and fire defence are lowered by 20/25/30/35%
Renewal E CD:7, Use:3, Cost: 20 focus Heals a friendly unit for 15/20/25/30% of your total health and 125/140/155/170% of your speed and instinct.
Overpower E CD: 8, Use: 2 Regenerates all of an enemy's focus and deals damage equal to the amount of focus recovered times 10% of your instinct.
Energy Tap E CD: 5, Use:1 Steals 30/50/70 focus from the enemy and stuns it for 2 turns. It regenerates 15/25/35 focus per turn during this.
Pheonix Charm F CD: 12, Use:1, Cost:30% of max health, 10 focus per turn it's active. Guards you from damage equal to 200/220/240/260/280% of your instinct and increases your damage and fire piercing by 20/25/30/35/40% for 7 turns.
Please reply and post ideas, i will try to respond and expand my move list.
Attack the target for 150% of your strength/instinct and apply the 'Unstable Buring' effect for two turns which melts away 5 focus and 10% of the targets heath, when the effect is over the effect 'Harden' appears which stuns the target for 3 turns.
TY for posting. I like the idea of a misc. item. That could be cool to get charmlike objects that affect your stats.
Igneous cannon is a cool idea, but the stun should be for 1/2 turns and you could make levels for it. Also, lava shower is great but would be better with levels. In fact...
Igneous Cannon CD:7, Use:1, Cost:35 focus Attack the enemy for 130/160% of your strength and instinct and apply "Unstable Burning", which destroys 5/10 focus and 10/15% of the target's health per turn for two turns. When this is over, "Harden" is applied, stunning the target for 1/2 turns but causing it to receive 35/25% less damage.
Lava Shower CD:8, Use:1, Cost: 50 focus Attacks an enemy ten times, dealing damage equal to 125/150/175% of your fire piercing each time, but each attack has 20/25/30% accuracy.
Sorry if I'm to picky...
I just realized i have a typo in my original moveset lol! Overpower should be times 10% of your Instinct.
In good news, this thread has a vote in the custom class poll- and it wasn't me! This class is finally being recognized... Now how about my new geo? (The New Geological Class)
Like the use of my name, but this is not the zarco class, it's volcanological. A zarcological class would have too many one hit KOs and amazing abilities.
Strategy: Burnoff is your main attack, vulcan cannon restores focus, and inferno deals damage and weakens your opponent. The last move you pick is for strategic purposes.
Energetic Build
2x Overpower 2x Energy blade 1x Energy Tap 2x Renewal 1x Spiral Flow
Strategy: Use spiral flow and energy blade to attack the enemy and renewal to heal. When you get somewhat low on focus, use overpower for high damage followed by energy tap to reverse the focus gift and to restore your focus.
Benefactor Build
3x Renewal 1x Energy Tap 1x Recharge 1x Honor 1x Regression 1x Exerted Crush
Strategy: You're the healer. Keep your team's focus and health up and use regression and honor to stay alive when the going gets tough. And when you feel confident, let exerted crush loose and heal yourself back.
Cover yourself up which lava which increases your defenses by 40/43/46/49% and increases your fire piercing by 30/32/34/36% but makes you lose 5/4/3/2% of your health(each turn) for 4 turns. If the effect is over then the 'Harden' effect which stuns you but decreases damage inflicted on you by 20/22/24/26% and makes you gain 7/8/9/10% of your focus back all for 2 turns.