Just like those 'Destroy The...' games, except here, everyone can think of their own enemy, then we will have to destroy it!
How It Works: There's something funny about this. The thing is, I'm the only person who's NOT allowed to create an enemy! Just be the first person to post an enemy, and I will host it for you! If you're too late, you fail.
Some rules for the enemy creation: Every enemy must be harder than the last. So if Creator A posted a enemy with for example 50HP and 50MP, Creator B MUST have a stronger enemy. Don't make enemies too strong or too weak compared to the last one. No spam enemies. Those will be ignored. No invincibility allowed. EVER. Since I'm the host of the enemies you create, I'll just remove any similar abilities.
The Enemy Creator Sheet:
Creator Name: ? (Username of creator himself) Enemy Name: ? (What should we call your enemy?) Enemy Desc.: ? (Short description of your enemy. What he looks like, what he usually does, etc.) Type/Element: ? (What type of enemy is it? Does it have a element? If so, what element?) HP: ?/? (How many HP will your enemy get?) MP: ?/? (Will it have any MP? If so, how many?) Abilities: ? (What can he do? List Spells in the Spells and Abilities in the Abilities tab.) Spells: ? (The only way he can use his MP. If you give your enemy any MP, there must be at least 1 spell here.) ST: - (Leave this empty. STatus effects can be added due to attacks by me) Level: 1 (This is the number of the enemy. Must increase by 1 everytime an enemy has been beaten.)
(Remove everything between parantheses in the sheet. Add your own info in the place of the ?'s and leave the -'s empty. Things that are already filled in must be left unchanged)
Rules for enemy attackers: No spam attacks. Those will lose you a point. Lose 3 points and you'll be ignored forever. (a.k.a. banned) Attacks MUST be invented. You cannot invent attacks. Nukes OR SIMILAR will always be resisted.
You can start posting enemies right away. And remember, I AM the one who hosts the enemies YOU create. You just give me the enemies.
That's all you need to know! (Well there's more, but if I told you that, I would have to kill you.) Enjoy creating and attacking enemies!
Creator Name: playaholic Enemy Name:yellow carebear Enemy Desc.: umm...duh,carebear Type/Element: almost anything HP: 0/18 dEd MP: 0/6 Empty Abilities: scare(scares the living crap outta someone) Spells: care bear stare(stuns you and seduces you)cost 2 mp ST: Dead :P (Do you really need an explanation for that?) Level: 1
Gunthex: You killed that little poor gey carebear. Your prize is... LOTSA SPAGHETTI!!!
Creator Name: DavidLS Enemy Name: Bowser Enemy Desc.: He is Bowser. He only thinks on himself. Type/Element: A big super koopa. HP: 62/62 MP: 10/10 Abilities: Punch (1 MP) Fire (2 MP) Spells: N/A ST: N/A Level: 2
the death of my great carebear...ill get revenge!!!
Creator Name: playaholic Enemy Name: platey the shieldor man Enemy Desc.: popeye ate too much spinach...def>atk Type/Element: HP: 50/50 MP: 3/3 Empty Abilities: spit(spits you with a big ball of macho salivia Spells: more spinach!!!(heals himself for 10 hp and doubles both atk and def)(cost 1 mana) ST: alive!!!and ready to be pwned Level: 2
Creator Name: DavidLS Enemy Name: Bowser Enemy Desc.: He is Bowser. He only thinks on himself. Type/Element: Fire Element. A big super koopa. HP: 62/62 MP: 7/10 Abilities: Punch (1 MP) Fire (2 MP) Spells: N/A ST: Healthy Level: 2
dalek: He melts the ice by using Fire. -2MP. He then punches you in the face HARD. -1MP 5 turn stun!!
Creator Name: DavidLS Enemy Name: Bowser Enemy Desc.: He is Bowser. He only thinks on himself. Type/Element: Fire Element. A big super koopa. HP: 62/62 MP: 7/10 Abilities: Punch (1 MP) Fire (2 MP) Spells: N/A ST: Healthy, Angered Level: 2
playa: You angered Bowser! (+atk, but -def) He jumps up above your head and he wants to ground pound... QUICK DEFENSE!! You must be the first to respond and you must respond in 5 minutes or you will die!
Creator Name: DavidLS Enemy Name: Bowser Enemy Desc.: He is Bowser. He only thinks on himself. Type/Element: Fire Element. A big super koopa. HP: 62/62 MP: 7/10 Abilities: Punch (1 MP) Fire (2 MP) Spells: N/A ST: Bleeding Wound 3 (-5HP each turn for 3 turns) Level: 2 Dead: playaholic - 7 turns - Squished(x2) daleksparta: - 3 turns - Faceless
gunthex: His main element is fire, but you know as well as I do that that doesn't mean Bowser is weak to water! But you do manage to chop his arm off. -12HP! Too bad that you chopped his LEFT arm off, which means that he can still punch. He is bleeding severely through where his arm used to be though. Bowser approaches you... QUICK DEFENSE!! Be the first to respond and respond within 5 minutes. In that post tell me how you defend yourself.
I don't think that five minute thing works unless if you can tell if the person is on.
I come in with a long sword and a medium sheild and slash Bowser's right arm clean off, I then bash him in face with my sheild and knock him unconscious in order to slice off his legs and disembowel him with the long sword.
Creator Name: DavidLS Enemy Name: Bowser Enemy Desc.: He is Bowser. He only thinks on himself. Type/Element: Fire Element. A big super koopa. HP: 33/62 MP: 6/10 Abilities: Kick (1 MP) Fire (2 MP) Spells: N/A ST: Severe Wound 2 (-10HP each turn for 2 turns) Huge Pain Level: 2 Dead: playaholic - 6 turns - Squished(x2) daleksparta - 2 turns - Faceless Godjule - 4 turns - KICKED IN THA BALLZ
Godjule: Okay. You do manage to cut his right arm off. -12HP!. But that grows him the Kick ability. It's twice as strong as the Punch. You did not manage to knock him unconcious, because just b4 you do, BOWZAH KICKZ U IN THA BALLZ. 4 turn dead!
I use My supa special spell of super nova. then i gets my FFT team to use ultimate totema and laugh at bowser as he realises that not only is he fail but that all his koopa friends are dead.