An infection has hit Union City, no-one is sure what is happening. Authorities have told citizens to stay in their homes and to wait for updates. The chaos outside your apartment is growing, looting, savage beatings, people killing each other in broad daylight. Itâs safer inside. A week goes by, the transmissions stop, the food is running out. The situation can only get worse, itâs time to leaveâ¦
The Last Stand: Union City, the third installment in the Last Stand series is currently in production and will be released in Q1 2010. It will take place during the first few weeks of infection in Union City. Taking the role of a survivor who holed up in their apartment during the initial spread of the infection, the player will be forced to venture out and make their way in the city. Escape will be the ultimate goal.
Features Include: - Side Scrolling Open World - Scavenge for weapons and items - Custom character creation - Level and Skill progression - Living city: Day and Night cycles, Weather - Dynamic driven enemies: âZombie directorâ - Two game modes that affect the style of the game
Union City will be side scrolling open world for the player to fight the hordes in and search for weapons and food. You will mould your character from the beginning, deciding appearance, background and skills. During your time in Union City you will earn experience and gain efficiency in a number of different skills, how you progress in these skills will be based of your actions.
During your travels you will encounter other survivors, they will help you get a grip on whatâs happening, tell you their situation and in some cases join your fight.
Union City itself is a living city with day and night passing as you travel, itâs once living citizens will be driven dynamically, no street or building will play the same each time you enter.
The game will have two seperate game modes - âRunân'Gunâ and âSurvivorâ. The Runân'Gun game mode will be more in line with the original games and have a focus on action and lessen the RPG elements. Survivor on the other hand will have common survival problems such as hunger, need for sleep and conservation of ammunition to deal with. Much of the story and gameplay will be identical in both modes.
GET READY ARMOR GAMES THE LAST STAND 3 IS COMING!! EVIDENSE: http://www.conartistgames.com/index.php/the-last-stand-union-city/#comments
Things to know: - Equip weapons from your inventory, click the slot to select it, then click the weapon in the inventory. - Melee animation re-done. Itâs tricky because the torso is controlled via code. - Hold crouch now works, toggle crouch will be an option. - Shove has been added, use the spacebar to activate it. - Thereâs no sound, all weapons in this alpha need their sounds added. - Search proximity added, you need to be close to open a container. - Half decorated rooms. - Containers that actually look like places to search. - Searches are now saving and your Luck and Search skill is very low. - New zombie attacks. - Zombies learned how to climb stuff. - Thereâs a lot of janky animations and oddities, I know about all of them, please donât bug me about them. Other things: The beginnings of the zombie director have been added, at the moment itâs just dealing with the spawning of enemies in new rooms. It takes into account your health, level and will eventually look at things like time between fights and ammunition stores.
Controls: W - Jump A,D - Left / Right S - Crouch SPACE - Shove Q - Switch Weapons 1 - Switch Primary 2 - Switch Secondary R - Reload Mouse - Aim / Fire
Glitches 1.You can shove zombies through walls and boxes 2. When having melee and turning on flashlight a random light appears out of nowhere 3. When ducking and using shove your head comes out of place 4. When shoving you can still change weapons
Please add more glitches i want to keep it up to date
Con updated his alpha so we can search the items AGAIN + AGAIN. But the only problem is, with this NEW Aplha 0.7, you can't see any zombies! Only Searching + No zombies = Failed Alpha.
And he can't fix it cause he's leaving to San Francisco! Gaaaasp!!
*gently slaps him on the cheeks* Wake up Danny... WAKE UP MAN!! Oh, there you are... =)
They don't spawn as much as the first Alpha Con uploaded, so don't worry! But you should have at least 1 new zombie when you enter a room... if you don't see them, there's either something wrong with your computer or you've got a whole different link to the latest Alpha!