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obscuredemon
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obscuredemon
1,426 posts
Nomad

The year is 2800. Humans have discovered the secret of interstellar travel, and have stretched out across the stars. However, religous extremists have created a faction known as the 'Sons of God'. They have attacked the rest of the Terran Empire, splitting it in two. The fighting swiftly became a hideous, bloody stalemate, with billions of lives being lost on both sides. The Empire was thus ill prepared for an attack by mysterious and powerful aliens, who crippled them. The Sons of God chose this time to attack, crippling the Empire. However, the Empire detonated a terrible weapon, devastating both sides. The mysterious aliens continue to hunt the rememants of both sides. Murderous pirates stalk the space ways. It is at this time that you start your adventure...

Name:
Age: (17 - 49)
Species:
Cyborg - Intelligent and strong, but cannot use ranged weapons; Human - Ranged weapons, good intelligence
Faction:
Pirate, Terran Empire, Son of God or Trader
Ship:
Hummingbird DG14: Speed 4/4, Cargo hold 1/4, Tactical Systems 2/4
Anhilliator XXC: Speed 2/4, Cargo Hold 2/4, Tactical Systems 3/4
Fair Jean - Speed 2/4, Cargo Hold 4/4, Tactical Systems 1/4

I can take 4 players, if you wish to quit, type I AM AN IDIOT.

  • 51 Replies
firetail_madness
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firetail_madness
20,540 posts
Blacksmith

I have no idea -.-

destinydude
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destinydude
2,052 posts
Nomad

NameD
Age:21
Species:Human
Faction:Pirate
Ship:Anhilliator XXC: Speed 2/4, Cargo Hold 2/4, Tactical Systems 3/4
Credits: 200
Shields: None
Cargo Bay: 1/6

So where shall i place it?

obscuredemon
offline
obscuredemon
1,426 posts
Nomad

Name: Bob
Age: 24
Species: Humans
Faction: Trader
Ship: Fair Jean (Speed 2/4, Cargo 4/4, Tactical Systems 1/4, Shields 1/4)
Credits:22000
Shields: 1/4
Cargo Bay: 8/8 (Mysterious Package)

You arrive at the station without incedent. The scientists there seem suspicous of you. Do you leave the station quietly or at the usual time?

SHOP:

Stat Boosters

Boost Point - Increases one of your ship's stats by 1 - 2 cargo, or 1000 credits.
Stat Point - Increases the maximum level of a stat by 1 - 2 cargo or 1000 credits.

Weapons

Plasma Cannon - Tier one (requires tactical systems 1/4). Damage = 2. 1500 credits.
Phase Cannon - Tier two. Damage = 4. 2500 credits
Photon Torpedo Launcher - Tier three. Damage = 8. 4000 credits
Quantum Torpedo Launcher - Tier four. Damage = 16. 6500 credits
Genesis Wave - Tier seven. Damage = 30. 15000 credits + 2 Decathilium
Shields
Basic Generator - Adds Tier 1. +10 Health. 2 cargo.
Super Generator - Tier 2. + 20 Health. 2500 Credits
Mega Generator - Tier 3. + 30 Health. 4000 Credits
Uber Generator - Tier 4. + 40 Health. 6500 Credits
Titan Generator - Tier 5. + 50 Health. 8700 Credits
Regenerative Generator - Tier 7. Restores 5 Health a turn.
Cargo
Basic Cargo - Sells for nothing. Costs 100 Credits
Deutirium - Uses up 0.5 Cargo spaces. Sells for 1000 Credits to developed planets, and 50 credits on on developed planets. Costs 500 credits.
Kryptonite - Uses up 1 Cargo Space. Sells for 5000 to Sons of God, and 0 to others.
Nanotechnology - Uses up 2 cargo spaces. Sells for 10000 to developed planets, and 200 to undeveloped planets.
Decathilium - Uses up 2 Cargo Spaces. Sells for 30,000. Must be found.

Others

Credit Counter - Allows you to collect credits.
Mysterious Package - Uses up all cargo spaces until delivery.
Laser - Allows you to board ships. Damage to occupants - 2. Costs 500 credits
Phaser - Damage to occupants - 4. Costs 1500.
Megadeath Beam - Damage to occupants - 10. Costs 60,000.

