This class has two elements- energy (pink) and fire (orange). It's a balanced class focused on attacks with side effects (DoT, weakening, focus drain, etc.) and healing abilities. It is based on Instinct and speed (actually put to use in a few places) (and piercing, focus, defense, and vitality, of course)
Sample abilities:
Starting:
Blaze F Cost: 10 focus Does damage equal to 165% of your instinct and 65% of your speed
Recharge E CD: 10 Regenerates 50 focus to the target and applies a buff that regenerates health equal to 50% of your speed every turn for 6 turns
Active:
Vulcan Cannon F CD:4, Use:2 Deals damage equal to 130/150/170% of your instinct and drains 30/45/60 focus from the target. Regenerates 30/50/70 focus.
Burnoff F CD:3, Use:3, Cost: 20 focus Deals damage equal to 160/180/200% of your instinct and speed and destroys 1/2/3 buffs from the enemy.
Inferno F CD:7, Use:2, Cost: 30 focus Deals damage equal to 100/130/160/190% of your instinct and deals stackable damage equal to your speed every turn for 5 turns. The enemy's physical and fire defence are lowered by 20/25/30/35%
Renewal E CD:7, Use:3, Cost: 20 focus Heals a friendly unit for 15/20/25/30% of your total health and 125/140/155/170% of your speed and instinct.
Overpower E CD: 8, Use: 2 Regenerates all of an enemy's focus and deals damage equal to the amount of focus recovered times 10% of your instinct.
Energy Tap E CD: 5, Use:1 Steals 30/50/70 focus from the enemy and stuns it for 2 turns. It regenerates 15/25/35 focus per turn during this.
Pheonix Charm F CD: 12, Use:1, Cost:30% of max health, 10 focus per turn it's active. Guards you from damage equal to 200/220/240/260/280% of your instinct and increases your damage and fire piercing by 20/25/30/35/40% for 7 turns.
Please reply and post ideas, i will try to respond and expand my move list.
whoa, defense factor 9? i've gotten like #3 by sheer luck. Wonder what #9 would be like.
@firetail- thx for wanting to add, but to be honest, more passives are my last priority. I already have like 8... But builds or a massive combo like withdrawl, the DoT implosion, or shatter would be great. Also attack types that I'm scarce in (idk if i need more attacks, buffs, debuffs) or forms, which I neglected to make for some unknown reason... (I guess phoenix charm is kinda like one)
Attack the enemy for 130/180/240/300% of your instinct. Also buff yourself with "Lava Boost", which heals you for 10% of your max health per, raises your ice defense by 140/145/150/160%, and prevents any fire piercing attacks from hurting you, for 3 turns.
I can't find what abilities to use in the master combo. Both of my other classes have them now, and this class isn't inspiring anything. Ideas? Already created moves to use? Plz suggest...
Lava Boost CD:7, Use:1, Cost:10 focus Attack the enemy for 120/180/240/300% of your instinct and apply "Heat Absorption", which lowers the damage you take from fire and ice attacks by 35/45/55/65% for 3 turns.
Oh.. U realize withdrawl is way overpowered and should'nt be in the game? Krin's gonna take it out as it made high-level enough bios practically invincible.
Oh.. U realize withdrawl is way overpowered and should'nt be in the game? Krin's gonna take it out as it made high-level enough bios practically invincible.
I told me that. Ok, so i'm guessing. but still-an invincible combo dealing 35000 with no chance to fail and triggering heavy health regen- its ok when its a secret but when its posted all over these forums everyone uses it. Except me. I've never gotten to use it lol.