An infection has hit Union City, no-one is sure what is happening. Authorities have told citizens to stay in their homes and to wait for updates. The chaos outside your apartment is growing, looting, savage beatings, people killing each other in broad daylight. Itâs safer inside. A week goes by, the transmissions stop, the food is running out. The situation can only get worse, itâs time to leaveâ¦
The Last Stand: Union City, the third installment in the Last Stand series is currently in production and will be released in Q1 2010. It will take place during the first few weeks of infection in Union City. Taking the role of a survivor who holed up in their apartment during the initial spread of the infection, the player will be forced to venture out and make their way in the city. Escape will be the ultimate goal.
Features Include: - Side Scrolling Open World - Scavenge for weapons and items - Custom character creation - Level and Skill progression - Living city: Day and Night cycles, Weather - Dynamic driven enemies: âZombie directorâ - Two game modes that affect the style of the game
Union City will be side scrolling open world for the player to fight the hordes in and search for weapons and food. You will mould your character from the beginning, deciding appearance, background and skills. During your time in Union City you will earn experience and gain efficiency in a number of different skills, how you progress in these skills will be based of your actions.
During your travels you will encounter other survivors, they will help you get a grip on whatâs happening, tell you their situation and in some cases join your fight.
Union City itself is a living city with day and night passing as you travel, itâs once living citizens will be driven dynamically, no street or building will play the same each time you enter.
The game will have two seperate game modes - âRunân'Gunâ and âSurvivorâ. The Runân'Gun game mode will be more in line with the original games and have a focus on action and lessen the RPG elements. Survivor on the other hand will have common survival problems such as hunger, need for sleep and conservation of ammunition to deal with. Much of the story and gameplay will be identical in both modes.
GET READY ARMOR GAMES THE LAST STAND 3 IS COMING!! EVIDENSE: http://www.conartistgames.com/index.php/the-last-stand-union-city/#comments
Then again we've been waiting forever for Age of War 2 and Chaos Faction 2.
Only problem is that ConArtist needs to finish the game to get money that he needs. He does this for a living after all, and so its doubtful that he will procrastinate on getting it done like the developers of those two games most likely are.
I so far have played all the Alphas and even though I had doubts at first, I now have high hopes for this game. It wouldn't surprise me if it made it to the popular games list in the first 2-3 days depending on how well it goes.
I like the series, but what is with the hyping/aggressive pre-launch marketing? A third game would probably end up in the highest rated games on AG in no-time, so everyone would come to see it. Why keep bumping this thread for months on end if the game's reputation is awesome already?
I hope the controls and difficulty level will be of the same high quality as before. With that in order, I think there is little that could spoil this game!
Urk, I prefer the simple games of progressing through days instead of actually scrolling a city for items
I definitely agree, The Last Stand needs no changes.
in the game theres the choice to get a barricade and hole up for the night and stay put you know?
BAD NEWS:
Con has delayed the game till Late April! Gasp!
I hope the controls and difficulty level will be of the same high quality as before. With that in order, I think there is little that could spoil this game!
Hopefully they'll be a difficulty setting. I found the game to easy but most people found it to hard!
If there is a delay it gives ConArtists more time to prepare it for submission. The first games were hard at first but in game creation it's always hard to estimate a difficulty curve. The fact that there is sidescrolling could be risky but I'm all for experimentation. Fingers crossed.