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Alpha791
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Alpha791
3,896 posts
Peasant

The year is 2023 5:43 A.M. a child is being born. But, something is wrong. His skin is pale green his eyes and finger nails are pitch black. The parents think it is just a medical conditions so they raise it as a normal child. They think it will get beter with age, but the opposite happens. It's skin darkens its eyes get larger, and its finger nails turn to claws. The government sends the beast to a secret facility. They find it it is self-reproducing. It has children and they escape the facility and go into hiding.....

1300 years later the new morphed species has taken complete control of the world. Only 15,000 or so humans remain, but have evolved slightly to fit the situation. They have sharper teeth, more intelligent brains, and more muscle mass. Technology hasn't advanced because with the gain of brute force the morphed race is less intelligent so the same modern tools and technology exists. Your role in this RPG is to either escape Earth and get to a more inhabitable planet, or destroy the strange race and regain dominence.

  • 577 Replies
Alpha791
offline
Alpha791
3,896 posts
Peasant

Jose Cuervo
Age:19
HP:52/60 Injury:Broken wrist
Energy:10/10
Hunger:10/10
Thirst:10/10
Exp:10/100
Level:2
Strong Suit:Melee Combat, Building defenses
Items:Katana, 2 days Food/Water, pen keycard, nails, Iron bars, Welder's torch, Grappling hook
Weapon:Katana,Colt pistol
Armor:None
Skills:Scavenger,Control hacker (minor)
Starting Region:Mexico
Strength:7
Intellect:8
Charisma:2
Endurance:6
Allies:John Weapon: Bat with a nail through it Grenwald: Sharp claws and teeth Jeffery: Sharp claws and teeth Native tribe: Weapons: Many primitive weapons and a few guns.
Base:Abandoned BIO facility: HP:NaN/NaN Use: Indestructible refuge
Status:Human controlled Men:302 Women:194 Children:290 Battle ready:30 10 per day

They agree and ride off on slightly mutated horses of what used to roam over 1000 years ago. What now?

A)Make your own option

MarioMario
offline
MarioMario
1,212 posts
Peasant

James Bond
Age 20
HP:22/50 Injury: Badly cut and ripped back
Energy:10/10
Hunger:10/10
Thirst:10/10
Exp:900/5000
Level:5
Strong suit:Ranged combat
items:Tire iron, 1 day Food/Water, Binoculars, 3 vines (4 feet), BIO facility card, Long sword, BIO gun, Airplane, 1,820 lead shots, 1,900 lbs. of lead, 6 welder's torches
weapons:Long sword
Armor:None
Starting location:Madagascar
Skills:Gun skill,control hacker(minor), Airplane engineering
Allies:None
Strength:25
Intellect:0
Charisma:2
Endurance:5
Alliesizar(Krizaz) Weapon:Glock 9mm
Base:Abandoned BIO facility HP:NaN/NaN Use:An indestructible fortress
Status:Under human control, 289 men, 335 women, 538 children:180 battle ready BIO:1
Protection:2 Steel barriers HP:10,000/10,000 each Use:Stopping the enemy
Pets:Wolf Str:7 Int:5 Speed:8 Agility:6

Let 20 of my men stand gaurd while me and the others rest.

devos12
offline
devos12
1,352 posts
Nomad

Jose Cuervo
Age:19
HP:52/60 Injury:Broken wrist
Energy:10/10
Hunger:10/10
Thirst:10/10
Exp:10/100
Level:2
Strong Suit:Melee Combat, Building defenses
Items:Katana, 2 days Food/Water, pen keycard, nails, Iron bars, Welder's torch, Grappling hook
Weapon:Katana,Colt pistol
Armor:None
Skills:Scavenger,Control hacker (minor)
Starting Region:Mexico
Strength:7
Intellect:8
Charisma:2
Endurance:6
Allies:John Weapon: Bat with a nail through it Grenwald: Sharp claws and teeth Jeffery: Sharp claws and teeth Native tribe: Weapons: Many primitive weapons and a few guns.
Base:Abandoned BIO facility: HP:NaN/NaN Use: Indestructible refuge
Status:Human controlled Men:302 Women:194 Children:290 Battle ready:30 10 per day
A.after a day of rest i ask the tribe cheif what he would like for some of his horses

