ForumsGamesArbitrary Class

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zarco
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zarco
166 posts
Nomad

OMG I'm pissed, had a ton of moves and stuff, but the thread got deleted when I tried to post it, turns out my internet was acting up for the few secs it took to post. Grrr....


Anyway, the arbitrary class is one of strategy and choice tactics. You control a powerful arbiter, who uses buffs to boost damage and survivability. Arbiters have low health (at lv 30, 1000-2500, depending on build) but use shields, recovery, and protective buffs to stay alive while dealing heavy strength/instinct damage. This class uses physical and energy elements.

Starter abilities:

Incinerate E
Attack the enemy for 175% of your instinct and strength.

Enrichment P
CD:4, Cost:20 focus
Buff the target, increasing damage dealt and decreasing damage taken by 30% for 3 turns.

Active:

Protect P
CD:7, Use:2, Cost:30 focus
Shield a friendly unit for 200/225/250/275% of your strength and instinct for 6 turns. If the shield is broken, the target receives 20/30/40/50% less damage.

Dissolve E
CD:8, Use:2, Cost:10 focus
Debuff the enemy, causing it to take damage equal to 50/70/90/110% of your instinct and strength minus 100/90/80/70% of your vitality.

Boiling Blood P
CD:6, Use:1, Cost: 15% of max health
Increase your damage output by 40/60/80/100% for 4 turns

Fatal Attraction E
CD:8, Use:2, Cost:10 focus
Apply an effect on the target, causing it to receive 200% more damage and healing for 5 turns.

Relinquish P
CD:10, Use:1, Cost:30 focus
Dispels all of your buffs, and deals damage equal to 30/40/50/60% of your strength and instinct for each buff dispelled.

Coalesce E
CD:6, Use:3, Cost:10 focus
Heals a friendly unit for 120/145/170/195% of your strength and instinct and applies the effect "Illuminated", which increases their healing abilities by 25/30/35/40% for 3 turns.

Acute Senses P
CD:4, Use:1, Cost:10 focus
Increases a friendly unit's piercing and defense by 70/100/130/160%

Shockwave E
CD:7, Use:2, Cost:30 focus
Attack an enemy for 90/120/150% of your strength and instinct and stuns the target for 1/2/3 turns, but increases their avoidability by 30%

Energy Leech E
CD:5, Use:1, Cost:5
Drains 40/70/100 focus from the target and applies "Leeching", which recovers that amount of focus over 5 turns.

Recovery Armor P
CD:3, Use:1, Cost:10 focus
Increase a friendly units healing abilities by 15/25/35/45% and decrease the damage they take by 10/20/30/40% for 5 turns.

Energy Cycle E
CD:5, Use:2, Cost:20 focus
Attack the enemy for 140/160/180/200% of your strength and instinct and recover health equal to 55/70/85/100% of your strength and instinct for 6 turns.

Passive:

Intensity
Increase strength and instinct by 7/14/21/28%

Regenerate
Recover health equal to 20/30/40/50% of your strength and instinct each turn.

Accumulation
Whenever you are healed to your maximum health, the amount extra is added to your next damage-dealing attack, must be less than 5 turns in advance.

Some build ideas:

Booster: buff teammates to stay alive and increase damage
Accumulation Beast: Heal yourself a lot, and then unleash a devastating attack
Relinquish Master: Accumulate buffs to deal a heavy attack
Destroyer: Increase your damage and go on a kill spree
Defender: Heal and shield allies, also use survivability buffs

Hope to add more soon, in the meantime please comment and leave ideas and suggestions.

  • 18 Replies
firetail_madness
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firetail_madness
20,540 posts
Blacksmith

I'm not sure what Arbitrary means?...

ryonic
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ryonic
693 posts
Nomad

I'm not sure what Arbitrary means?...
firetail_madness
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firetail_madness
20,540 posts
Blacksmith

...
I don't think you answered my question....

Bronze
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Bronze
2,416 posts
Shepherd

I'm not sure what Arbitrary means?...

...
I don't think you answered my question....



LOL, I'm sorry I can't help but laugh at that.
firetail_madness
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firetail_madness
20,540 posts
Blacksmith

*facepalm*
Never mind.

thisisnotanalt
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thisisnotanalt
9,821 posts
Farmer

Dude, arbitrary means 'based purely on opinion.'

Lol.

lalala12
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lalala12
2,164 posts
Nomad

I thought arbitrary = auxiliary, side, etc.

"Not needed"...

Bronze
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Bronze
2,416 posts
Shepherd

Dude, arbitrary means 'based purely on opinion.'


And to expand on that lets hear it for Webster!

1 : depending on individual discretion (as of a judge) and not fixed by law <the manner of punishment is arbitrary>
2 a : not restrained or limited in the exercise of power : ruling by absolute authority <an arbitrary government> b : marked by or resulting from the unrestrained and often tyrannical exercise of power &ltrotection from arbitrary arrest and detention>
3 a : based on or determined by individual preference or convenience rather than by necessity or the intrinsic nature of something <an arbitrary standard> <take any arbitrary positive number> <arbitrary division of historical studies into watertight compartments â" A. J. Toynbee> b : existing or coming about seemingly at random or by chance or as a capricious and unreasonable act of will <when a task is not seen in a meaningful context it is experienced as being arbitrary â" Nehemiah Jordan>
lalala12
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lalala12
2,164 posts
Nomad

Well it appears my definition has failed

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

D:
I have made myself a fool! FTW! xD

thisisnotanalt
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thisisnotanalt
9,821 posts
Farmer

Well, like 'a decision based on opinion and not fact' or 'decided by a judge or arbiter and not by public opinion' and stuff like that.
:P

Oh well, lemme think . . . .

Paranoia

Become extremely paranoid, shielding yourself for 3000% percent of your strength for 3 turns.

CD: 13

Focus: 32

Level 7

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Steroids
(CD: 8, Use: 1, 100 Focus)

Increase strength by 350% for 1 turn.

zarco
offline
zarco
166 posts
Nomad

For steroids it would have to be increased for 2 turns, 1 turn dies right after use...

Also paranoia is way op...

How 'bout commenting on my class rather than the name?

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

1 turn dies right after use...


There's no bad effect...
zarco
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zarco
166 posts
Nomad

There's no bad effect...


There's no effect at all. The counter goes down after you go, making this move null and void...
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