ForumsGame WalkthroughsUnit, armor and weapon guide (Colony)

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lalala12
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lalala12
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So, this will be an overview of all the units, weapons, and armors in Colony.

First, we start with the weapon types...

Weapon types:
Normal--This is a rather ambiguous weapon type. It does not have any advantages against any armors, nor does it have any disadvantages.
Pulse--This is a "light" weapon type. It does great against Light and Titanium armor. It also is the the most effective weapon against the base. It does below average damage to Chronite armor, and does not damage Special armor too much either.
Light--Currently all I know of that has "light" damage is the marine. Light damage is poor against everything.
Positron--These shots are green. It does high damage against Chronite armor, and average against Titanium and Special armor.
Anti-hadron--This is the Sakata MKII's shot. It is pinkish purple, but there is no Hadron armor anyway. It does normal damage against all.
Electric--Currently only the Sakata Spider has this. It functions similarly to Positron.

Armor types:
Light--Light armor is pretty much killed by everything...
Chronite--Also refered to as heavy armor, this has rather high HP, and is resistant to Pulse weaponry. However, Positron attacks do extra damage to it. It is killed by a missile in one hit.
Titanium--Also having high HP and killed by a missile in one hit. Titanium armor is vulnerable to Pulse weapons.
Sakata--The Sakatas have Chronite armor. However, their armor is self-repairing. The Spider is killed by a missile in one hit, while the MKII is not.
Special--Special armor is found on most high-end units. It is resistant to Pulse and missiles. Obviously it is NOT one hit by missiles. It looks shiny. Normally has high HP.

And now...the units!

Forge units:

b]A-25 Roman[/b]--The A-25 Roman has high HP, and Titanium armor. It is equipped with a Pulse rifle that fires pink shots. Normally, this is used as a meat shield for more expensive units, or in a rush. Auto-romans are a common practice before beginning an attack.

Scout--The Scout is a flying drone. It has Chronite-piercing Pulse weaponry, making it unique. It has Titanium armor. Scouts are not used much late game, but are good for harrasing enemy ground that has no anti-air. Scouts can also be used to kill pretty much any air unit, even the Saint and Black Queen. Very low HP. Does low damage to base.

Manufactory units (Tier-2 Forge):

Phantom--The Phantom is a flying helicopter. It has Titanium armor, quite some HP, and has an area of effect rapid firing land attack. It cannot attack air. Phantoms don't have the best anti-ground until used in numbers, due to their low damage individually. In numbers, their splash covers one another, allowing them to do massive damage.

Sakata MKII--The Sakata MKII is the arch enemy of any air unit. It has Sakata Chronite armor, and has only an anti-air attack. This attack has splash, and does high damage. Eight Sakata MKII are enough to kill any air unit in one hit. In late game, this is the reason why Phantoms may not be used much, as the Sakata MKII outranges them. It also has equal or higher speed than all air units.
Mechanics Terminal units (Tier-3 Forge):

Sakata Spider--Low HP, but has a lot of regen. Rather slow attack, and short ranged. Has Sakata Chronite armor. Its attack is Chronite piercing however, making them good at skirmishing enemy Sakata MKII. Only shoots ground.

A-28 Gladiator--Very high HP. Special armor, and shoots air and ground. Has a rapid fire pulse rifle that deals less damage to the base than a normal Roman's, but is good at mowing down infantry. In particular, it is great at destroying auto-romans. Against air, it shoots slower than normal. Shoots cyan, and is great at tanking enemy fire. Does not damage the Sakata MKII that much. Takes an eternity to build.

Outpost units:

Marine--Not the best unit. It has Light armor, making it killed in one hit by pretty much everything. Its weapon, the Shock Rifle, does little damage against all targets. However, in masses, it is good at doing suicidal hit and run attacks against enemy air. The rockets have a long reload, and do not have splash. A Chronite Tank's splash can wipe these out.

Chronite Tank--These are slow units. They have Tita--oops,
Chronite armor (Self explanatory by the name). Their attack is a medium ranged, explosive shell. It has a long reload, and cannot attack air. However, in masses, a single volley from these can bring down an enemy army, due to their splash.

Barracks units (Tier-2 Outpost):

Groditz--These have been buffed recently. They have Chronite armor, and are slow, but not as slow as the Chronite Tank. They are armed with machine-guns that are effective against both air and ground. They are an average anti-air, killing a Phantom in 1v1. They have no splash however, so a group of Groditz is killed by a group of Phantoms. Their machine-gun itself does not do a lot of damage, but is a pretty good range. It has a Hover Tank's range, and can sometimes outrange the base.