Alpha791
offline
Alpha791
3,896 posts
Peasant

James Bond
Age 20
HP:22/50 Injury: Badly cut and ripped back
Energy:10/10
Hunger:10/10
Thirst:10/10
Exp:900/5000
Level:5
Strong suit:Ranged combat
items:Tire iron, 1 day Food/Water, Binoculars, 3 vines (4 feet), BIO facility card, Long sword, BIO gun, Airplane, 1,820 lead shots, 1,900 lbs. of lead, 6 welder's torches
weapons:Long sword
Armor:None
Starting location:Madagascar
Skills:Gun skill,control hacker(minor), Airplane engineering
Allies:None
Strength:25
Intellect:0
Charisma:2
Endurance:5
Alliesizar(Krizaz) Weapon:Glock 9mm
Base:Abandoned BIO facility HP:NaN/NaN Use:An indestructible fortress
Status:Under human control, 289 men, 335 women, 538 children:180 battle ready BIO:1
Protection:2 Steel barriers HP:10,000/10,000 each Use:Stopping the enemy
Pets:Wolf Str:7 Int:5 Speed:8 Agility:6

You awake to find nothing different except a guard is asleep. What now?

A)Continue on
B)Chicken out
C)Make your own option

Jose Cuervo
Age:19
HP:52/60 Injury:Broken wrist
Energy:10/10
Hunger:10/10
Thirst:10/10
Exp:10/100
Level:2
Strong Suit:Melee Combat, Building defenses
Items:Katana, 2 days Food/Water, pen keycard, nails, Iron bars, Welder's torch, Grappling hook
Weapon:Katana,Colt pistol
Armor:None
Skills:Scavenger,Control hacker (minor)
Starting Region:Mexico
Strength:7
Intellect:8
Charisma:2
Endurance:6
Allies:John Weapon: Bat with a nail through it Grenwald: Sharp claws and teeth Jeffery: Sharp claws and teeth Native tribe: Weapons: Many primitive weapons and a few guns.
Base:Abandoned BIO facility: HP:NaN/NaN Use: Indestructible refuge
Status:Human controlled Men:302 Women:194 Children:290 Battle ready:30 10 per day
Pets:5 horses

He says he will give you some horses for free for you have nothing he really wants. What now?

A)Make your own option

devos12
offline
devos12
1,352 posts
Nomad

Jose Cuervo
Age:19
HP:52/60 Injury:Broken wrist
Energy:10/10
Hunger:10/10
Thirst:10/10
Exp:10/100
Level:2
Strong Suit:Melee Combat, Building defenses
Items:Katana, 2 days Food/Water, pen keycard, nails, Iron bars, Welder's torch, Grappling hook
Weapon:Katana,Colt pistol
Armor:None
Skills:Scavenger,Control hacker (minor)
Starting Region:Mexico
Strength:7
Intellect:8
Charisma:2
Endurance:6
Allies:John Weapon: Bat with a nail through it Grenwald: Sharp claws and teeth Jeffery: Sharp claws and teeth Native tribe: Weapons: Many primitive weapons and a few guns.
Base:Abandoned BIO facility: HP:NaN/NaN Use: Indestructible refuge
Status:Human controlled Men:302 Women:194 Children:290 Battle ready:30 10 per day
Pets:5 horses
A.i tell him i can't accept these horses for free and offer that i do him a great service(as in like a quest)