------------------------------------

NameD
Age:21
Species:Human
Faction:Pirate
Ship:Anhilliator XXC: Speed 2/4, Cargo Hold 2/4, Tactical Systems 3/4
Credits: 200
Shields: None
Cargo Bay: 1/6

You hear in an Interstellar bar that some scienists have got their hands on some new technology. Do you pursue it, or ask the shady looking guy in the corner why the hell he's looking at you like that?

SHOP:

Stat Boosters
Boost Point - Increases one of your ship's stats by 1 - 2 cargo, or 1000 credits.
Stat Point - Increases the maximum level of a stat by 1 - 2 cargo or 1000 credits.
Weapons
Plasma Cannon - Tier one (requires tactical systems 1/4). Damage = 2. 1500 credits.
Phase Cannon - Tier two. Damage = 4. 2500 credits
Photon Torpedo Launcher - Tier three. Damage = 8. 4000 credits
Quantum Torpedo Launcher - Tier four. Damage = 16. 6500 credits
Genesis Wave - Tier seven. Damage = 30. 15000 credits + 2 Decathilium
Shields
Basic Generator - Adds Tier 1. +10 Health. 2 cargo.
Super Generator - Tier 2. + 20 Health. 2500 Credits
Mega Generator - Tier 3. + 30 Health. 4000 Credits
Uber Generator - Tier 4. + 40 Health. 6500 Credits
Titan Generator - Tier 5. + 50 Health. 8700 Credits
Regenerative Generator - Tier 7. Restores 5 Health a turn.
Cargo
Basic Cargo - Sells for nothing. Costs 100 Credits
Deutirium - Uses up 0.5 Cargo spaces. Sells for 1000 Credits to developed planets, and 50 credits on on developed planets. Costs 500 credits.
Kryptonite - Uses up 1 Cargo Space. Sells for 5000 to Sons of God, and 0 to others.
Nanotechnology - Uses up 2 cargo spaces. Sells for 10000 to developed planets, and 200 to undeveloped planets.
Decathilium - Uses up 2 Cargo Spaces. Sells for 30,000. Must be found.
Others
Credit Counter - Allows you to collect credits.
Mysterious Package - Uses up all cargo spaces until delivery.
Laser - Allows you to board ships. Damage to occupants - 2. Costs 500 credits
Phaser - Damage to occupants - 4. Costs 1500.
Megadeath Beam - Damage to occupants - 10. Costs 60,000.


C'mon, firetail, post...

lalala12
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lalala12
2,164 posts
Nomad

I buy 2 deuteriums and wander around for somewhere I can sell to...

obscuredemon
offline
obscuredemon
1,426 posts
Nomad

Name: Bob
Age: 24
Species: Humans
Faction: Trader
Ship: Fair Jean (Speed 2/4, Cargo 4/4, Tactical Systems 1/4, Shields 1/4)
Credits:22000
Shields: 1/4
Cargo Bay: 1/8 (2 deutirium)



Yeah, but when do you leave.

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

I don't know what's happening...

lalala12
offline
lalala12
2,164 posts
Nomad

Now I suppose.

destinydude
offline
destinydude
2,052 posts
Nomad

NameD
Age:21
Species:Human
Faction:Pirate
Ship:Anhilliator XXC: Speed 2/4, Cargo Hold 2/4, Tactical Systems 3/4
Credits: 200
Shields: None
Cargo Bay: 1/6

I pursue the scientist

obscuredemon
offline
obscuredemon
1,426 posts
Nomad

Name: Bob
Age: 24
Species: Humans
Faction: Trader
Ship: Fair Jean (Speed 2/4, Cargo 4/4, Tactical Systems 1/4, Shields 1/4)
Credits:22000
Shields: 1/4
Cargo Bay: 1/8 (2 deutirium)

You leave as soon as you can. Long range sensors pick up an approacing pirate ship - An Annhilliator XXC. Do you flee back to the station, or try and outrun them?

---------------------------------

NameD
Age:21
Species:Human
Faction:Pirate
Ship:Anhilliator XXC: Speed 2/4, Cargo Hold 2/4, Tactical Systems 3/4
Credits: 200
Shields: None
Cargo Bay: 1/6

You ppursue the scientists, but, approaching the statio you see a trader ship leving. Do you attack, or continue?

lalala12
offline
lalala12
2,164 posts
Nomad

Dot dot dot

Grrr...I prep my deuterium, and jettison it at the ship when I'm close enough.

