ForumsGamesArbitrary Class

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zarco
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zarco
166 posts
Nomad

OMG I'm pissed, had a ton of moves and stuff, but the thread got deleted when I tried to post it, turns out my internet was acting up for the few secs it took to post. Grrr....


Anyway, the arbitrary class is one of strategy and choice tactics. You control a powerful arbiter, who uses buffs to boost damage and survivability. Arbiters have low health (at lv 30, 1000-2500, depending on build) but use shields, recovery, and protective buffs to stay alive while dealing heavy strength/instinct damage. This class uses physical and energy elements.

Starter abilities:

Incinerate E
Attack the enemy for 175% of your instinct and strength.

Enrichment P
CD:4, Cost:20 focus
Buff the target, increasing damage dealt and decreasing damage taken by 30% for 3 turns.

Active:

Protect P
CD:7, Use:2, Cost:30 focus
Shield a friendly unit for 200/225/250/275% of your strength and instinct for 6 turns. If the shield is broken, the target receives 20/30/40/50% less damage.

Dissolve E
CD:8, Use:2, Cost:10 focus
Debuff the enemy, causing it to take damage equal to 50/70/90/110% of your instinct and strength minus 100/90/80/70% of your vitality.

Boiling Blood P
CD:6, Use:1, Cost: 15% of max health
Increase your damage output by 40/60/80/100% for 4 turns

Fatal Attraction E
CD:8, Use:2, Cost:10 focus
Apply an effect on the target, causing it to receive 200% more damage and healing for 5 turns.

Relinquish P
CD:10, Use:1, Cost:30 focus
Dispels all of your buffs, and deals damage equal to 30/40/50/60% of your strength and instinct for each buff dispelled.

Coalesce E
CD:6, Use:3, Cost:10 focus
Heals a friendly unit for 120/145/170/195% of your strength and instinct and applies the effect "Illuminated", which increases their healing abilities by 25/30/35/40% for 3 turns.

Acute Senses P
CD:4, Use:1, Cost:10 focus
Increases a friendly unit's piercing and defense by 70/100/130/160%

Shockwave E
CD:7, Use:2, Cost:30 focus
Attack an enemy for 90/120/150% of your strength and instinct and stuns the target for 1/2/3 turns, but increases their avoidability by 30%

Energy Leech E
CD:5, Use:1, Cost:5
Drains 40/70/100 focus from the target and applies "Leeching", which recovers that amount of focus over 5 turns.

Recovery Armor P
CD:3, Use:1, Cost:10 focus
Increase a friendly units healing abilities by 15/25/35/45% and decrease the damage they take by 10/20/30/40% for 5 turns.

Energy Cycle E
CD:5, Use:2, Cost:20 focus
Attack the enemy for 140/160/180/200% of your strength and instinct and recover health equal to 55/70/85/100% of your strength and instinct for 6 turns.

Passive:

Intensity
Increase strength and instinct by 7/14/21/28%

Regenerate
Recover health equal to 20/30/40/50% of your strength and instinct each turn.

Accumulation
Whenever you are healed to your maximum health, the amount extra is added to your next damage-dealing attack, must be less than 5 turns in advance.

Some build ideas:

Booster: buff teammates to stay alive and increase damage
Accumulation Beast: Heal yourself a lot, and then unleash a devastating attack
Relinquish Master: Accumulate buffs to deal a heavy attack
Destroyer: Increase your damage and go on a kill spree
Defender: Heal and shield allies, also use survivability buffs

Hope to add more soon, in the meantime please comment and leave ideas and suggestions.

  • 18 Replies
firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Oh, I see.
Alright, 2 turns.

zarco
offline
zarco
166 posts
Nomad

I'll add forms now:

Usurper Form E
CD:10, Use:1, Cost:50 focus
Turn into a vicious usurper and increase your DoT, strength, and instinct by 25% for 5 turns. Also all CD are 1 lower when this is in effect.

Untouchable Form P
CD:12, Use:1, Cost:10% of max health
Transform into a defensive titan, which increases your defense, healing abilities, and avoidability by 25% for 5 turns. Also, damage added by buildup (prerequisite) is increased by 35%.

And a few more moves:

Thievery
CD:6/5/4, Use:2, Cost: 20/15/10 focus
Dispel one effect from the target and apply it with the number of turns it currently has left onto you. Only usable on normal effects (no unique boss moves)

Impact Cannon E
CD:4, Use:2, Cost:20 focus
Attack the enemy for 120/150/180/210 of your instinct and apply "Impacted", which deals damage every turn for 4 turns equal to 70/80/90/100% of your instinct and lowers their speed by 10/15/20/25%.

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Intergalactic Explosion B
(CD: 5, Use: 1, 30 Focus)

Damage every player on the field for 400/500/600% of your instinct.

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