Alpha791
offline
Alpha791
3,896 posts
Peasant

Jose Cuervo
Age:19
HP:52/60 Injury:Broken wrist
Energy:10/10
Hunger:10/10
Thirst:10/10
Exp:10/100
Level:2
Strong Suit:Melee Combat, Building defenses
Items:Katana, 2 days Food/Water, pen keycard, nails, Iron bars, Welder's torch, Grappling hook
Weapon:Katana,Colt pistol
Armor:None
Skills:Scavenger,Control hacker (minor)
Starting Region:Mexico
Strength:7
Intellect:8
Charisma:2
Endurance:6
Allies:John Weapon: Bat with a nail through it Grenwald: Sharp claws and teeth Jeffery: Sharp claws and teeth Native tribe: Weapons: Many primitive weapons and a few guns.
Base:Abandoned BIO facility: HP:NaN/NaN Use: Indestructible refuge
Status:Human controlled Men:302 Women:194 Children:290 Battle ready:40 10 per day
Pets:5 horses

He says that you have already helped him enough by freeing all these people and ending the lives of so many BIOs. What now?

A)Be persistent
B)Accept them
C)Make your own option

MarioMario
offline
MarioMario
1,212 posts
Peasant

James Bond
Age 20
HP:22/50 Injury: Badly cut and ripped back
Energy:10/10
Hunger:10/10
Thirst:10/10
Exp:900/5000
Level:5
Strong suit:Ranged combat
items:Tire iron, 1 day Food/Water, Binoculars, 3 vines (4 feet), BIO facility card, Long sword, BIO gun, Airplane, 1,820 lead shots, 1,900 lbs. of lead, 6 welder's torches
weapons:Long sword
Armor:None
Starting location:Madagascar
Skills:Gun skill,control hacker(minor), Airplane engineering
Allies:None
Strength:25
Intellect:0
Charisma:2
Endurance:5
Alliesizar(Krizaz) Weapon:Glock 9mm
Base:Abandoned BIO facility HP:NaN/NaN Use:An indestructible fortress
Status:Under human control, 289 men, 335 women, 538 children:180 battle ready BIO:1
Protection:2 Steel barriers HP:10,000/10,000 each Use:Stopping the enemy
Pets:Wolf Str:7 Int:5 Speed:8 Agility:6

A.

devos12
offline
devos12
1,352 posts
Nomad

Jose Cuervo
Age:19
HP:52/60 Injury:Broken wrist
Energy:10/10
Hunger:10/10
Thirst:10/10
Exp:10/100
Level:2
Strong Suit:Melee Combat, Building defenses
Items:Katana, 2 days Food/Water, pen keycard, nails, Iron bars, Welder's torch, Grappling hook
Weapon:Katana,Colt pistol
Armor:None
Skills:Scavenger,Control hacker (minor)
Starting Region:Mexico
Strength:7
Intellect:8
Charisma:2
Endurance:6
Allies:John Weapon: Bat with a nail through it Grenwald: Sharp claws and teeth Jeffery: Sharp claws and teeth Native tribe: Weapons: Many primitive weapons and a few guns.
Base:Abandoned BIO facility: HP:NaN/NaN Use: Indestructible refuge
Status:Human controlled Men:302 Women:194 Children:290 Battle ready:40 10 per day
Pets:5 horses
C.i try to teach them to make some more advanced weapons because my intelect is good

Alpha791
offline
Alpha791
3,896 posts
Peasant

James Bond
Age 20
HP:22/50 Injury: Badly cut and ripped back
Energy:10/10
Hunger:10/10
Thirst:10/10
Exp:900/5000
Level:5
Strong suit:Ranged combat
items:Tire iron, 1 day Food/Water, Binoculars, 3 vines (4 feet), BIO facility card, Long sword, BIO gun, Airplane, 1,820 lead shots, 1,900 lbs. of lead, 6 welder's torches
weapons:Long sword
Armor:None
Starting location:Madagascar
Skills:Gun skill,control hacker(minor), Airplane engineering, Automobile engineering
Allies:None
Strength:30
Intellect:0
Charisma:2
Endurance:5
Alliesizar(Krizaz) Weapon:Glock 9mm
Base:Abandoned BIO facility HP:NaN/NaN Use:An indestructible fortress
Status:Under human control, 289 men, 335 women, 538 children:180 battle ready BIO:1
Protection:2 Steel barriers HP:10,000/10,000 each Use:Stopping the enemy
Pets:Wolf Str:7 Int:5 Speed:8 Agility:6

You continue and find the facility. What now?