Hope for some fusion there, and blowing up

lalala12
offline
lalala12
2,164 posts
Nomad

And I ram into it with all my bulk

destinydude
offline
destinydude
2,052 posts
Nomad

NameD
Age:21
Species:Human
Faction:Pirate
Ship:Anhilliator XXC: Speed 2/4, Cargo Hold 2/4, Tactical Systems 3/4
Credits: 200
Shields: None
Cargo Bay: 1/6

Attack it

obscuredemon
offline
obscuredemon
1,426 posts
Nomad

Name: Bob
Age: 24
Species: Humans
Faction: Trader
Ship: Fair Jean (Speed 2/4, Cargo 4/4, Tactical Systems 1/4, Shields 1/4)
Credits:22000
Shields: 1/4
Cargo Bay: 0/8

You rip apart it's engines and it drifts away powerless. However, it gets a shott off, and to destoy your life support. You have 12 minutes of life left. What do you do? Hint: The ships can join via airlock and their power systems are the same...

NameD
Age:21
Species:Human
Faction:Pirate
Ship:Anhilliator XXC: Speed 2/4, Cargo Hold 2/4, Tactical Systems 3/4
Credits: 200
Shields: None
Cargo Bay: 1/6

You sustain damage to your engines but manage to destroy their life support. However, you cannot survive longer than 12 minutes on the remaining power. What do you do?
Hint: The ships can join via airlock and their power systems are the same...

obscuredemon
offline
obscuredemon
1,426 posts
Nomad

Name: Firetail
Age: 17
Species: Cyborg
Faction: Terran Empire
Ship: Anhilliator XXC: Speed 2/4, Cargo Hold 2/4, Tactical Systems 3/4
Shields: None
Credits: None
Cargo Bay: 1/4 (methinks...)

You are at a Terran Colony on Gamor II

SHOP:
Flag
Sorry for the double post, but here is a complete list of items and a slightly revamped character sheet.
All items sell for 75% of their original value unless stated.
Stat Boosters
Boost Point - Increases one of your ship's stats by 1 - 2 cargo, or 1000 credits.
Stat Point - Increases the maximum level of a stat by 1 - 2 cargo or 1000 credits.
Weapons
Plasma Cannon - Tier one (requires tactical systems 1/4). Damage = 2. 1500 credits.
Phase Cannon - Tier two. Damage = 4. 2500 credits
Photon Torpedo Launcher - Tier three. Damage = 8. 4000 credits
Quantum Torpedo Launcher - Tier four. Damage = 16. 6500 credits
Genesis Wave - Tier seven. Damage = 30. 15000 credits + 2 Decathilium
Shields
Basic Generator - Adds Tier 1. +10 Health. 2 cargo.
Super Generator - Tier 2. + 20 Health. 2500 Credits
Mega Generator - Tier 3. + 30 Health. 4000 Credits
Uber Generator - Tier 4. + 40 Health. 6500 Credits
Titan Generator - Tier 5. + 50 Health. 8700 Credits
Regenerative Generator - Tier 7. Restores 5 Health a turn.
Cargo
Basic Cargo - Sells for nothing. Costs 100 Credits
Deutirium - Uses up 0.5 Cargo spaces. Sells for 1000 Credits to developed planets, and 50 credits on on developed planets. Costs 500 credits.
Kryptonite - Uses up 1 Cargo Space. Sells for 5000 to Sons of God, and 0 to others.
Nanotechnology - Uses up 2 cargo spaces. Sells for 10000 to developed planets, and 200 to undeveloped planets.
Decathilium - Uses up 2 Cargo Spaces. Sells for 30,000. Must be found.
Others
Credit Counter - Allows you to collect credits.
Mysterious Package - Uses up all cargo spaces until delivery.
Laser - Allows you to board ships. Damage to occupants - 2. Costs 500 credits
Phaser - Damage to occupants - 4. Costs 1500.
Megadeath Beam - Damage to occupants - 10. Costs 60,000.

Do you fly to Rao, a red sun, or Tolos, where a Terran Fleet is massing to attack?

lalala12
offline
lalala12
2,164 posts
Nomad

Aww I had shields...

Name: Bob
Age: 24
Species: Humans
Faction: Trader
Ship: Fair Jean (Speed 2/4, Cargo 4/4, Tactical Systems 1/4, Shields 1/4)
Credits:22000
Shields: 1/4
Cargo Bay: 0/8

Depends, can I make it to the station in time and dock with it? If so, go there. Otherwise, dock with him.

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