ForumsGamesProfessor class

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ryonic
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ryonic
693 posts
Nomad

Since experiments are very dangerous and unstable, this class will focus about 75% on shielding. At the same time, the shield might be an failed experiment an negatively killing you or your teammates instead. Attacks from this class will also be unstable. Sometimes if you are very unlucky, it might just heal the opponent instead of damaging them.

This class will be focused on instinct and speed. Low strength and medium vitality.



Unstable blast

CD : 2

Focus 10

A blast that is mediumly unstable. 8/6/4/2/0% chance of not doing ANY damage. 25/30/45/50 of doing a critical damage. This attack also has 2/4/6/8/10% of stunning the enemy. This attack is based on 200/220/240/260/280% of your instinct. Deals fire damage.





Unfinished project

CD : 6

Focus : 15

You forgot to add 1 more material before using this move, based on 250/275/325/400/500% of your instinct. This shield has a 25/20/15/10/5% of damaging the buffed target. But also has a 25/30/35/40/45% chance of healing the target for 3% of their health. Lasts 4 turns.

  • 47 Replies
firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Study
(CD: 8, Use: 1, 0 Focus)

Increase instinct by 175% for 3 turns.

_S_K_E_
offline
_S_K_E_
731 posts
Nomad

Mutant Injection
Level 20 Ability
CD: 200
Costs 100 focus and 5% of your life.

Inject something into you/your teammate and boost yours/its stats by 20% and gain 10 focus per turn for 99 turns.

ryonic
offline
ryonic
693 posts
Nomad

Experiment form

CD : 10

Focus : 25

Level : 20


You drank the combination of a lot other experiments and became a mind breaking monster. Increases your instinct by 100/175%. Regains 5/10 focus per turn, and raises physical defense by 50/75%. Lasts 5 turns. However, since this is still and experiment, there is a slight chance of not attacking the designated target, and attacks an ally or other opponents instead.

ryonic
offline
ryonic
693 posts
Nomad

Sry for dp but

since this is still and experiment
change the and to an
Armourknight
offline
Armourknight
1,028 posts
Nomad

Book Overload
Focus: 15 CD:4 Tier: Level 1

Use 1000% of your strength (because you don't have much) on an opponent. Gain 600% Instinct and Speed for 5 turns.

ryonic
offline
ryonic
693 posts
Nomad

Nerve gas liquid

CD : 6

Focus : 10

Level 2/3/4/5/6

Throws a glass sealed container at the enemy, which will release deadly nerve gas (when broken) that deals poison damage based on 45/50/55/60/65% of your instinct. This attack has 0/10/20/30/40% chance of not getting dispelled. Can only be equipped 3 times. Lasts 5 turns.

_S_K_E_
offline
_S_K_E_
731 posts
Nomad

Stress
Costs 2% of your life
Level 6 Ability
CD: 9

Increases your strength/instinct by 175/200% and gain 20 focus(per turn) for 3 turns.

ryonic
offline
ryonic
693 posts
Nomad

Bomb

CD : 5

Focus : 25

Level 10 ability

Must have 3 poison buffed applied to the target. Mix the poison with some random other materials to create an explosion. This attack is based on 200/250/300/350% of your instinct. 10/15/20/25/30% chance on applying "Debris" which can either stun the enemy for 2 rounds, or ailing them of fire damage with 300/325/350/375/400% strength.

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Nuclear Test
(CD: 3, Use: 1, 25 Focus)

Attack a random player on the field for 100% of your instinct. If the target is an enemy, deal another 200% of your instinct as damage. If you continue to hit an enemy, than the damage you deal is doubled in each hit.

ryonic
offline
ryonic
693 posts
Nomad

Succeeded Explosion test

Passive effect

Your nuclear test has worked, Fire piercing + 50/100/150/200/250% during battles

firetail_madness
offline
firetail_madness
20,540 posts
Blacksmith

Energy Bomb
(CD: 4, Use: 1, 30 Focus)

Attack the enemy for 200/225/250% of your instinct and 150/160/175% of your electric piercing. This attack has a 50/40/25% chance of inflicting 50/50/33% of damage dealt back at you.

ryonic
offline
ryonic
693 posts
Nomad

Cloak suit

(CD : 5 10 Focus, Level 6)

Makes you or your team mate in a cloaking shield, increasing your speed for 300/400/500/600%. But if you get attacked, all incoming attack will be 300/250/200/150% more effective. Lasts 3 turns.

firetail_madness
offline
firetail_madness
20,540 posts
Blacksmith

Last Resort
(CD: 1, Use: 1, 0 Focus)

You can only use this when you have less than 10% max life and 0 focus. Either replenish 100 focus, or heal yourself for 50% of your max life.

ryonic
offline
ryonic
693 posts
Nomad

Grenade

(CD : 2, 10 Focus Level 3)

Using a well made hand grenade to attack at the enemy, if the attack was successful, in 2 turns the grenade will inflict damage equal to 150% strength, 400% instinct, and 50% speed. There is a chance of missing the target and accidently hit your ally instead, but the damage is reduced by 25% when it hits an ally.

firetail_madness
offline
firetail_madness
20,540 posts
Blacksmith

Dynamite
(CD: 3, Use: 2, 10 Focus)

Put a dynamite on the floor and attack enemies for 175% of your fire piercing each. However, you might not be able to avoid the blunt of the explosion. Depending on your speed, you might take 50% recoil damage.

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