A)Try your facility card
B)Try to beat the door open
C)Make your own option

Jose Cuervo
Age:19
HP:52/60 Injury:Broken wrist
Energy:10/10
Hunger:10/10
Thirst:10/10
Exp:10/100
Level:2
Strong Suit:Melee Combat, Building defenses
Items:Katana, 2 days Food/Water, pen keycard, nails, Iron bars, Welder's torch, Grappling hook
Weapon:Katana,Colt pistol
Armor:None
Skills:Scavenger,Control hacker (minor)
Starting Region:Mexico
Strength:7
Intellect:8
Charisma:2
Endurance:6
Allies:John Weapon: Bat with a nail through it Grenwald: Sharp claws and teeth Jeffery: Sharp claws and teeth Native tribe: Weapons: Many primitive weapons and a few guns.
Base:Abandoned BIO facility: HP:NaN/NaN Use: Indestructible refuge
Status:Human controlled Men:302 Women:194 Children:290 Battle ready:40 10 per day
Pets:5 horses

You teach them how to make weapons much more sturdy, and more powerful. They say that it is adequate payment. What now?

A)Make your own option

devos12
offline
devos12
1,352 posts
Nomad

Jose Cuervo
Age:19
HP:52/60 Injury:Broken wrist
Energy:10/10
Hunger:10/10
Thirst:10/10
Exp:10/100
Level:2
Strong Suit:Melee Combat, Building defenses
Items:Katana, 2 days Food/Water, pen keycard, nails, Iron bars, Welder's torch, Grappling hook
Weapon:Katana,Colt pistol
Armor:None
Skills:Scavenger,Control hacker (minor)
Starting Region:Mexico
Strength:7
Intellect:8
Charisma:2
Endurance:6
Allies:John Weapon: Bat with a nail through it Grenwald: Sharp claws and teeth Jeffery: Sharp claws and teeth Native tribe: Weapons: Many primitive weapons and a few guns.
Base:Abandoned BIO facility: HP:NaN/NaN Use: Indestructible refuge
Status:Human controlled Men:302 Women:194 Children:290 Battle ready:40 10 per day
i wait at my base for awhile until something happens

Alpha791
offline
Alpha791
3,896 posts
Peasant

Jose Cuervo
Age:19
HP:52/60 Injury:Broken wrist
Energy:10/10
Hunger:10/10
Thirst:10/10
Exp:10/100
Level:2
Strong Suit:Melee Combat, Building defenses
Items:Katana, 2 days Food/Water, pen keycard, nails, Iron bars, Welder's torch, Grappling hook
Weapon:Katana,Colt pistol
Armor:None
Skills:Scavenger,Control hacker (minor)
Starting Region:Mexico
Strength:7
Intellect:8
Charisma:2
Endurance:6
Allies:John Weapon: Bat with a nail through it Grenwald: Sharp claws and teeth Jeffery: Sharp claws and teeth Native tribe: Weapons: Many primitive weapons and a few guns.
Base:Abandoned BIO facility: HP:NaN/NaN Use: Indestructible refuge
Status:Human controlled Men:302 Women:194 Children:290 Battle ready:40 10 per day

You wait and your mind starts to wander and you think about how much time you are actually wasting here. You ahve a sudden inspiration to do something. What will you do?

