ForumsGame WalkthroughsColony Easy Step Earthquake

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JESSE41
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JESSE41
113 posts
Nomad

Ok hers what you got to do
1.Be a capitalist in a Earthquake
2. Build a bank
3. Upgrade the bank at 50 money
4. Then Build a hospital set it to the manpower ganing thing
5. If the enemy is rushing do this Build a outpost and make tanks
6. If the enemy isnt rushing build antother hospital and set it to gaing manpower
7.Upgrade a hospital at 65 money and set it too recover
8. Do the same with the other one and set it too recover during this process of number eight you will get enough money to build a outpost do it because the hospital will finish its upgrading first set it too recover
9. Make the outpost build Manpower until 25-31 money then upgrade it
10. wait until its done upgrading and set it too auto build snips alot of snips there its done man my figers hurt

  • 40 Replies
JESSE41
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JESSE41
113 posts
Nomad

yea this didnt go well so lock it

JESSE41
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JESSE41
113 posts
Nomad

It really works !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!.

lalala12
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lalala12
2,165 posts
Nomad

Stop spamming/bumping your thread.

It doesn't work anyway.

JESSE41
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JESSE41
113 posts
Nomad

Well the thread is dead.

JESSE41
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JESSE41
113 posts
Nomad

Make this come alive again.

lalala12
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lalala12
2,165 posts
Nomad

STOP BUMPING THE THREAD

vaberon
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vaberon
12 posts
Nomad

Colony earthquake strategy:

Teamate: capitalist.
1. hospital, manpower
2. oupost, Chronite Tanks. 7 - 9 of them is good
3. medicts, scramble rescue team when possible. make 3 at beginning
4. GO keep medicts back
5. more tanks without rally point


You: Fascist (I know i suck shut up)
1. armory
2. hospital make manpower
3. outpost, barracks
4. wait to get 100 manpower make snipes
5. make snipes wait behind tanks, don't get hit by splash
6. do your thing, more snipes( i think you know how)

TheCheeseMaker
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TheCheeseMaker
349 posts
Nomad

snipers don't really work for me i prefer to have my teammate cover me while i make:
FASCIST

Armory-----set on money
Armory-----set on money
Hospital-----set on population
(upgrade to)War Sanctum-----set on population
Outpost
(upgrade to)Barracks
(upgrade to)Arsenal----once you get it switch armories to population
+++MAKE HOVERS+++

JESSE41
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JESSE41
113 posts
Nomad

ok new one

1. armory money
2. armory power
3. hospital manpower
4. outpost make tanks both armories manpower and hospital meds
ther unlimited tanks and meds easy

lalala12
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lalala12
2,165 posts
Nomad

You'll run out of cash.

And getting tanks that late might not work, early snipers will destroy that build.

My normal outpost build~

Bank--outpost on recruit--armory on cash--hospital when you get 30 energy, upgrade outpost to barracks at same time--get out all the snipers you can, then autobuild chronites, switch armory between cash and manpower--war sanctum--alternate chronites and snipers whenever you have excess resources. Kill bank later on, get treasury or 2nd armory.

firetail_madness
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firetail_madness
20,591 posts
Blacksmith

Your outpost gets up too early, you should get your armory up first.

lalala12
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lalala12
2,165 posts
Nomad

It works for me, and I'm paranoid about rushes.

Armory before outpost prolly would work too...I just like outpost first though. In every game I pretty much always go bank--unit building.

firetail_madness
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firetail_madness
20,591 posts
Blacksmith

Like, nobody rushes anymore.
We should try rushing =P

lalala12
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lalala12
2,165 posts
Nomad

Too many people don't fast tech anyways

Rushing needs to be more important in the game...

firetail_madness
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firetail_madness
20,591 posts
Blacksmith

Speaking of that, would you like to play right now?

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