Sniper--These guys have Light armor, but a high damaging, high range, high reload, Positron attack. They somehow can survive a Chronite Tank's shell. They can shoot both air and ground, but do less (a LOT less) damage against air. They are best used in hit and run, preserving them, as they are pretty expensive. Has extremely minor splash, and can kill multiple infantry units in one hit.

Arsenal units (Tier-3 Outpost):
Hover Tank--Special armor, has a powerful Positron cannon. Cannot shoot air, but its powerful anti-ground makes up for it. It has very minor splash, and has a medium-fast fire rate. It has trouble dealing with a Roman wall, however.

Black Queen--This has Special Armor, and is an air unit. It has missiles for anti-air that do about a Sakata MKII's damage at a rapid fire rate, like a Scout's. It has no splash however, and takes a long time to build. For anti-ground, it has a long ranged bomb that outranges anything, and is nearly identical to the missile.

Influence units:

Modified Sakata--A modified Sakata Spider. Builds from the Solar Grid. Fires at a pretty good rate, walks the same speed as a Gladiator, has enough regen to tank the base's guns. Great at skirmishing, but still has an HP problem.

Modified Phantom--A powerful air unit. Builds from the Armory. It has enough power to take on a Sakata MKII and live, rather easily. It lasts quite some time against the base, but still does not have an air attack.

Saint--This has Special armor, and very, very minor splash. It has a Positron cannon for anti-air, like the Hover Tank's, and shoots Sniper rounds at 3-4 times the Sniper's rate of fire for anti-ground. Can outrange the base. Builds from the War Sanctum (tier-3 hospital)

A-27 Pride--Special armor, extremely high HP. Builds from the Special Operations. Its attack is a Pulse rifle, and shoots extremely fast, at long range. It has splash, but does extremely small damage. Two Prides can't even fend off auto-romans.

Special Ops Squad--Not really a "unit", but sends out a group of Special Ops marines, Snipers, and Meditecs. The Marines have extra range, damage, speed, and can self-heal. May have extra HP.

Farsniper--Builds from the Special Operations. Fires a Positron round doing double the damage of a regular sniper, over a long range. Has extra HP, but other than that is identical to the Sniper.

And...the oddball.

Meditec--Light armor, builds from the Hospital. Has no attack, but heals friendly units. Takes a longish time to build. Cannot heal air.

I guess that's it...feel free to criticise me on anything that needs to be changed, or if I left out anything. I think I mixed up the Gladiator and Pride's numbers...

  • 53 Replies
firetail_madness
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firetail_madness
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Meditec heals at about the rate marines do damage...

SOYMASTER
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SOYMASTER
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im makeing a better more advanced guide for colony

duncdar
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duncdar
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Ah, a very nice guide and even though I know most of this stuff, it is still a good read. And good luck on your guide YOS.

lalala12
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lalala12
2,165 posts
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*shrug* jdogg told me to make it, so I did.

ColonyIndex
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ColonyIndex
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Good, stuff lala, very helpful to a new player. You probably should of added the cost for each unit though.

Gonna add to the index!

SOYMASTER
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SOYMASTER
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it ok for a guide but it its to general. mine guide is about 24 pages long on a word doc im not done wiht it yet cuz the update caused me to update my guide so be on the look out in late November early December for a guide by me.

dark123
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dark123
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i like this guide it helped me a bit

SOYMASTER
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SOYMASTER
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Special Ops Squad--Not really a "unit", but sends out a group of Special Ops marines, Snipers, and Meditecs. The Marines have extra range, damage, speed, and can self-heal. May have extra HP.

ur wrong about tthe marines. they are not marines, they are called special forces. The special forces unit is a unit that can heal itself without a medic. also it is faster the snipers and has longer range then the marines. to top it off thier fire power is stronger then the marines.
dark123
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dark123
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they rock unless they get a missle fired at them

billymom
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billymom
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totaly agree

duncdar
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duncdar
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fire power is stronger then the marines.

I think we can figure that out by the 2nd statement.
jdoggparty
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jdoggparty
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lol.

What about exploding shells lalala? Or is that under normal?

firetail_madness
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firetail_madness
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Exploding shells and machine gun are filed under normal.
Actually, marines aren't bad, it's just that they die before they get in range. They're weapons actually deal decent damage.

firetail_madness
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firetail_madness
20,591 posts
Blacksmith

I meant for ground.
Rockets aren't that powerful.

jdoggparty
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jdoggparty
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rockets are good in groups though. Firetail you want to play? BTC

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