A)Work out
B)Read something
C)Go try to charm some ladies (lol)
D)Go for a run
E)Make your own option

devos12
offline
devos12
1,352 posts
Nomad

Jose Cuervo
Age:19
HP:52/60 Injury:Broken wrist
Energy:10/10
Hunger:10/10
Thirst:10/10
Exp:10/100
Level:2
Strong Suit:Melee Combat, Building defenses
Items:Katana, 2 days Food/Water, pen keycard, nails, Iron bars, Welder's torch, Grappling hook
Weapon:Katana,Colt pistol
Armor:None
Skills:Scavenger,Control hacker (minor)
Starting Region:Mexico
Strength:7
Intellect:8
Charisma:2
Endurance:6
Allies:John Weapon: Bat with a nail through it Grenwald: Sharp claws and teeth Jeffery: Sharp claws and teeth Native tribe: Weapons: Many primitive weapons and a few guns.
Base:Abandoned BIO facility: HP:NaN/NaN Use: Indestructible refuge
Status:Human controlled Men:302 Women:194 Children:290 Battle ready:40 10 per day
C.well my character is felling lonely

Alpha791
offline
Alpha791
3,896 posts
Peasant

Jose Cuervo
Age:19
HP:52/60 Injury:Broken wrist
Energy:10/10
Hunger:10/10
Thirst:10/10
Exp:10/100
Level:2
Strong Suit:Melee Combat, Building defenses
Items:Katana, 2 days Food/Water, pen keycard, nails, Iron bars, Welder's torch, Grappling hook
Weapon:Katana,Colt pistol
Armor:None
Skills:Scavenger,Control hacker (minor)
Starting Region:Mexico
Strength:7
Intellect:8
Charisma:2
Endurance:6
Allies:John Weapon: Bat with a nail through it Grenwald: Sharp claws and teeth Jeffery: Sharp claws and teeth Native tribe: Weapons: Many primitive weapons and a few guns.
Base:Abandoned BIO facility: HP:NaN/NaN Use: Indestructible refuge
Status:Human controlled Men:302 Women:194 Children:290 Battle ready:40 10 per day

You walk up to them and start talking they take a likeing to you since you saved them and all. You learn a thing or two CHA +1 and are gettin' in there with a few girls. Their names are Alice, Jennifer, and Vanessa. What now?

A)Make your own option

P.S. I have to get off soon

devos12
offline
devos12
1,352 posts
Nomad

Jose Cuervo
Age:19
HP:52/60 Injury:Broken wrist
Energy:10/10
Hunger:10/10
Thirst:10/10
Exp:10/100
Level:2
Strong Suit:Melee Combat, Building defenses
Items:Katana, 2 days Food/Water, pen keycard, nails, Iron bars, Welder's torch, Grappling hook
Weapon:Katana,Colt pistol
Armor:None
Skills:Scavenger,Control hacker (minor)
Starting Region:Mexico
Strength:7
Intellect:8
Charisma:3
Endurance:6
Allies:John Weapon: Bat with a nail through it Grenwald: Sharp claws and teeth Jeffery: Sharp claws and teeth Native tribe: Weapons: Many primitive weapons and a few guns.
Base:Abandoned BIO facility: HP:NaN/NaN Use: Indestructible refuge
Status:Human controlled Men:302 Women:194 Children:290 Battle ready:40 10 per day
A.Talk with Vanessa

MarioMario
offline
MarioMario
1,212 posts
Peasant

James Bond
Age 20
HP:22/50 Injury: Badly cut and ripped back
Energy:10/10
Hunger:10/10
Thirst:10/10
Exp:900/5000
Level:5
Strong suit:Ranged combat
items:Tire iron, 1 day Food/Water, Binoculars, 3 vines (4 feet), BIO facility card, Long sword, BIO gun, Airplane, 1,820 lead shots, 1,900 lbs. of lead, 6 welder's torches
weapons:Long sword
Armor:None
Starting location:Madagascar
Skills:Gun skill,control hacker(minor), Airplane engineering, Automobile engineering
Allies:None
Strength:30
Intellect:0
Charisma:2
Endurance:5
Alliesizar(Krizaz) Weapon:Glock 9mm
Base:Abandoned BIO facility HP:NaN/NaN Use:An indestructible fortress
Status:Under human control, 289 men, 335 women, 538 children:180 battle ready BIO:1
Protection:2 Steel barriers HP:10,000/10,000 each Use:Stopping the enemy
Pets:Wolf Str:7 Int:5 Speed:8 Agility:6

A.

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